ADOM Guidebook


Appendix D - Wands - complete list



These lists are courtesy of Christopher Jeris.

NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.

Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts.  + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly.  H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated.  +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity".  Slaying powers are denoted by !.  Most items are
listed with their unidentified appearance over at the right.  If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance.  For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in ().  Not all weights, artifacts, and tools
are filled in.  Spellbooks are not listed.  ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.

As always, corrections are invited.

WANDS
=====
ebony           ss      monster detection       briefly reveals locations of monsters on level
bronze          ss      gold detection          briefly reveals locations of gold on level
twisted         ss      item detection          briefly reveals locations of items on level
curved          ss      ball lightning          shoots omnidirectional lightning bolts; dangerous
brittle         ss      far slaying             expends PP to damage a target at range
cedar           ss      destruction             wreaks gratuitous havoc on enemies and surroundings
purple          ss      trap detection          reveals nearby traps
golden          ss      fire                    same as Fire Bolt spell
silver          ss      cold                    same as Frost Bolt spell
wooden          ss      acid                    same as Acid Bolt spell
glass           ss      door creation           creates a door in adjacent square
glowing         ss      wishing                 grants wishes; cannot be recharged
stone           ss      earthquake              same as Earthquake spell
marble          ss      fireballs               same as Fireball spell
softwood        ss      webbing                 same as Web spell
obsidian        ss      poison                  poisons enemies in its path
copper          ss      death                   same as Death Ray spell
bone            ss      paralyzation            paralyzes enemies in its path
willow          ss      stunning                same as Stun Ray spell
steel           ss      light                   same as Light spell
iron            ss      teleportation           same as Teleport spell
teak            ss      wonder                  invokes effects of a random spell
ironwood        ss      monster creation        creates a random monster in adjacent square
ivory           ss      trap creation           creates a random trap in adjacent square
brass           ss      lightning               same as Lightning Bolt spell
tin             ss      magic missiles          same as Magic Missile spell
pine            ss      knocking                same as Knock spell
oak             ss      digging                 digs through rock


Updated October 29th, 2000
© Copyright Andrew Williams 2000-2001