ADOM Guidebook


Appendix L - Artifacts - complete list



BODY ARMOR

---- fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) ---

Weight: 120s

When worn it modifies DV by +2 and PV by +8.

When used in melee combat it grants a +2 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 
points of damage.

It modifies your speed by +15.
It grants immunity to fire.
It grants immunity to shock attacks.


--------------- robes of resistance (-4, -4) [+3, +12] {To+5} --------------

Weight: 60s

When worn it modifies DV by +3 and PV by +12.

When used in melee combat it grants a -4 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d1
points of damage.

It modifies your toughness attribute by +5.
It grants resistance to fire.
It grants resistance to acid.
It grants resistance to shock attacks.


-------------------- Shirt of the Saints [+8,+4] {Le +2} -------------------

Weight: 20s

When worn it modifies DV by +8 and PV by +4.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile, it grants a +0 bonus to hit and causes 
1d1 points of damage.

It improves your searching abilities.
It modifies your learning attribute by +2.
It grants resistance to sleep attacks.
It grants the ability to see invisible things.
It grants resistance to confusion attacks.


-------------- Perion's mithril plate mail (-1, -4) [-1, +13] --------------

Weight: 450s

When worn it modifies DV by -1 and PV by +13.

When used in melee combat it grants a -1 bonus to hit and causes 3d2 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 
1d6+2 points of damage.

It grants resistance to fire.
It grants resistance to acid.


------------------ ancient mummy wrapping [+1, +5] {Ap-8} ------------------

Weight: 60s

When worn it modifies DV by +1 and PV by +5.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It modifies your appearance attribute by -8.
It grants resistance to poison.
It grants resistance to sleep attacks.
It grants resistance to stunning.
It grants resistance to death attacks.
It grants the ability to see invisible things.
It grants immunity to cold attacks.


BOOKS

------------------------- black tome of Alsophocus -------------------------

Weight 400s

When used in melee combat it grants a -4 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2
points of damage.

It contains the essence of Chaos and Corruption.


-------------------------------- Weird Tome --------------------------------

Weight ???s

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.


BOOTS

--------------- boots of the divine messenger [+3, +3] {Dx+5} --------------

Weight: 25s

When worn it modifies DV by +3 and PV by +3.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

It modifies your dexterity attribute by +5.
It allows you to control teleportation.
It grants resistance to death attacks.
It grants resistance to paralyzation.


------------------ boots of great speed [+5, +0] (+30 spd) -----------------

Weight: 20s

When worn it modifies DV by +5 and PV by +0.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

It contains the essence of Chaos and Corruption.
It modifies your speed by +30.
It grants bad luck.
Wearing it makes you doomed.


BRACERS

---------------------- bracers of war [+8, +4] {Dx+8} ----------------------

Weight: 10s

When worn it modifies DV by +8 and PV by +4.

When used in melee combat it grants a +16 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +16 bonus to hit and causes 
1d1 points of damage.

It causes your wounds to regenerate.
It modifies your dexterity attribute by +8.
It is very good at scoring critical hits in melee. It grants luck.
It grants resistance to stunning.
It grants resistance to death attacks.
It grants resistance to confusion attacks.


CLOAKS

------------------ cloak of Oman (+2, +0) [+4, +4] {Dx+8} ------------------

Weight: 20s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a +2 bonus to hit and causes 1d1 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It modifies your dexterity attribute by +8.
It grants teleporting powers.


------------------ Brannalbin's Cloak of Defense [+3, +3] ------------------

Weight: 30s

When worn it modifies DV by +3 and PV by +3.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It grants resistance to fire.
It grants resistance to cold.
It grants resistance to acid.
It grants invisibility.
It grants resistance to shock attacks.


GAUNTLETS

------------------- elemental gauntlets (-1, +0) [+0, +3] ------------------

Weight: 10s

When worn it modifies DV by +0 and PV by +3.

When used in melee combat it grants a -1 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

It grants resistance to fire.
It grants resistance to cold.
It grants resistance to shock attacks.


The elemental gauntlets also halve the corruption caused by using the chaos 
orbs.  This is not revealed by a Greater Identify.


------------ iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} ------------

Weight: 10s

When worn it modifies DV by +1 and PV by +3.

When used in melee combat it grants a -1 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

It modifies your strength attribute by +7.
It grants resistance to stunning.


------ gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3] -----

Weight: 10s (?)

When worn it modifies DV by +15 and PV by +3.

When used in melee combat it grants a -15 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a -15 bonus to hit and causes 
1d2 points of damage.

It is a permanently cursed item.
It grants resistance to fire.
It grants resistance to cold.
It grants resistance to poison.
It grants resistance to acid.
It grants resistance to shock attacks.


GIRDLES

----------- girdle of the emperors "Celestrix" [+13, +13] {Ch+8} -----------

Weight: 25s

When worn it modifies DV by +13 and PV by +13.

When used in melee combat it grants a +0 bonus to hit and causes 1d4 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 
points of damage.

It causes your wounds to regenerate.
It modifies your charisma attribute by +8.
It grants resistance to poison.
It grants resistance to sleep attacks.
Wearing it makes you doomed.
It grants resistance to death attacks.
It grants the ability to see invisible things.
It grants immunity to shock attacks.

NOTE: Celestrix cannot be generated in ADOM 1.1.1 
      without patching the executable


--- platinum girdle "True Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd) ---

Weight: 20s

The uncursed platinum girdle is really an uncursed platinum girdle "True
Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd).

When worn it modifies DV by +18 and PV by +9.

When used in melee combat it grants a +3 bonus to hit and causes 1d2+3 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d2 points of damage.

It increases your luck.
It causes your wounds to regenerate.
It modifies your willpower attribute by +15.
It modifies your speed by +15.
It grants resistance to poison.
It grants luck.
It makes Fate smile upon you.
It grants resistance to death attacks.
It grants resistance to confusion attacks.


HELMETS

--------------------- crown of science [+4, +8] {Le+9} ---------------------

Weight: 65s

When worn it modifies DV by +4 and PV by +8.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.

It modifies your learning attribute by +9.
It is a permanently cursed item.
It grants bad luck.
Wearing it makes you doomed.
It grants immunity to fire.


------------ Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) -----------

Weight: 500s

The obsidian crown is really a cursed 
Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd).

When worn it modifies DV by +0 and PV by +15.

When used in melee combat it grants a -6 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3
points of damage.

It modifies your mana attribute by +10.
It contains the essence of Chaos and Corruption.
It modifies your speed by +10.
It grants bad luck.
It grants resistance to petrification.
Wearing it makes you doomed.
It grants resistance to death attacks.


------------------- crown of leadership [+2, +7] {Ch+18} -------------------

Weight: 65s

When worn it modifies DV by +2 and PV by +7.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3
points of damage.

It modifies your charisma attribute by +18.
It grants resistance to poison.
It grants the ability to see invisible things.
It grants resistance to confusion attacks.


-------------- Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} -------------

Weight: 65s

When worn it modifies DV by +12 and PV by +12.

When used in melee combat it grants a -6 bonus to hit and causes 1d3 points
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3
points of damage.

It modifies your learning attribute by +4.


MELEE WEAPONS

------------ ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} ------------

Weight: 100s

When worn, it modifies DV by +1 and PV by +1.

When used in melee combat it grants a +3 bonus to hit and causes 4d7+3 
points of damage. When used as a missile it grants a +0 bonus to hit and
causes 4d7 points of damage.

It is an insect slayer.
It modifies your dexterity attribute by +3.
It grants resistance to poison.


------------- mighty morning star "Grod" (+16, 5d10+5) [-8, +0] ------------

Weight: 220s

When worn it modifies DV by -8 and PV by +0.

When used in melee combat it grants a +16 bonus to hit and causes 5d10+5
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 2d6 points of damage.

It is a giant slayer.
It is a demon slayer.
It is very good at scoring critical hits in melee. 
It grants resistance to stunning.
It grants immunity to fire.


------ dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} -----

Weight: 50s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a +3 bonus to hit and causes 3d6+6 
points of damage. When used as a missile it grants a +4 bonus to hit and 
causes 3d8+4 points of damage.

It modifies your toughness attribute by +3.
This weapon returns when thrown.
It grants resistance to fire.


-------- silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0] --------

Weight: 300s

When worn it modifies DV by -3 and PV by +0.

When used in melee combat it grants a +3 bonus to hit and causes 6d5+3 
points of damage. When used as a missile it grants a -8 bonus to hit and 
causes 2d4+2 points of damage. 

It is a demon slayer.
It is a dragon slayer. 
It is an undead slayer. 
It is an unlife slayer. 
It is a humanoid slayer. 
It is a giant slayer. 
It is a jelly slayer. 


----------- emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] ---------

Weight: 13s

When worn it modifies DV by +3 and PV by +1.

When used in melee combat it grants a +3 bonus to hit and causes 3d4+3 
points of damage. When used as a missile it grants a +9 bonus to hit and 
causes 3d6 points of damage.

It is a humanoid slayer.
It grants resistance to poison.
It is very good at scoring critical hits in melee.

(and it's always poisoned)


----------- black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] ----------

Weight: 10s

When worn it modifies DV by +4 and PV by +1.

When used in melee combat it grants a +8 bonus to hit and causes 3d4 points 
of damage. When used as a missile it grants a +8 bonus to hit and causes 3d4
points of damage.

(Sting has the same base properties, but Needle + Sting become enormously 
powerful when dual-wielded)


------------ rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} ------------

Weight: 80s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a +6 bonus to hit and causes 3d12+6 
points of damage. When used as a missile it grants a +2 bonus to hit and 
causes 3d8+4 points of damage.

It is an undead slayer.
It is a demon slayer.
It modifies your dexterity attribute by +12.
This weapon returns when thrown.
It grants the ability to see invisible things.
It grants immunity to cold attacks.
It grants the ability to breathe water.


---------- rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] ---------

Weight: 50s

When worn it modifies DV by -2 and PV by +0.

When used in melee combat it grants a +15 bonus to hit and causes 4d8+10 
points of damage. When used as a missile it grants a -1 bonus to hit and 
causes 5d4+9 points of damage.

It is a dragon slayer.
It grants resistance to stunning. 


-------------------- scorched spear (+2, 3d8+1) [+2, +0] -------------------

Weight: 50s

When worn it modifies DV by +2 and PV by +0.

When used in melee combat it grants a +2 bonus to hit and causes 3d8+1 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 2d4 points of damage.

It is a plant slayer.
It grants immunity to cold attacks.


-------- dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} --------

Weight: 90s

When worn it modifies DV by +2 and PV by +2.

When used in melee combat it grants a +2 bonus to hit and causes 2d10+4 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d10-2 points of damage.

It grants resistance to fire.
It grants resistance to stunning.
It modifies your toughness attribute by +3.


------------ staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} ------------

Weight: 40s

When worn it modifies DV by +9 and PV by +0.

When used in melee combat it grants a +5 bonus to hit and causes 5d2+2 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d2 points of damage.

It modifies your mana attribute by +10.
It grants resistance to acid.
It grants resistance to sleep attacks.
It grants resistance to confusion attacks.


------ rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} ------

Weight: 200s

When worn it modifies DV by -4 and PV by +1.

When used in melee combat it grants a +5 bonus to hit and causes 4d5+5 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d4 points of damage.

It is an undead slayer.
It is an unlife slayer.
It is a demon slayer.
It modifies your willpower attribute by +4.
It grants luck.


-------------- shining long spear "Soaker" (+9, 3d7) [+3, +0] --------------

Weight: 10s
                  
When worn it modifies DV by +3 and PV by +0.

When used in melee combat it grants a +9 bonus to hit and causes 3d7 points 
of damage. When used as a missile it grants a +36 bonus to hit and causes 
10d4 points of damage.

It is a jelly slayer.
It grants resistance to poison.
It grants resistance to paralyzation.
It grants resistance to confusion attacks.


----------- Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) ----------

Weight: 800s

When worn it modifies DV by -8 and PV by +0.

When used in melee combat it grants a +8 bonus to hit and causes 6d6+8 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d40+20 points of damage.

It modifies your mana attribute by +8.
It contains the essence of Chaos and Corruption.
It modifies your speed by +8.
It grants resistance to poison.
It grants bad luck.
Wearing it makes you doomed.
It grants resistance to shock attacks.


------ rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St +4} ------ 

Weight: 120s

When worn it modifies DV by -3 and PV by +0.

When used in melee combat it grants a +12 bonus to hit and causes 3d6+2 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d4 points of damage.

It is a humanoid slayer.
It modifies your strength attribute by +4.
It grants resistance to stunning.
It grants resistance to confusion attacks. 


--- jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St +3} (+3 spd) --

Weight: 90s

When worn it modifies DV by -4 and PV by +1.

When used in melee combat it grants a +2 bonus to hit and causes 5d6+6 
points of damage. When used as a missile it grants a -4 bonus to hit and 
causes 5d3+2 points of damage.

It is a humanoid slayer.
It is a demon slayer.
It modifies your strength attribute by +3.
It modifies your speed by +3.
It grants bad luck.
It grants resistance to sleep attacks.
It grants resistance to stunning.
It grants resistance to shock attacks.
It grants resistance to confusion attacks.  


------------ axe of the minotaur emperor (+12, 3d20+16) [-6, +4] -----------

Weight: 1200s

When worn it modifies DV by -6 and PV by +4.

When used in melee combat it grants a +12 bonus to hit and causes 3d20+16
points of damage. When used as a missile it grants a -12 bonus to hit and
causes 3d16+6 points of damage.

It is very good at scoring critical hits in melee. 
It grants resistance to confusion attacks.


---------------- sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} ---------------

Weight: 80s

When worn it modifies DV by +2 and PV by +2.

When used in melee combat it grants a +2 bonus to hit and causes 4d3+2 
points of damage. When used as a missile it grants a -2 bonus to hit and 
causes 3d3+1 points of damage.

It modifies your willpower attribute by +5.
It grants resistance to cold.
It grants resistance to death attacks. 


------- golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) -------

Weight: 30s

When worn it modifies DV by +3 and PV by +3.

When used in melee combat it grants a +2 bonus to hit and causes 2d5+2 
points of damage. When used as a missile it grants a -4 bonus to hit and 
causes 1d3 points of damage.

It modifies your speed by +7. 


------------- lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] ------------

Weight: 800s

When worn it modifies DV by -6 and PV by +0.

When used in melee combat it grants a +1 bonus to hit and causes 8d5+3 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d4 points of damage.

It grants resistance to stunning.  


----------------- thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} ----------------

Weight: 10s

The thin dagger is really a blessed thin dagger 
"Cat's Claw" (+4, 3d3) {Dx+8}.

When used in melee combat it grants a +4 bonus to hit and causes 3d3 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 
3d3 points of damage.

It modifies your dexterity attribute by +8.


------- Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} -------

Weight: 150s

The blessed red trident is really a blessed 
Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}.

When worn it modifies DV by +12 and PV by +12.

When used in melee combat it grants a +36 bonus to hit and causes 6d12+18
points of damage. When used as a missile it grants a +8 bonus to hit and 
causes 9d8+16 points of damage.

It is an undead slayer.
It is a demon slayer.
It modifies your mana attribute by +24.
This weapon returns when thrown.
It grants resistance to death attacks.
It grants the ability to see invisible things.
It grants immunity to fire.
It grants immunity to acid.
It grants immunity to cold attacks.
It grants immunity to shock attacks.
It grants the ability to breathe water.


------------------ hammer of the gods (+1, 7d6+8) [-6, +0] -----------------

Weight: 400s

When worn it modifies DV by -6 and PV by +0.

When used in melee combat it grants a +1 bonus to hit and causes 7d6+8 
points of damage. When used as a missile it grants a -6 bonus to hit and 
causes 3d10 points of damage.

This weapon returns when thrown.
It grants immunity to shock attacks.


--------- scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] ---------

Weight: 70s

When worn it modifies DV by +2 and PV by +2.

When used in melee combat it grants a +6 bonus to hit and causes 10d4+6 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d4 points of damage.

It is a permanently cursed item.


------------- black long sword "Kinslayer" (+3, 4d5+3) [+4, +4] ------------

Weight: 80s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a +3 bonus to hit and causes 4d5+3 
points of damage. When used as a missile it grants a -6 bonus to hit and 
causes 1d3 points of damage.

It is a humanoid slayer.
It is a permanently cursed item.


----------- ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0] ----------

Weight: 400s

When worn it modifies DV by +4 and PV by +0.

When used in melee combat it grants a +6 bonus to hit and causes 6d8+6 
points of damage. When used as a missile it grants a -8 bonus to hit and
causes 2d4+2 points of damage.

It grants resistance to death attacks.


----- jet-black glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) -----

Weight: 100s

The uncursed jet-black glaive is really an uncursed glaive 
"Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd).

When worn it modifies DV by +4 and PV by +0.

When used in melee combat it grants a +4 bonus to hit and causes 7d3 points 
of damage. When used as a missile it grants a +66 bonus to hit and causes 
7d4 points of damage.

It modifies your perception attribute by +6.
It modifies your speed by +6.
It grants resistance to paralyzation.


--------- rune covered long sword "Trusted One" (+1, 5d3) [+7, +7] ---------

Weight: 60s

When worn it modifies DV by +7 and PV by +7.

When used in melee combat it grants a +1 bonus to hit and causes 5d3 points 
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 
points of damage.

It grants resistance to fire.
It grants resistance to cold.
It grants resistance to acid.
It grants resistance to sleep attacks.
It grants resistance to petrification.
It grants resistance to stunning.
It grants resistance to death attacks.
It grants resistance to paralysation.
It grants resistance to shock attacks.


------------- staff of the Wanderer (+2, 3d8+2) [+6,+3] {To+6} -------------

Weight: 40s

When worn it modifies DV by +6 and PV by +3.

When used in melee combat it grants a +2 bonus to hit and causes 3d8+2
points of damage. When used as a missile it grants a +0 bonus to hit 
and causes 1d2 points of damage.

It modifies your toughness attribute by +6.
It grants immunity to shock attacks.
It grants resistance to fire.
It grants resistance to sleep attacks.


--------------- holy avenger "Justifier" (+4, 3d5+10) [+6,+2] --------------

Weight: 60s

When worn it modifies DV by +6 and PV by +2.

When used in melee combat it grants a +4 bonus to hit and causes 3d5+10
points of damage. When used as a missile it grants a -6 bonus to hit and 
causes 3d5 points of damage.

It is an undead slayer.
It is a demon slayer.


---------- heavy cudgel "Black Thumb" (+1, 5d3+4) [-2, +0] {To+3} ----------

Weight: 50s

Grants sleep resistance
Slays plants
Toughness +3
As a missile: to hit +0, damage: 5d3


MISSILE WEAPONS

----------------- rune-covered sling "Whirlwind" (+12, +12) ----------------

Weight: 3s

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +12 bonus to hit and causes 
1d1+12 points of damage.

It grants resistance to fire.


---------------- heavy crossbow "The Far Slayer" (+18, +18) ----------------

Weight: 350s

When used in melee combat it grants a -3 bonus to hit and causes 1d6 points 
of damage. When used as a missile it grants a +18 bonus to hit and causes 
1d3+18 points of damage.


---------------- elven long bow "Sun's Messenger" (+15, +15) ---------------

Weight: 30s

When used in melee combat it grants a +0 bonus to hit and causes 2d6 points 
of damage. When used as a missile it grants a +15 bonus to hit and causes 
2d6+15 points of damage.

It is an undead slayer.


MISSILES

--------------- obsidian quarrel "Thunderstroke" (+8, 20d4+8) --------------

Weight: 2s

When used in melee combat it grants a +0 bonus to hit and causes 1d4 points 
of damage. When used as a missile it grants a +8 bonus to hit and causes 
20d4+8 points of damage.


------------------- silvery arrow "True Aim" (+10, 15d5) -------------------

Weight: 2s

The silvery arrow is really an uncursed 
silvery arrow "True Aim" (+10, 15d5).

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points
of damage. When used as a missile it grants a +10 bonus to hit and causes 
15d5 points of damage.


NECKWEAR

------------------------------- ankh [+2, +2] ------------------------------

Weight: 3s

When worn it modifies DV by +2 and PV by +2.

When used in melee combat it grants a -4 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It increases your luck.
It grants luck.
It makes Fate smile upon you. 



----------------------- black torc [+4, +2] (+10 spd) ----------------------

Weight: 3s

The black torc is really an uncursed black torc [+4, +2] (+10 spd).

When worn it modifies DV by +4 and PV by +2.

When used in melee combat it grants a +0 bonus to hit and causes 1d10+2 
points of damage. When used as a missile it grants a +2 bonus to hit and 
causes 2d6+2 points of damage.

It is an undead slayer.
It is a permanently cursed item.
This weapon returns when thrown.
It modifies your speed by +10.
It grants resistance to fire.
It grants resistance to cold.
It grants bad luck.
It grants resistance to shock attacks.



---------------- sapphire amulet "Preserver" [+4, +4] {Wi+7} ---------------

Weight: 3s

When worn it modifies DV by +4 and PV by +4.

When used in melee combat it grants a -4 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It causes your wounds to regenerate.
It modifies your willpower attribute by +7.
It grants resistance to poison.
It grants luck.
It grants resistance to paralyzation.


-------------------- Aylas Holy Scarf [+10, +10] {Ch+6} --------------------

Weight: 5s

The silk scarf is really a blessed Aylas Holy Scarf [+10, +10] {Ch+6}.

When worn it modifies DV by +10 and PV by +10.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.

It modifies your charisma attribute by +6.


--------------------- Medal of Chaos [+12, +3] {Ap+12} ---------------------

Weight: 300s

The obsidian amulet is really an uncursed Medal of Chaos {Ap+12}.

When worn it modifies DV by +12 and PV by +3.

When used in melee combat it grants a -4 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It modifies your appearance attribute by +12.
It is a permanently cursed item.
It contains the essence of Chaos and Corruption.
It grants bad luck.
It grants resistance to petrification.
Wearing it makes you doomed.
It grants resistance to stunning.
It grants the ability to see invisible things.
It grants the ability to breathe water.


------------------- amulet of raw steel [+3, +3] {Pe+12} -------------------

Weight: 10s

The steel amulet is really an uncursed amulet of raw steel {Pe+12}.

When worn it modifies DV by +3 and PV by +3.

When used in melee combat it grants a -4 bonus to hit and causes 1d3 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It modifies your perception attribute by +12.
It contains the essence of Chaos and Corruption.
It grants resistance to sleep attacks.
It grants resistance to stunning.
It grants resistance to death attacks.
It grants the ability to see invisible things.


ORBS

-------------------- Chaos Orb of Elemental Fire {St+10} -------------------

Weight: 100s

When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 
points of damage. When used as a missile it grants a +3 bonus to hit and 
causes 1d10+3 points of damage.

It modifies your strength attribute by +10.

(fireball + corruption when 'U'sed)


------------------- Chaos Orb of Elemental Water {Wi+10} -------------------

Weight: 100s

When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 
points of damage. When used as a missile it grants a +3 bonus to hit and 
causes 1d10+3 points of damage.

It modifies your willpower attribute by +10.

(full heal + corruption when 'U'sed)


-------------------- Chaos Orb of Elemental Air {Dx+10} --------------------

Weight: 100s

When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 
points of damage. When used as a missile it grants a +3 bonus to hit and 
causes 1d10+3 points of damage.

It modifies your dexterity attribute by +10.

(air elemental pet + corruption when 'U'sed)


------------------- Chaos Orb of Elemental Earth {To+10} -------------------

Weight: 100s

When used in melee combat it grants a +3 bonus to hit and causes 3d9+3 
points of damage. When used as a missile it grants a +3 bonus to hit and 
causes 1d10+3 points of damage.

It modifies your toughness attribute by +10.

(earthquake + corruption when 'U'sed)


-------------------- Chaos Orb of Elemental Mana {Ma+10} -------------------

Weight: 100s

When used in melee combat it grants a +3 bonus to hit and causes 1d16+3 
points of damage. When used as a missile it grants a +3 bonus to hit and 
causes 1d10+3 points of damage.

It modifies your mana attribute by +10.

(full PP, +12 to PP, +3 Mana, corruption when 'U'sed)


POTIONS

---------------------------- phial of Caladriel ----------------------------

Weight: 2s

The crystal phial is really an uncursed phial of Caladriel.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 
points of damage.

(the phial of Caladriel uses up the PC's power points to generate light)



---------------------------- potion of literacy ----------------------------

Weight: 2s

The sulphuric potion is really an uncursed potion of literacy.

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 
points of damage.

(the potion of literacy grants Literacy when consumed)


RINGS

---------------------- ring of the High Kings [+2, +3] ---------------------

Weight: 1s

When worn it modifies DV by +2 and PV by +3.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It grants resistance to fire.
It grants resistance to poison.
It grants resistance to cold.
It grants resistance to shock attacks.


------------------------- ring of immunity [+5, +5] ------------------------

Weight: 1s

When worn it modifies DV by +5 and PV by +5.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It grants immunity to fire.
It grants immunity to acid.
It grants immunity to cold attacks.
It grants immunity to shock attacks.


------------- ring of the master cat [+0,+5] {Dx+16} (+16 spd) -------------

Weight: 1s

When worn it modifies DV by +0 and PV by +5.

When used in melee combat it grants a +0 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1
points of damage.

It modifies your dexterity attribute by +16.
It is very good at scoring critical hits in melee. 
It modifies your speed by +16.
It makes Fate smile upon you.
It grants the ability to see invisible things. 


SHIELDS

------------ medium obsidian shield "Protector" [+20, +4] {To+2} -----------

Weight: 46s

When worn it modifies DV by +20 and PV by +4.

When used in melee combat it grants a +0 bonus to hit and causes 1d12+3 
points of damage. When used as a missile it grants a +0 bonus to hit and 
causes 1d6 points of damage.

It modifies your toughness attribute by +2.
It grants resistance to sleep attacks.
It grants resistance to stunning.
It grants resistance to confusion attacks.


---------------- shield of raw steel (+2) [+18, +12] {To+8} ----------------

Weight: 180s

When worn it modifies DV by +18 and PV by +12.

When used in melee combat it grants a +2 bonus to hit and causes 1d6 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6
points of damage.

It modifies your toughness attribute by +8.
It contains the essence of Chaos and Corruption.
It grants resistance to poison.
It grants immunity to fire.
It grants immunity to cold attacks. 


--------------- dwarven shield "Rolf's Saviour" (+2) [+9, +6] --------------

Weight: 120s

When worn it modifies DV by +9 and PV by +6.

When used in melee combat it grants a +2 bonus to hit and causes 1d6 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6
points of damage.

It grants resistance to fire.
It grants resistance to poison.
It grants resistance to cold.


------------ intricate wooden shield "Nature's Friend" [+6, +3] ------------

Weight: 80s

When worn it modifies DV by +6 and PV by +3.

When used in melee combat it grants a +0 bonus to hit and causes 1d6 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6
points of damage.

It grants resistance to fire.
It grants resistance to poison.
It grants resistance to cold.
It grants resistance to acid.
It grants resistance to shock attacks.


--------- small black shield "Lust for Glory" (+1) [+5, +5] {Wi+3} ---------

Weight: 50s

When worn it modifies DV by +5 and PV by +5.

When used in melee combat it grants a +1 bonus to hit and causes 1d6 points 
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4
points of damage.

It modifies your willpower attribute by +3.
It grants resistance to petrification.
It grants resistance to death attacks.
It grants resistance to paralyzation.

NOTE: Lust for Glory cannot be generated in ADOM 1.1.1 
      without patching the executable



TOOLS

------------------------------------ si ------------------------------------

Weight: 10s

The strange item is really an uncursed si.

When used in melee combat it grants a +0 bonus to hit and causes 1d4 points 
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4 
points of damage.

(see section 2.4 for more about the si)


-------------------------------- silver key --------------------------------

Weight: 1s

When used in melee combat it grants a -8 bonus to hit and causes 1d1 points 
of damage. When used as a missile it grants a -8 bonus to hit and causes 1d1
points of damage.

(and it will unlock all doors and bypass all door traps, even if cursed)




Updated June 23rd, 2009