ADOM Guidebook


Appendix A - Wearable items - complete list


Addendum: Neckwear

                                                                              MADE OF
                                                                              =======
amulet of balance                     [3s]  reduces effect chaotic or lawful 
                                            acts have on alignment            iron
amulet of chaos                       [3s]  draws alignment towards C-;
                                            damages lawfuls                   adamantium
amulet of the cold heart {Ch-12}      [3s]  + cold resistance                 iron
amulet of death ray resistance        [7s]  + death ray resistance            ?
amulet of defense +2                  [3s]  +2 DV                             iron
amulet of free action                 [3s]  + paralysis resistance            iron
amulet of greed                       [3s]  detects gold                      iron
amulet of health                      [3s]  unknown                           ?
amulet of hunger                      [3s]  increases food consumption rate   iron
amulet of life saving                 [3s]  resurrects PC                     iron
amulet of light                       [3s]  light source                      ?
amulet of luck                        [8s]  + luck intrinsic                  iron
amulet of order                       [3s]  draws alignment towards L+;
                                            damages chaotics                  adamantium
amulet of perseverance {Wi+3}         [3s]  +3 Wi                             iron
amulet of petrification resistance    [3s]  + petrification resistance        ?
amulet of protection +2               [3s]  +2 PV                             mithril
amulet of protection from constructs  [3s]  uncertain                         ?
amulet of protection from undead      [3s]  uncertain                         ?
amulet of speed (+3 spd)              [3s]  +3 speed                          iron
amulet of teleport control            [3s]  + teleport control intrinsic      iron
amulet of water breathing             [3s]  + water breathing intrinsic       iron
brass amulet                          [3s]  no effect; can be polymorphed     gold
necklace of rabies resistance         [2s]  protects from sickening attacks   ?
necklace of rapid healing             [2s]  increases healing rate            ?
necklace of the eye                   [3s]  increases vision range            iron
necklace of the silver tongue {Ch+3}  [2s]  +3 Ch                             ?
pendant of beauty {Ap+4}              [3s]  +4 Ap                             ?
pendant of mana {Ma+2}                [3s]  +2 Ma                             iron

The amulets with a numerical modifier above are base value in g16p2.  There 
are others available.  The numerical modifier can be {base value} +/- 3.  
Amulets of speed, however, are always (+3 spd).  Extensive testing was done 
by wishing for amulets of the cold heart and amulets of defense.  For the 
statisticians among the readers, the results are shown below.  The PC had no 
amulets before this.  The test was done on PC: 1 with an experience level 
one PC who wished for the amulets 100 times.  

The results were as follows:

   A - heap of 215 uncursed amulets of the cold heart {Ch-12}           [645s]
   B - heap of 26 blessed amulets of the cold heart {Ch-12}              [78s]
   C - heap of 2 uncursed amulets of the cold heart {Ch-14}               [6s]
   D - heap of 28 cursed amulets of the cold heart {Ch-12}               [84s]
   E - cursed amulet of the cold heart {Ch-10}                            [3s]
   F - heap of 10 uncursed amulets of the cold heart {Ch-11}             [30s]
   G - heap of 6 uncursed amulets of the cold heart {Ch-9}               [18s]
   H - heap of 3 blessed amulets of the cold heart {Ch-9}                 [9s]
   I - heap of 3 uncursed amulets of the cold heart {Ch-15}               [9s]
   J - heap of 6 uncursed rusty amulets of the cold heart {Ch-12}        [18s]
   K - heap of 4 uncursed amulets of the cold heart {Ch-10}              [12s]
   L - heap of 2 blessed amulets of the cold heart {Ch-10}                [6s]
   M - heap of 2 uncursed amulets of the cold heart {Ch-13}               [6s]
   N - blessed rusty amulet of the cold heart {Ch-12}                     [3s]

   A - heap of 212 uncursed amulets of defense +2                       [636s]
   B - heap of 36 cursed amulets of defense +2                          [108s]
   C - heap of 27 blessed amulets of defense +2                          [81s]
   D - amulet of defense +2                                               [3s]
   E - heap of 9 uncursed rusty amulets of defense +2                    [27s]
   F - heap of 4 uncursed amulets of defense +5                          [12s]
   G - heap of 2 uncursed amulets of defense +1                           [6s]
   H - blessed amulet of defense -1                                       [3s]
   I - heap of 2 uncursed amulets of defense +4                           [6s]
   J - blessed amulet of defense +5                                       [3s]
   K - heap of 2 amulets of defense +2                                    [6s]
   L - cursed amulet of defense +3                                        [3s]
   M - uncursed rusty amulet of defense +3                                [3s]
   N - heap of 2 uncursed amulets of defense +3                           [6s]
   O - heap of 2 uncursed amulets of defense +0                           [6s]
   L - uncursed amulet of defense -1                                      [3s]
   M - cursed amulet of defense +0                                        [3s]
   N - blessed amulet of defense +4                                       [3s]
   O - blessed amulet of defense +3                                       [3s]

The results may conceivably vary depending on the danger level of the dungeon 
or the blessed/uncursed/cursed status of the wand of wishing.  This will be 
investigated in the future.  The wand used for these tests was uncursed.

A couple of days after this was all figured out, a level 50 PC on D: 50 found 
an amulet of the cold heart {Ch-16}.  It was dropped by a great wyrm.  So it 
seems that the +/- 3 is only a very good guide to amulets, not an ironclad rule.


Artifacts

amulet of raw steel [+3, +3] {Pe+12}                      [10s]
ankh [+2, +2]                                              [3s]
Aylas Holy Scarf [+10, +10] {Ch+6}                         [5s]
Black Torc [+4, +2] (+10 spd)        AUTOCURSING           [3s]
Medal of Chaos [+12, +3] {Ap+12}     AUTOCURSING         [300s]
sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]

The effects of the artifact amulets are listed in Appendix L Artifacts


Addendum: Rings

All rings weigh 1s                                                                                    MADE OF
                                                                                                      =======
brass ring                                reportedly a used ring of djinni summoning; useless         nonmetallic
ring of acid resistance                   + acid resistance                                           iron
ring of cold resistance                   + cold resistance                                           ?
ring of damage                            increases melee (missile?) damage                           adamantium
ring of defense                           + n to DV, +1 is base value                                 gold
ring of djinni summoning                  blessed = wish; uncursed = tame djinni companion;
                                          cursed = hostile djinni when 'U'sed                         adamantium
ring of doom                              AUTOCURSING; dooms and curses; -6 DV; -6 PV                 gold
ring of elemental mastery                 + IMMUNITY to fire and cold                                 iron
ring of minor elemental mastery           + resistance to fire, cold and shock                        iron
ring of fire                              protects worn equipment and pack from cold attacks          adamantium
ring of fire resistance                   + fire resistance                                           ?
ring of gain attribute                    + n to any stat, +1 is base value                           gold
ring of ice                               protects worn equipment and pack from fire attacks          mithril
ring of invisibility                      + invisible                                                 ?
ring of luck                              + Luck intrinsic (not the hidden property)                  gold
ring of mental stability [+x, +y] {Le+n}  + confusion resistance, n = 1-4; x,y = 1-3                  iron
ring of protection                        + n to PV, +1 is base value                                 gold
ring of regeneration                      causes wounds to regenerate                                 gold
ring of searching                         automatic searching every turn                              gold
ring of see invisible                     + see invisible                                             gold
ring of slaying                           (+n melee damage, +6 missile damage) n = 3-10 have 
                                          actually been observed in g16p2, +6 is base value, 
                                          others may be possible                                      adamantium
ring of speed [+0, +n] (+5 speed)         speed +5, n = 1-4                                           iron
ring of stun resistance                   + stun resistance                                           iron
ring of teleport control                  + teleport control                                          gold
ring of the clear mind                    + confusion resistance                                      iron
ring of the fish                          AUTOCURSING; 1 blessed, 1 uncursed + 1 cursed or 2 cursed
                                          stop drowning damage, although water breathing is not 
                                          listed as an intrinsic at the time                          iron
ring of weakness                          AUTOCURSING; decreases Strength to 2; note the possibility
                                          of a crushing instadeath for an advanced PC carrying lots 
                                          of stuff                                                    iron
wedding ring                              grants near-IMMUNITY to the Banshee's wail when wielded - 
                                          see section 2.17                                            nonmetallic


Artifacts                                 see Appendix L for a Greater Identify of artifact rings

Ring of Immunity [+5, +5]
Ring of the Master Cat [+0, +5] {Dx+16} (+16 spd)
Ring of the High Kings [+2, +3]           see also section 2.12 re the RotHK




These lists are courtesy of Christopher Jeris.

NOTATION
========
This reference card is formatted for 132 COLUMN TEXT WINDOWS.
I know that's obtuse, but I dislike having an item on several lines,
and you can print it in landscape mode, or in a small font.
Artifacts sometimes appear on two lines.

Most items are listed with the "common" group, then the "noble" group
(expensive metals and the like), then artifacts.  + denotes an artifact
which is obtained through game plot, * an artifact which is obtained
randomly.  H(+l, mdn) denotes hand-to-hand damage, M() missile damage.
Special abilities conferred are abbreviated.  +Tele means "grants teleport
control", -Fire means "fire resistance", =Fire (two lines, get it?) means
"fire immunity".  Slaying powers are denoted by !.  Most items are
listed with their unidentified appearance over at the right.  If this
appearance is shown in (), that means the appearance is not always the
same, but the "associated" or "most common" appearance.  For expendable
magical items (wands, scrolls etc, not worn equipment) imagine that ALL
appearances are listed in ().  Not all weights, artifacts, and tools
are filled in.  Spellbooks are not listed.  ALL STATISTICS ARE "BASE"
NUMBERS AND CAN BE ADJUSTED UP OR DOWN AS THE ITEM APPEARS.

As always, corrections are invited.

HEADGEAR                                                                                                                       MADE OF
========                                                                                                                       =======
hood                            3s      [+0, +0]                                                        HM(+0, 1d1)
hat                             4s      [+0, +0]                                                        HM(+0, 1d1)
leather cap                     5s      [+0, +0]                                                        HM(+0, 1d1)
bone helmet                     40s     [+0, +1]                                                        HM(+0, 1d3)
metal cap                       50s     [+0, +1]                                                        HM(+0, 1d3)            iron
silver helmet                   50s     [+0, +0]                                                        H(+0, 1d4) M(+0, 1d3)  iron
iron crown                      65s     [+0, +1]                                                        HM(+0, 1d3)            iron
horned helmet                   100s    [+1, +1]                                                        H(+0, 1d4) M(+0, 1d3)  iron
orcish helmet                   100s    [+1, +2]        {Pe-2}                  black helmet            H(+0, 1d4) M(+0, 1d3)  iron

mithril cap                     40s     [+0, +2]                                metal cap               HM(+0, 1d3)            mithril
adamantium cap                  36s     [+0, +2]                                metal cap               HM(+0, 1d3)            adamantium
eternium cap                    28s     [+0, +4]                                metal cap               HM(+0, 1d3)            eternium
diadem of beauty                35s     [+0, +0]        {Ap+4}                  silver diadem           HM(+0, 1d3)            iron
helm of beauty                  50s     [+0, +0]        {Ap+1}                  silver helmet           H(+0, 1d4) M(+0, 1d3)  iron
helm of leadership              100s    [+1, +2]        {Ch+6}                  silver helmet           H(+0, 1d4) M(+0, 1d3)  iron
helm of mental stability        100s    [+0, +1]        {Le+1} -Conf            crystal helmet          H(+0, 1d4) M(+0, 1d3)  iron
helm of teleportation           50s     [+0, +1]        +Tele                   metal helmet            HM(+0, 1d3)            iron
helm of water breathing         30s     [+0, +1]        RPrf +WBre              blue metal cap          HM(+0, 1d3)            iron
crown of fire                   65s     [+1, +2]        =Fire                   red crown               HM(+0, 1d3)            iron
crown of ice                    65s     [+1, +2]        =Cold                   blue crown              HM(+0, 1d3)            iron
crown of lightning              65s     [+0, +1]        (+5 spd) =Elec          yellow crown            HM(+0, 1d3)            iron
crown of regeneration           55s     [+0, +0]        +Rgen                   brass crown             HM(+0, 1d3)            iron

+crown of science
+Crown of Chaos
*Iron Crown of Havlor
*crown of leadership                                                            silver crown
                                65s     [+2, +7]        {Ch+18} +SeeI -Pois-Conf                        HM(+0, 1d3)

BODY ARMOR
==========
clothes                         40s     [+0, +0]                                                        HM(+0, 1d1)
fancy clothes                   30s     [+1, +0]        {Ap+1}                                          HM(+0, 1d1)
ugly clothes                    50s     [+0, +0]        {Ap-1}                                          HM(+0, 1d1)
robe                            60s     [+0, +1]                                                        HM(+0, 1d1)
black robe                      50s     [+0, +1]                                                        HM(+0, 1d1)
blood-stained robe              60s     [+0, +1]        {Ap-2}                                          HM(+0, 1d1)
clean robe                      60s     [+0, +1]        {Ap+2}                                          HM(+0, 1d1)
leather apron                   75s     (-1, -1) [+0, +2]                                               HM(-1, 1d2)
light furs                      180s    [+0, +1]                                                        HM(+0, 1d1)
thick furs                      300s    (-1, -1) [+0, +2]                                               HM(-1, 1d2)
leather armor                   150s    [+0, +2]                                                        HM(+0, 1d2)
studded leather armor           250s    (-1, +0) [-1, +3]                                               H(-1, 1d4) M(+0, 1d4)
shell armor                     300s    (+0, -2) [-1, +2]                                               H(+0, 1d5) M(-2, 1d5)
ring mail                       300s    (-1, -1) [-1, +3]                                               HM(-1, 1d4)                iron
scale mail                      400s    (-1, -2) [-2, +4]                                               H(-1, 1d5) M(-2, 1d5)      iron
chain mail                      400s    (-1, -3) [-3, +5]                                               H(-1, 1d5) M(-3, 1d5)      iron
splint mail                     450s    (-2, -4) [-2, +6]                                               H(-2, 3d2) M(-4, 1d6+2)    iron
plate mail                      500s    (-2, -4) [-4, +7]                                               H(-2, 3d2) M(-4, 1d6+2)    iron

elven chain mail                10s     [+0, +5]                                                        HM(+0, 1d6)                mithril
robe of invisibility            60s     [+0, +1]                +Invi           robe                    HM(+0, 1d1)
mummy wrapping                  50s     [-2, +0]                {Ap-6}          strange wrapping        HM(+0, 1d1)
spider shell armor              300s    (+0, -2) [-1, +5]                       shell armor             H(+0, 1d5) M(-2, 1d5)
mithril ring mail               240s    (-1, -1) [-1, +5]                       ring mail               HM(-1, 1d4)                mithril
mithril scale mail              320s    (-1, -2) [-1, +6]                       scale mail              H(-1, 1d5) M(-2, 1d5)      mithril
mithril chain mail              320s    (-1, -3) [-2, +7]                       chain mail              H(-1, 1d5) M(-3, 1d5)      mithril
mithril splint mail             360s    (-2, -4) [-2, +7]                       splint mail             H(-2, 1d6+2) M(-4, 1d6+2)  mithril
mithril plate mail              400s    (-2, -4) [-3, +9]                       plate mail              H(-2, 1d6+2) M(-4, 1d6+2)  mithril
crystal scale mail              620s    (-1, -2) [+0, +8]                       scale mail              H(-1, 1d5) M(-2, 1d5)      crystal
crystal chain mail              620s    (-1, -3) [-1, +9]                       chain mail              H(-1, 1d5) M(-3, 1d5)      crystal
crystal plate mail              720s    (-2, -4) [-2, +11]                      plate mail              H(-2, 1d6+2) M(-4, 1d6+2)  crystal
adamantium ring mail            216s    (-1, -2) [+0, +7]                       ring mail               H(-1, 1d4) M(-2, 1d4)      adamantium
adamantium scale mail           288s    (-1, -2) [+0, +8]                       scale mail              H(-1, 1d5) M(-2, 1d5)      adamantium
adamantium chain mail           288s    (-1, -3) [-1, +9]                       chain mail              H(-1, 1d5) M(-3, 1d5)      adamantium
adamantium splint mail          278s    (-2, -4) [-2, +9]                       splint mail             H(-2, 1d6+2) M(-4, 1d6+2)  adamantium
adamantium plate mail           320s    (-2, -4) [-2, +11]                      plate mail              H(-2, 1d6+2) M(-4, 1d6+2)  adamantium
eternium ring mail              196s    (-1, -1) [+0, +9]                       ring mail               HM(-1, 2d4)                eternium
eternium scale mail             220s    (-1, -1) [+0, +10]                      scale mail              HM(-1, 2d4)                eternium
eternium chain mail             220s    (-1, -2) [-1, +11]                      chain mail              H(-1, 2d4) M(-2, 1d6+1)    eternium
eternium splint mail            200s    (-1, -2) [-1, +11]                      splint mail             H(-1, 1d8+4) M(-2, 1d8+4)  eternium
eternium plate mail             240s    (-1, -2) [-1, +13]                      plate mail              H(-1, 1d8+4) M(-2, 1d8+4)  eternium
black dragon scale mail         200s    (-2, -4) [-2, +11]      =Acid                                   H(-2, 1d6+2) M(-4, 1d6+2)  adamantium
blue dragon scale mail          200s    (-1, -4) [-1, +10]      =Elec                                   H(-1, 1d6+1) M(-4, 1d6+2)  adamantium
red dragon scale mail           220s    (-1, -4) [-1, +13]      =Fire                                   H(-1, 1d6+1) M(-4, 1d6+2)  adamantium
white dragon scale mail         200s    (-2, -4) [-2, +11]      =Cold                                   H(-2, 1d6+2) M(-4, 1d6+2)  adamantium
moloch armor                    15000s  (-8, -16) [-30, +50] {Dx-20} (-20 spd) =Fire [1] hulking armor  H(-8, 3d10) M(-16, 3d10+2) eternium

+ancient mummy wrapping                                                         strange wrapping
                                60s     [+1, +5]                {Ap-8} =Cold-Pois-Slee-Stun-Deat +SeeI  HM(+0, 1d1)
*robes of resistance                                                            robes of resistance
                                60s     (-4, -4) [+3, +12]      {To+5} -Fire-Acid-Elec                  HM(-4, 1d1)
*fine leather armor "Nature's Companion"                                        leather armor
                                120s    (+2, +0) [+2, +8]       (+15 spd) =Fire                         H(+2, 1d2) M(+0, 1d2)
*Shirt of the Saints
*Perion's mithril plate mail

[1] Wishing for "moloch armors" or "hulking armors" yields eternium plate mails.

GIRDLES
=======
leather girdle                  5s      [+0, +0]                                                        HM(+0, 1d2)
metal girdle                    25s     [+0, +1]                                                        HM(+0, 1d4)            iron

mithril girdle                  20s     [+0, +2]                                metal girdle            HM(+0, 1d4)            mithril
adamantium girdle               18s     [+0, +3]                                metal girdle            HM(+0, 1d4)            adamantium
eternium girdle                 12s     [+0, +4]                                metal girdle            HM(+0, 1d4)            eternium
girdle of weight                40s     [+0, +0]        just heavy              (strange metal girdle)  HM(+0, 1d4)
money belt                      5s      [+0, +0]        prevents pickpocketing  (leather girdle)        HM(+0, 1d2)
girdle of greed                 7s      [+0, +0]        [1]                     (copper-hewn girdle)    HM(+0, 1d2)
girdle of carrying              15s     [+0, +0]        adds capacity           (thick girdle)          HM(+0, 1d2)
girdle of strength              15s     [+0, +0]        {St+1}                  (hard girdle)           HM(+0, 1d2)
girdle of giant strength        30s     [+0, +0]        {St+12}                 (bulky girdle)          HM(+0, 1d4)

+platinum girdle "True Strength"                                                platinum girdle
*girdle of the emperors "Celestrix"                                             golden girdle

[1] A girdle of greed adds carrying capacity in proportion to the amount of gold you carry.

CLOAKS
======
light cloak                     20s     [+1, +0]                                                        HM(+0, 1d1)
hooded cloak                    40s     [+1, +0]       protects worn (at least) items from water damage HM(+0, 1d1)
leather cloak                   40s     (-1, +0) [+1, +0]                                               H(-1, 1d1) M(+0, 1d1)
cloak of adornment              40s     [+0, +0]                {Ap+4}          (multi-colored cloak)   HM(+0, 1d1)
cloak of defense                20s     [+3, +0]                                (warm cloak)            HM(+0, 1d1)
cloak of invisibility           30s     (-1, +0) [+1, +0]       +Invi           (fine cloak)            H(-1, 1d1) M(+0, 1d1)
cloak of protection             20s     [+0, +3]                                (cheap cloak)           HM(+0, 1d1)

*cloak of Oman
*Brannalbin's Cloak of Defense

SHIELDS
=======
wooden shield                   80s     [+3, +1]                                                        HM(+0, 1d6)
small shield                    50s     [+2, +0]                                                        H(+0, 1d6) M(+0, 1d4)     iron
medium shield                   100s    [+3, +1]                                                        HM(+0, 1d6)               iron
large shield                    120s    (-1) [+5, +1]                                                   H(-1, 1d8) M(+0, 1d8)     iron
tower shield                    150s    (-2) [+7, +0]                                                   H(-2, 1d5+2) M(+0, 1d8+1) iron

small mithril shield            40s     [+3, +1]                                small shield            H(+0, 1d6) M(+0, 1d4)     mithril
medium mithril shield           80s     [+5, +1]                                medium shield           HM(+0, 1d6)               mithril
large mithril shield            96s     (-1) [+7, +2]                           large shield            H(-1, 1d8) M(+0, 1d8)     mithril
tower mithril shield            120s    (-2) [+9, +2]                           tower shield            H(-2, 1d5+2) M(+0, 1d8+1) mithril
small crystal shield            72s     [+5, +0]                                small shield            H(+0, 1d6) M(+0, 1d4)     crystal
medium crystal shield           160s    [+9, +4]                                medium shield           HM(+0, 1d6)               crystal
large crystal shield            210s    (-1) [+10, +2]                          large shield            H(-1, 1d8) M(+0, 1d8)     crystal
tower crystal shield            260s    (-2) [+13, +4]                          tower shield            H(-2, 1d5+2) M(+0, 1d8+1) crystal
small adamantium shield         36s     [+5, +0]                                small shield            H(+0, 1d6) M(+0, 1d4)     adamantium
medium adamantium shield        72s     [+7, +2]                                medium shield           HM(+0, 1d6)               adamantium
large adamantium shield         86s     (-1) [+9, +3]                           large shield            H(-1, 1d8) M(+0, 1d8)     adamantium
tower adamantium shield         108     (-2) [+11, +2]                          tower shield            H(-2, 1d5+2) M(+0, 1d8+1) adamantium
small eternium shield           24s     [+7, +1]                                small shield            H(+0, 2d4+1) M(+0, 1d4)   eternium
medium eternium shield          46s     [+9, +3]                                medium shield           H(+0, 1d12+3) M(+0, 1d6)  eternium
large eternium shield           54s     (-1) [+11, +5]                          large shield            H(-1, 2d8) M(+0, 1d8)     eternium
tower eternium shield           70s     (-1) [+13, +4]                          tower shield            H(-1, 2d10) M(+0, 1d8+1)  eternium

+Rolf's Savior
+shield of raw steel
*medium obsidian shield "Protector"                                             medium shield
                                46s     [+20, +4]       {To+2} -Slee-Stun-Conf                          H(+0, 1d12+3) M(+0, 1d6)
*Lust for Glory
*Nature's Friend

BRACERS
=======
brass bracers                   10s     [+0, +0]                                                        HM(+0, 1d1)            gold

bracers of defense              10s     [+2, +0]                                (silver bracers)        HM(+0, 1d1)            gold
bracers of protection           10s     [+0, +2]                                (copper bracers)        HM(+0, 1d1)            gold
bracers of regeneration         10s     [+0, +0]        +Regn                   (steel bracers)         HM(+0, 1d1)            iron
bracers of resistance           10s     [+0, +0]        -Fire-Cold-Elec-Slee-Deth       (iron bracers)  HM(+0, 1d1)            iron
bracers of speed                18s     [+0, +0]        (+4 spd)                (bronze bracers)        HM(+0, 1d1)            iron
bracers of toughness            10s     [+0, +0]        {To+4}                  (bone bracers)          HM(+0, 1d1)

*bracers of war                                                                 shining silver bracers
                                10s     [+8, +4]        {Dx+8} +Rgen+Crit+Luck -Stun-Deth-Conf          HM(+16, 1d1)

GAUNTLETS
======
gloves                          6s      [+0, +0]                                                        HM(+0, 1d1)
studded gloves                  6s      [+1, +2]                                                        HM(+0, 1d1)
brass knuckles                  10s     [+0, +0]                +3 punch damage                         HM(+0, 1d1)            iron
gauntlets                       10s     (-1, +0) [+0, +1]                                               H(-1, 1d2) M(+0, 1d2)  iron
thick gauntlets                 15s     (-1, -2) [+0, +1]       [1]                                     H(-1, 1d4) M(-2, 1d3)
black leather gauntlets         10s     [+0, +1]                                black gauntlets         HM(+0, 1d2)
blue leather gauntlets          10s     [+0, +1]                                blue gauntlets          HM(+0, 1d2)
red leather gauntlets           10s     [+0, +1]                                red gauntlets           HM(+0, 1d2)
white leather gauntlets         10s     [+0, +1]                                white gauntlets         HM(+0, 1d2)

alchemistic gloves              6s      [+0, +0]                -Acid-Pois      gloves                  HM(+0, 1d1)
archery gloves                  6s      (+0, +4) [+0, +0]                       gloves                  H(+0, 1d1) M(+4, 1d1)a
boxing gloves                   6s      (+3, -5) [+2, +1]                       gloves                  H(+3, 1d1+1) M(-5, 1d1)
gloves of carrying              6s      [+0, +0]                adds capacity   gloves                  HM(+0, 1d1)
gloves of dexterity             6s      [+0, +0]                {Dx+2}          light gloves            HM(+0, 1d1)
gloves of smiting               6s      [+0, +0]                (+1 damage)     gloves                  HM(+0, 1d1)
gauntlets of peace              10s     (-15, -15) [+3, +3]     AUTOCURSING     gauntlets               HM(-15, 1d2)           iron
gauntlets of strength           40s     (-1, +0) [-1, +1]       {St+3}          iron-shod gauntlets     H(-1, 1d2) M(+0, 1d2)  iron
black dragon-hide gauntlets     10s     (-2, +0) [+0, +2]       -Acid           black gauntlets         H(-2, 1d4) M(+0, 1d3)  iron
blue dragon-hide gauntlets      10s     (-2, +0) [+0, +2]       -Elec           blue gauntlets          H(-2, 1d4) M(+0, 1d3)  iron
red dragon-hide gauntlets       10s     (-2, +0) [+0, +2]       -Fire           red gauntlets           H(-2, 1d4) M(+0, 1d3)  iron
white dragon-hide gauntlets     10s     (-2, +0) [+0, +2]       -Cold           white gauntlets         H(-2, 1d4) M(+0, 1d3)  iron

+elemental gauntlets                                                            gauntlets
                                10s     (-1, +0) [+0, +3]       -Fire-Cold-Elec                         H(-1, 1d2) M(+0, 1d2)
*iron gauntlets "Ironfist"                                                      iron gauntlets
                                10s     (-1, +0) [+1, +3]       {St+7} -Stun                            H(-1, 1d2) M(+0, 1d2)
*Shezestriakis

[1] Thick gauntlets are the sole cure for the effects of the "Poison Hands" corruption.

BOOTS
=====
sandals                         6s      [+0, +0]                                                        HM(+0, 1d1)
light boots                     20s     [+0, +0]                                                        HM(+0, 1d2)
leather boots                   25s     [+0, +0]                                                        HM(+0, 1d2)
heavy boots                     30s     [-1, +1]                                                        H(+0, 1d3) M(+0, 1d2)
iron boots                      120s    [-1, +1]                                metal boots             HM(+0, 1d4)            iron
gnomish boots                   10s     (+1, +0) [+2, +0]                                               H(+1, 1d3) M(+0, 1d3)
spiked boots                    30s     [-1, +1]        +5 kick damage                                  H(+0, 1d3) M(+0, 1d2)

mithril boots                   96s     [-1, +2]                                metal boots             HM(+0, 1d4)
adamantium boots                89s     [+0, +3]                                metal boots             HM(+0, 1d4)
eternium boots                  55s     [+0, +5]                                metal boots             HM(+0, 1d4)
boots of sneakiness             20s     [+0, +0]        {Dx+2}                  (leather boots)         HM(+0, 1d2)
boots of speed                  20s     [+2, +0]        (+8 spd)                (soft boots)            H(+0, 1d3) M(+0, 1d2)
boots of the slow shuffle       20s     [-6, +0]        (-40 spd) AUTOCURSING   (greased boots)         H(+0, 1d3) M(+0, 1d2)
seven league boots              30s     [+1, +0]        [1]                     (worn boots)            H(+0, 1d3) M(+0, 1d2)

+boots of great speed
*boots of the divine messenger

[1] Blessed seven league boots reduce the base energy cost of dungeon movement to 500 points,
and drastically increase the speed of wilderness movement.  See section 0.14.9.


Updated July 1st, 2001
© Copyright Andrew Williams 2000-2001