ADOM Guidebook
Appendix G - Food - complete list
These lists are courtesy of Christopher Jeris.
NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.
Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts. + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly. H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated. +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity". Slaying powers are denoted by !. Most items are
listed with their unidentified appearance over at the right. If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance. For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in (). Not all weights, artifacts, and tools
are filled in. Spellbooks are not listed. ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.
As always, corrections are invited.
Some observations about satiation values in ADOM:
Most PCs without special equipment or intrinsics lose 1 satiation point
per turn. The different satiation categories are:
satiation level 2501+ : bloated
satiation level 1501..2500 : satiated
satiation level 200..1500 : normal
satiation level 100..199 : hungry
satiation level 50..99 : very hungry
satiation level 0..49 : starving
A character with satiation level 0 has a random chance of dying because
of starvation each turn. In g16p2, apparently no food consumption takes
place while eating, so it should be impossible to starve to death while
eating (unlike previous versions).
FOOD WEIGHT SATIATION SPECIAL REMARKS
==== ====== ========= ======= =======
alraunia antidote 2s 20 1 eaten, fights poisoning (best when blessed)
apple 2s 100 2 rots more quickly than melons HM(+0, 1d1)
bit of plain candy 2s 20 3 HM(+0, 1d1)
bit of gnomish candy 2s 1000 3 HM(+0, 1d1)
bone 4s 10 calms/tames dogs, heals skeletons H(-2, 1d4) M(-3, 1d3)
burb root 2s 20 1 eaten, causes acid damage (worst when cursed, does not damage acid resistant PCs)
cooked lizard 3s 500
cooked roach 3s 20
curaria mancox herb 2s 20 1 eaten, fights sickness (best when blessed)
demon daisy 2s 20 1 eaten, causes poisoning (worst when cursed, does not damage poison resistant PCs)
devil's rose 2s 20 1 eaten, causes sickness (worst when cursed)
dwarven sausage 20s 500 H(+0, 1d2) M(+0, 1d3)
fat worm 3s 20 HM(+0, 1d1)
fortune cookie 3s 100 truth depends on b/u/c status HM(+0, 1d1)
fried bat 3s 100 HM(+0, 1d1)
frog legs 2s 500 HM(+0, 1d1)
herb seed 2s 20 4 grows into herbs HM(+0, 1d1)
hurthling cake 30s 100 cursed ones stun non-trolls H(+0, 1d2) M(+0, 1d3)
iron ration 100s 500 H(+0, 1d2) M(+0, 1d3)
large ration 200s 500 H(+0, 1d2) M(+0, 1d3)
loaf of bread 40s 500 H(+0, 1d2) M(+0, 1d3)
loaf of dwarvish bread 60s 500 satiation points quadrupled for dwarves H(+0, 1d2) M(+0, 1d3)
loaf of elven bread 3s 2000 H(+0, 1d1) M(+0, 1d1)
loaf of hurthling bread 30s 500 H(+0, 1d2) M(+0, 1d3)
loaf of spider bread 3s 20 5 HM(+0, 1d2)
lump of bees wax 5s 20 use to plug ears HM(+0, 1d1)
lump of gelee royal 3s 2000 removes scars, +1 Ap, cures disease, HM(+0, 1d1)
cures poisoning
melon 20s 500
morgia root 2s 20 1 eaten, exercises To then Wi up to about 25
moss of mareilon 2s 20 1 used, exercises Dx (abuses if cursed) up to about 25
pepper petal 2s 20 1 eaten, restores HP (about 30 when blessed)
piece of dry meat 15s 500
piece of fresh meat 20s 1000
piece of raw meat 20s 500 2,6
plant seed 2s 20 4 grows into ordinary tree HM(+0, 1d1)
rat tail 3s 20
spenseweed 2s 20 used, restores HP (about 30 when blessed)
stomacemptia 2s see below 1 eaten, reduces satiation (worst when cursed)
stomafillia 2s see below 1 eaten, increases satiation (best when blessed)
The satiation value is increased by 25% for blessed items and decreased by 50% for cursed items.
KEY: 1 - unidentified appear as strange herb; can be identified by picking with the Herbalism skill
2 - susceptible to rotting
3 - unidentified appear as bit of candy;
can be identified by taste: plain = 'sweet', gnomish = 'annoyingly sweet';
children will only accept plain candy
4 - unidentified appear as seed
5 - more nutritious for dark elves: cursed = 2010, uncursed = 1020, blessed = 125;
this unusual fact may be a bug
6 - more nutritious for orcs (2X), trolls (3X), barbarians (3X) and beastfighters (3X);
if a PC falls into more than one category, only the higher bonus applies - i.e.
orcish beastfighters are 3X; drakelings receive a different message than other races
but get the usual 500 satiation points
Stomafillia herbs are different in that their b/u/c status is more
influential than for other food items: They yield 6250/2000/550 points of
satiation depending on whether they are blessed, uncursed or cursed.
Stomacemptia herbs are the only non-corpse food items that lower the
satiation level. Even bad ratling food, despite yielding the "you vomit"
message, satiates slightly. Stomacemptia herbs do not apply a fixed
modifier but behave a bit differently:
If the character is not yet starving, the new satiation level is set to a
fixed value depending on the b/u/c status of the herb (rows) and the old
satiation value (columns):
50..99 100..199 200..1500 1501+
blessed 49 99 199 1500
uncursed 49 49 99 199
cursed 49 49 49 49
Put in words, blessed herbs always set the satiation level to the highest
possible value of the next lower category (from satiated to normal, from
normal to hungry, from hungry to very hungry, from very hungry to
starving), uncursed herbs go two such steps, and cursed herbs always go
down to starving.
If the character is already starving (satiation value 0..49), then the
satiation value is decreased by 20, but not below 0, irrespective of b/u/c
status of the herb.
It is possible to wish for "satiation" or "food". This sets the satiation
level to 5000 if it was below this value. It does nothing otherwise.
Scrolls of satiation add 2000/1000/0 to the satiation level
if blessed/uncursed/cursed.
It is possible to cook (rot-prone) raw meat to get fresh meat. However,
this only seems to work with the skill, not with other means of cooking.
Apart from that, no food items other than corpses can be cooked.
From preliminary testing, it seems that apples and pieces of raw meat rot
at approximately the same rate.
Updated April 25th, 2001
© Copyright Andrew Williams 2000-2001