ADOM Guidebook


Appendix G - Food - complete list



These lists are courtesy of Christopher Jeris.

NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.

Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts.  + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly.  H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated.  +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity".  Slaying powers are denoted by !.  Most items are
listed with their unidentified appearance over at the right.  If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance.  For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in ().  Not all weights, artifacts, and tools
are filled in.  Spellbooks are not listed.  ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.

As always, corrections are invited.

Some observations about satiation values in ADOM:

Most PCs without special equipment or intrinsics lose 1 satiation point
per turn. The different satiation categories are:

satiation level  2501+      : bloated
satiation level  1501..2500 : satiated
satiation level  200..1500  : normal
satiation level  100..199   : hungry
satiation level  50..99     : very hungry
satiation level  0..49      : starving

A character with satiation level 0 has a random chance of dying because
of starvation each turn. In g16p2, apparently no food consumption takes 
place while eating, so it should be impossible to starve to death while 
eating (unlike previous versions).
         

FOOD                    WEIGHT  SATIATION  SPECIAL  REMARKS
====                    ======  =========  =======  =======

alraunia antidote       2s      20            1     eaten, fights poisoning (best when blessed)
apple                   2s      100           2     rots more quickly than melons               HM(+0, 1d1)
bit of plain candy      2s      20            3                                                 HM(+0, 1d1)
bit of gnomish candy    2s      1000          3                                                 HM(+0, 1d1)
bone                    4s      10                  calms/tames dogs, heals skeletons           H(-2, 1d4) M(-3, 1d3)  
burb root               2s      20            1     eaten, causes acid damage (worst when cursed, does not damage acid resistant PCs)
cooked lizard           3s      500
cooked roach            3s      20
curaria mancox herb     2s      20            1     eaten, fights sickness (best when blessed)
demon daisy             2s      20            1     eaten, causes poisoning (worst when cursed, does not damage poison resistant PCs)
devil's rose            2s      20            1     eaten, causes sickness (worst when cursed)
dwarven sausage         20s     500                                                             H(+0, 1d2) M(+0, 1d3)
fat worm                3s      20                                                              HM(+0, 1d1)
fortune cookie          3s      100                 truth depends on b/u/c status               HM(+0, 1d1)
fried bat               3s      100                                                             HM(+0, 1d1)
frog legs               2s      500                                                             HM(+0, 1d1)
herb seed               2s      20            4     grows into herbs                            HM(+0, 1d1)
hurthling cake          30s     100                 cursed ones stun non-trolls                 H(+0, 1d2) M(+0, 1d3)
iron ration             100s    500                                                             H(+0, 1d2) M(+0, 1d3)
large ration            200s    500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of bread           40s     500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of dwarvish bread  60s     500                 satiation points quadrupled for dwarves     H(+0, 1d2) M(+0, 1d3)
loaf of elven bread     3s      2000                                                            H(+0, 1d1) M(+0, 1d1)
loaf of hurthling bread 30s     500                                                             H(+0, 1d2) M(+0, 1d3)
loaf of spider bread    3s      20            5                                                 HM(+0, 1d2)
lump of bees wax        5s      20                  use to plug ears                            HM(+0, 1d1)
lump of gelee royal     3s      2000                removes scars, +1 Ap, cures disease,        HM(+0, 1d1)
                                                    cures poisoning
melon                   20s     500
morgia root             2s      20            1     eaten, exercises To then Wi up to about 25
moss of mareilon        2s      20            1     used, exercises Dx (abuses if cursed) up to about 25
pepper petal            2s      20            1     eaten, restores HP (about 30 when blessed)
piece of dry meat       15s     500
piece of fresh meat     20s     1000
piece of raw meat       20s     500          2,6
plant seed              2s      20            4     grows into ordinary tree                    HM(+0, 1d1)
rat tail                3s      20
spenseweed              2s      20                  used, restores HP (about 30 when blessed)
stomacemptia            2s      see below     1     eaten, reduces satiation (worst when cursed)
stomafillia             2s      see below     1     eaten, increases satiation (best when blessed)

The satiation value is increased by 25% for blessed items and decreased by 50% for cursed items.

KEY: 1 - unidentified appear as strange herb; can be identified by picking with the Herbalism skill
     2 - susceptible to rotting
     3 - unidentified appear as bit of candy; 
         can be identified by taste: plain = 'sweet', gnomish = 'annoyingly sweet'; 
         children will only accept plain candy
     4 - unidentified appear as seed
     5 - more nutritious for dark elves: cursed = 2010, uncursed =  1020, blessed = 125; 
         this unusual fact may be a bug
     6 - more nutritious for orcs (2X), trolls (3X), barbarians (3X) and beastfighters (3X); 
         if a PC falls into more than one category, only the higher bonus applies - i.e. 
         orcish beastfighters are 3X; drakelings receive a different message than other races 
         but get the usual 500 satiation points

Stomafillia herbs are different in that their b/u/c status is more
influential than for other food items: They yield 6250/2000/550 points of 
satiation depending on whether they are blessed, uncursed or cursed.

Stomacemptia herbs are the only non-corpse food items that lower the
satiation level. Even bad ratling food, despite yielding the "you vomit" 
message, satiates slightly. Stomacemptia herbs do not apply a fixed 
modifier but behave a bit differently:

If the character is not yet starving, the new satiation level is set to a 
fixed value depending on the b/u/c status of the herb (rows) and the old 
satiation value (columns):

          50..99     100..199   200..1500  1501+

blessed   49         99         199        1500
uncursed  49         49         99         199
cursed    49         49         49         49

Put in words, blessed herbs always set the satiation level to the highest 
possible value of the next lower category (from satiated to normal, from 
normal to hungry, from hungry to very hungry, from very hungry to 
starving), uncursed herbs go two such steps, and cursed herbs always go 
down to starving.

If the character is already starving (satiation value 0..49), then the
satiation value is decreased by 20, but not below 0, irrespective of b/u/c 
status of the herb.

It is possible to wish for "satiation" or "food". This sets the satiation 
level to 5000 if it was below this value. It does nothing otherwise.

Scrolls of satiation add 2000/1000/0 to the satiation level
if blessed/uncursed/cursed.

It is possible to cook (rot-prone) raw meat to get fresh meat. However,
this only seems to work with the skill, not with other means of cooking. 
Apart from that, no food items other than corpses can be cooked.

From preliminary testing, it seems that apples and pieces of raw meat rot 
at approximately the same rate.

Updated April 25th, 2001
© Copyright Andrew Williams 2000-2001