ADOM Guidebook


Appendix J - Monsters - complete list


Original list and HTML courtesy of Markku Rikola.

Alignment of monsters: dark gray = chaotic, light gray = neutral, white = lawful.


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Orb guardians

Name Symbol Special attacks/defenses Corpse effects Misc
Ancient Chaos Wyrm
W
Corrupting touch, casts spells (healing, energy ray, confusion), immune to fire Corrupts (~2 effects), +1 St, +1 Ma, Intrinsic fire resistance Unique; carries the Chaos Orb of Elemental Fire, sees invisible; can smash doors
Ancient Stone Beast
F
Corrupting touch, passes through walls, regens Corrupts (~2 effects) Unique; carries the Chaos Orb of Elemental Earth, sees invisible
Chaos Archmage (Nuurag-Vaarn)
@
Corrupting touch, casts spells (darkness, death ray, energy ray, stat drains, confusion), immune to fire, cold, shock Corrupts (~4 effects), +11 speed, +12 Mana Unique; carries the Chaos Orb of Elemental Mana, sees invisible
Master Summoner (Yulgash)
@
Corrupting touch, summons random monsters, casts spells, immune to shock Corrupts (~2 effects) Unique; carries the Chaos Orb of Elemental Air, sees invisible
Snake From Beyond
s
Corrupting touch, poison Corrupts (~1 effect) Unique; carries the Chaos Orb of Elemental Water, sees invisible


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A

Name Symbol Special attacks/defenses Corpse effects Misc
Acid vortex
V
Explodes as acid ball if in melee range; immune to acid    
Air demon
&
Corrupts, immune to shock    
Air elemental
E
Breathes lightning, immune to shock    
Air grue
x
Corrupts, immune to shock    
Ancient black dragon
D
Breathes acid, immune to acid Acid resistance, +1 Wi Leaves treasure when killed; sees invisible; can smash doors
Ancient blue dragon
D
Breathes lightning, immune to shock Shock resistance, +1 Dx Leaves treasure when killed; sees invisible; can smash doors
Ancient blue wyrm (Srraxxarrakex)
W
Breathes lightning, casts healing, regens, immune to shock Shock immunity, +6 Dx, +5 Ma, +5 To, +1 Pe, +speed Unique, ancient karmic wyrm's arch enemy, must be slain for ultra endings, leaves treasure when killed, sees invisible; can smash doors
Ancient dwarf (Thrundarr)
h
    Unique, assigns various quests
Ancient karmic dragon
Color-changing D
Karmic being, breathes various bolts, immune to elemental attacks Karmic being Leaves treasure when killed; can smash doors
Ancient karmic wyrm (Sharad-Waador)
Color-changing W
Karmic being; breathes various bolts, immune to elemental attacks, regens Karmic being; +10 To, +10 Ma Unique, wants ancient blue wyrm killed, rewards PC with a heap of stuff including Needle, leaves treasure when killed
Ancient minotaur
M
  -1 Wi, +1 Pe, confuses Can smash doors
Ancient red dragon
D
Breathes fire, immune to fire Intrinsic fire resistance, +1 St Vulnerable to cold, leaves treasure when killed, sees invisible; can smash doors
Ancient sage (Khelavaster)
@
Casts spells (darkness, death ray, invisibility, lightning, glowing balls, stat drains, teleport)   Unique; summons the TotRR for non-chaotics, non-fallen champions (vital for ultra endings), see also Dying sage
Ancient white dragon
D
Breathes cold, immune to cold Cold resistance, +1 To Vulnerable to fire, leaves treasure when killed, sees invisible; can smash doors
Animated armor
[
Immune to fire   Vulnerable to shock
Animated tree
P
    Vulnerable to fire, may leave logs when killed, PC can't swap places with one
Ankheg
i
Breathes acid, digs PC vomits, acid resistance  
Annihilator
C
May destroy worn item(s)   Can smash doors
Annis hag
h
Casts spells (curses item/PC) Curses, small chance of +1 Ma  
Arena Master (Dak)
@
    Unique, arranges Arena fights
Assassin
@
Poison    
Assassin prince
@
Poison   Unique; assigns Filk quest; carries Sting


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B

Name Symbol Special attacks/defenses Corpse effects Misc
Baby water dragon (Blup)
D
Breathes water Water breathing Unique; desperately wants to find Mum
Balor
&
Corrupting touch, teleports, summons random monsters, immune to fire   Sees invisible, may leave scourges when killed; can smash doors
Bandit
@
     
Banshee
G
Deadly scream (from which males can protect themselves by wielding a wedding ring)    
Barbarian
K
Shoots arrows    
Barbarian leader
K
Shoots arrows    
Battle bunny
r
Breeder "You feel aggressive." ? -Wi ? see also Mutated battle bunny
Beggar
@
    Beggars will drop potions of booze when given 40 - 50 gold pieces then 'C'hatted with; Yggaz will trade random potions for these
Berserker (prince, lord, king, emperor)
K / K / K / K / K respectively
    Can be tamed by giving them a wedding ring
Big casino guard
@
Paralyzes   Much tougher than normal casino guards, sees invisible; can smash doors
Big dog
d
     
Black baby dragon
D
Breathes acid, immune to acid Acid resistance Leaves gold when killed; can smash doors
Black dragon
D
Breathes acid, immune to acid Acid resistance Leaves treasure when killed
Black druid (Keethrax)
@
Corrupting touch, casts spells (darkness, glowing balls, healing), drains stats, curses PC, shoots sling bullets, immune to elemental attacks Corrupts, +Ma, -Wi(?) Unique, sees invisible, carries the black torc, vulnerable to acid
Black hurthling
h
Shoots tiny quarrels    
Black slayer
X
Poison, regens    
Black unicorn
U
Teleports, regens Corrupts (~3 effects) Sees invisible
Black wizard
@
Summons random creatures, casts spells (energy ray, curses item/PC) +1 Ma, possibly literacy to the illiterate  
Blink dog
d
Teleports, summons more blink dogs Teleport control Blink dogs have lawful alignment - killing them will move the PC's alignment towards chaotic.
Blue baby dragon
D
Breathes lightning, immune to shock Shock resistance Leaves gold when killed
Blue dragon
D
Breathes lightning, immune to shock Shock resistance Leaves treasure when killed; can smash doors
Bone golem
Y
Immune to fire, cold   Can smash doors
Brown bear
N
     
Brown worm
w
Paralyzes, breeder    
Bugbear
g
    Can smash doors
Bulette
F
Digs    
Bunny master (Bugs)
@
Disarms   Unique; affects battle bunnies' breeding rate
Burly adventurer (Hawkslayer)
@
Shoots eternium arrows   Unique; potential companion; can smash doors


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C

Name Symbol Special attacks/defenses Corpse effects Misc
Carpenter (Yrrigs)
t
    Unique, trains Bridge building
Carrion crawler
c
Paralyzes    
Casino guard
@
Paralyzes   Sees invisible; can smash doors
Cat lord
f
  Dooms, +speed, +Dx Unique; PCs who have killed no cats receive the RotMC; otherwise the Cat Lord's strength is proportional to the number of cats killed; can smash doors
Cave bear
N
     
Cave fisher
S
Poison Poisons, grants poison resistance, PC vomits Spins webs
Cave lion
f
    Killing angers the Cat Lord
Cave lizard
l
     
Cave tiger
f
    Killing angers the Cat Lord
Caveman
@
Throws clubs, immune to cold   Can smash doors
Chaos brother
@
Corrupting touch    
Chaos eye
e
Corrupting touch    
Chaos knight
h
Poison   Sees invisible. A named chaos knight, MaLaKaI, guards the Sceptre of Chaos in the Infinite Dungeon
Chaos lizard
l
Corrupting touch, breathes various bolts Corrupts  
Chaos mutant
C
Corrupting touch   Sees invisible
Chaos plague bearer
C
Corrupting touch, sickness    
Chaos rat
r
Corrupting touch, breeder, ignores water Corrupts  
Chaos servant
C
Poison   Sees invisible
Chaos sister
@
Corrupting touch    
Chaos spawn
C
Corrupting touch, breeder, sickness    
Chaos spider
S
Corrupting touch Corrupts Spins webs
Chaos viper
s
Corrupting touch, poison    
Chaos warlord
C
Corrupting touch, regens   Can smash doors
Chaos warrior
C
Corrupting touch, regens, poison    
Chaos wizard
C
Corrupting touch, summons chaos servants and writhing masses of primal chaos   Sees invisible
Child
t
     
Claw bug
i
Breeder, bypasses PV, multiple attacks +1 Dx, -2 Wi  
Clay golem
Y
Slows, immune to acid    
Cloaked ratling (Skriek)
r
    Unique; sells keys
Cobra
s
Poison    
Cooshoo
d
Sleep Sleep  
Corpse fiend
z
Sickness    
Corruptor
C
Corrupting touch    
Crime lord (Hotzenplotz)
@
Poison   Unique; assigns sheriff and healer quests; sees invisible
Crystal statue
Y
Immune to ice, regens    
Cute dog
d
Ignores water Removes Lucky and Fate Smiles, Curses and Dooms Unique, never-rotting corpse
Cutpurse
@
Pickpockets    
Cyclops
H
Throws huge rocks (+1 St)  


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D

Name Symbol Special attacks/defenses Corpse effects Misc
Dark elven archer
u
Shoots dark elven quarrels +1 Dx, -1 To  
Dark elven lord
u
Poison +2 Dx, -2 To  
Dark elven priestess
u
Corrupting touch, summons spiders, paralyzes +Dx, -To  
Dark elven princess
u
Summons spiders +Dx, -To  
Dark elven warrior
u
Poison +1 Dx, -1 To  
Dark elven wizard
u
Casts spells (energy ray), summons spiders +1 Dx, +1 Ma, -1 To  
Dark orc
o
  +1 St Can smash doors
Dark sage
@
Casts spells (energy ray) Affects Literacy; may affect Mana or PP regen rate  
Death ooze
j
Poison, regens    
Demented ratling
r
Becomes more powerful each time he consumes an artifact   Unique; demands six artifacts in exchange for Stone Circle access
Diamond golem
Y
Immune to fire, cold, shock, acid   Can smash doors
Dire wolf
d
     
Displacer beast
F
  Teleports, stuns, confuses  
Djinni
&
     
Doppleganger (lord)
@ identical to PC's color
Confusion, deflects missiles   Non-Trolls will only eat doppleganger (lord) corpses when starving; Trolls can eat them anytime
Doppleganger king
@ identical to PC's color
Confusion, deflects missiles, adjusts in power Only edible by trolls; 50% chance of +1 to each stat (individually)  
Dorn Beast
F
Paralyzes    
Dragon turtle
A
    Can smash doors
Druid (Guth'Alak)
@
Spells (glowing balls, confusion), ignore water, immune to fire, cold, shock   Unique, assigns Keethrax and greater white unicorn quests
Dwarf
h
Digs   Often drops pickaxes when killed
Dwarven artificer (Kherab)
h
Immune to fire, regens, sees in Darkness   Unique, carries an anvil and eternium warhammer, assigns Guth'Alak and Thrundarr quests
Dwarven chaos knight
h
    Often drops pickaxes or wands of digging when killed
Dwarven child
h
  Dooms, curses Killing a dwarven child causes a large alignment drop
Dwarven elite guardian
h
    Can smash doors
Dwarven guardian
h
Throws hand axes   Can smash doors
Dwarven inn keeper (Torgall)
h
    Unique; source of rumors
Dwarven mystic
h
    Unique; provides rewards for those that manage to reach him
Dwarven smith (Glod)
h
Immune to fire   Unique; holds anvil, warhammer; fixes rusty or broken items; teaches Smithing; rents smithy
Dwarven weaponmaster (Garth)
h
    Trains stats other than Ap, Ma
Dying sage (Khelavaster)
@
Deflects missiles   Unique, will enlighten PC about the Chaos Orbs, saving him is vital for ultra endings, see also Ancient sage


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E

Name Symbol Special attacks/defenses Corpse effects Misc
Earth elemental
E
Passes through stone, throws rocks, regens   Often leave slings when killed; sees invisible
ElDeR cHaOs GoD (Andor Drakon)
@
Casts spells (confusion, darkness, death ray, stat drains...), paralyzes, teleports, corrupts, passes through walls, speeded by PC's spellcasting What corpse? ;-) Unique; in his palace, the landscape changes constantly; killing him makes PC the new ChAoS gOd or an avatar of PC's alignment
Emperor lich
L
Casts spells (death ray, confusion, frost bolt, stat drains...), summons random monsters, paralyzes, immune to cold   Sees invisible; can smash doors
Emperor moloch
&
Adjusts in power, regens, immune to fire, cold +6 St, +8 To, -10 Dx, corrupts (~2 effects), draws alignment towards chaotic Unique, wishing for him gives lots of greater molochs even if he's already dead; leaves a guaranteed moloch armor and the crumpled scroll; can smash doors
Eternal guardian
@
  Wearing the RotHK grants passage past the EG; duplicates if he moves from the stairs when attacked; can smash doors
Eternium golem
Y
Breathes acid, immune to fire and shock   Sees invisible; can smash doors
Ettin
O
  (+1 St)  
Eye of destruction
e
Might destroy worn item; confusion    


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F

Name Symbol Special attacks/defenses Corpse effects Misc
Fairy dragon
D
Breathes water, confusion, sleep, casts spells (teleportation) Cures sickness, confuses, small chance of +1 Ma  
Farmer
t
    Trades large rations for scythes, sickles; corpse is quest object for Gaab'Baay
Female dwarf
h
    Digs; only found in Dwarftown
Fire beetle
i
Immune to fire 50% chance to grant fire resistance  
Fire demon
&
Corrupting touch, immune to fire   Vulnerable to cold
Fire drake
D
Breathes fire, immune to fire Fire resistance Vulnerable to cold
Fire elemental
E
Breathes fire, immune to fire   Vulnerable to cold
Fire giant
H
Immune to fire, throws rocks Fire resistance, (+1 St) Vulnerable to cold; can smash doors
Fire giant king
H
Immune to fire, throws rocks +1 St Vulnerable to cold; can smash doors
Fire grue
x
Corrupting touch, immune to fire   Vulnerable to cold
Fire lizard
l
Breathes fire, immune to fire 10% chance to gain fire resistance Vulnerable to cold
Fire vortex
V
Explodes as fireball if in melee range; immune to fire   Vulnerable to cold
Flesh golem
Y
     
Floating eye
e
Paralyzes; ignores water    
Fomorian giant
H
  (-1 Ap, +1 St)  
Fool (Yggaz)
t
    Unique; trades random potions for booze; tells rumors
Frost giant
H
Immune to cold Cold resistance, (+1 St) Vulnerable to fire; can smash doors
Frost giant berserker
H
Immune to cold Cold resistance, (+1 St) Vulnerable to fire; can smash doors
Frost giant jarl
H
Immune to cold Cold resistance, +1 St Vulnerable to fire; can smash doors


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G

Name Symbol Special attacks/defenses Corpse effects Misc
Gargoyle
I
  May add rocks to inventory Cannot be sacrificed
Gelatinous cube
j
Paralyzes, dissolves items on ground Paralyzes (not resistance)  
Ghost (lord/king)
G / G / G respectively
Passes through walls, aging touch    
Ghost bat
B
Passes through walls, aging touch    
Ghost librarian
G
Unknown for now   Unique, holds the Weird Tome
Ghul
z
Paralyzes Paralyzes (not resistance)  
Giant ant queen
a
Digs Acid resistance, PC vomits  
Giant ant warrior
a
Digs Acid resistance, PC vomits  
Giant ant worker
a
Digs May give acid resistance; PC vomits  
Giant bat
B
Ignores water    
Giant bee queen
b
Poison PC vomits  
Giant bee warrior/worker
b / b respectively
Suicidal poison PC vomits Confused by smoke when attacked using torches as a wielded weapon or in the tool slot
Giant boar
F
  +2 St, -4 Wi Might leave a skull when killed; can smash doors
Giant centipede
c
Poison Poisons, poison resistance, PC vomits  
Giant dragon turtle
A
Breathes water   Can smash doors
Giant eel
A
    Vulnerable to fire
Giant frog
F
    Vulnerable to fire
Giant lizard
l
     
Giant raccoon
r
Digs    
Giant rat
r
Sickness, ignores water Good to eat, unlike rats Corpses are good for taming cave lions, wild cats
Giant rust monster
R
Touch rusts exposed iron items, destroys rusty items, ignores PV   Cannot be pacified with thrown iron items
Giant shark
A
     
Giant slug
F
Breathes acid Acid immunity Vulnerable to fire
Giant spider
S
Poison Poisons, poison resistance, PC vomits Spins webs
Giant turtle
A
    Can smash doors
Gibbering mouther
j
Confusion    
Gnoll
g
Throws battle axes    
Gnoll chieftain
g
     
Goblin (berserker, chieftain, slavemaster)
g / g / g / g respectively
    Chieftains and slavemasters are slightly tougher than ordinary goblins
Goblin rockthrower
g
Throws rocks    
Goodwife
t
     
Gorgon
F
Breathes petrifying gas Kills the PC by petrification unless the PC has the resistance Breath range is two squares
Gray ooze
j
Breeder, immune to acid, corrodes weapons (or hands)    
Gray slayer
X
Poison, regens   Can smash doors
Great black wyrm
W
Breathes acid, immune to acid, regens Acid resistance, +1 Wi, +1 To Sees invisible, always named, leaves treasure when killed; can smash doors
Great blue wyrm
W
Breathes lightning, immune to shock, glowing balls, confuses, regens Shock resistance, +1 Dx, +1 Pe Sees invisible, always named, leaves treasure when killed; can smash doors
Great karmic wyrm
Color-changing W
Karmic being, immune to elemental attacks Karmic being Leaves treasure when killed; can smash doors
Great red wyrm
W
Breathes fire, immune to fire, regens Intrinsic fire resistance, +1 St, +1 Ma Sees invisible, always named, leaves treasure when killed, vulnerable to cold; can smash doors
Great water dragon (Shyssiryxius)
D
Breathes water, teleports, immune to cold, regens Water breathing Unique, rewards PC with rune-covered trident if Blup finds her (eventually); can smash doors
Great white wyrm
W
Breathes cold, immune to cold, stat drains, confuses, glowing balls, regens Cold resistance, +1 To, +1 Ch Sees invisible, always named, leaves treasure when killed, not vulnerable to fire (bug?); can smash doors
Greater air elemental
E
Breathes lightning, immune to shock    
Greater balor (Fistanarius)
&
Corrupting touch, teleports, summons random creatures, immune to fire   Sees invisible, can smash doors, unique (although praying in Andor Drakon's palace summons greater balors)
Greater black unicorn (Riurry)
U
Teleports, regens Corrupts (~5 effects) Sees invisible, unique, counterpart of greater white unicorn, assigns quest to slay GWU, reward is corruption (~2 effects) and (probably) 3d3 potions of gain attributes
Greater chaos servant
C
Regens   Sees invisible
Greater claw bug
i
Breeder, bypasses PV, multiple attacks -6 Wi, +3 Dx  
Greater daemon
&
Breathes fire, teleports, spells (stat drain), immune to fire Dooms Sees invisible
Greater earth elemental
E
Passes through stone, throws huge rocks, regens   Can smash doors
Greater fire elemental
E
Breathes fire, immune to fire    
Greater mimic
m
Paralyzes    
Greater moloch
&
Adjusts in power, immune to fire, cold, regens +1 St, +2 To, -3 Dx Sees invisible, might leave moloch armor, able to smash altars, digs; can smash doors
Greater mummy
Z
Sickness   Vulnerable to fire
Greater titan
H
Shoots eternium quarrels, immune to fire, shock, cold and acid (+1 St, +1 To) Sees invisible; can smash doors
Greater water elemental
E
Breathes water    
Greater white unicorn (Yrruir)
U
Teleports, regens Massive alignment drop, -Fate smiles, -Lucky, +Cursed, +Doomed Sees invisible, unique, assigns quest to slay the greater black unicorn, reward is a one-time total corruption removal
Green blob
j
Breeder, sickness   Vulnerable to fire
Green hag
h
Casts spells (curses item/PC) Curses, may give +1 Ma  
Green slime
j
Breeder, sickness   Vulnerable to fire
Green worm
w
Breeder, sickness    
Gremlin
I
Water makes them multiply   Vulnerable to light; fluff ball + water = gremlins
Griffon
F
     
Grizzled gladiator (Bart)
@
    Unique; trains weapon skills and teaches combat skills in exchange for the golden gladius
Grizzly bear
N
     


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H

Name Symbol Special attacks/defenses Corpse effects Misc
Half-orc bouncers (Grunge, Munge)
@
    Hotzenplotz's bodyguards; only two in the game
Harpy
F
Sleep Mutes  
Healer (Jharod)
@
    Unique; teaches Healing to merciful non-chaotics; heals all PCs up to seven times; PCs with Healing receive a stethoscope or a potion of ultra healing
Hell hound
d
Breathes fire, immune to fire Causes vomiting (trolls, possibly orcs are exceptions)  
Hill giant (Bonk) (chieftain)
H / H respectively
Both throw rocks (+1 St) Often leave slings when killed; Bonk is a possible 20th fight opponent in the Arena; can smash doors
Hill orc
o
Throws crude spears Trains toughness  
Hill orc sergeant
o
 Tends to avoid altars Trains toughness  
Hippogriff
F
     
Hobgoblin (chief, leader)
g / g / g respectively
     
Holy slayer
X
Poison, regens   Can smash doors
Homunculus
I
Sleep Sleep  
Huge bat
B
Ignores water    
Hydra
F
Multiple attacks Confuses  
Hyena
d
     


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I

Name Symbol Special attacks/defenses Corpse effects Misc
Ice vortex
V
Explodes as ice ball if in melee range; immune to cold   Vulnerable to fire
Imp
I
Poison, immune to fire Poisons  
Invisible stalker
@
Invisible Intrinsic invisibility, alternatively may grant see invisible Sees invisible
Iron golem
Y
Breathes fire, immune to fire   Vulnerable to shock


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J

Name Symbol Special attacks/defenses Corpse effects Misc
Jackal
d
     
Jackal demon
&
Confusion    
Jackalwere
d
Sleep, summons jackals, sickness Sickness  


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K

Name Symbol Special attacks/defenses Corpse effects Misc
Karmic baby dragon
Color-changing D
Karmic being, breathes various bolts, immune to elemental attacks Karmic being Can smash doors
Karmic dragon
color-changing D
Karmic being, breathes various bolts, immune to elemental attacks Karmic being Can smash doors
Karmic lizard
color-changing l
Karmic being Karmic being  
Ki-rin
F
Spells (death ray, heal), regens, immune to fire, cold, shock, acid    
Killer bug
i
Breeder, bypasses PV, multiple attacks -12 Wi, +6 Dx  
King cobra
s
Poison    
Kobold
k
Shoots arrows Sickness  
Kobold chieftain
k
  Sickness  
Kobold shaman
k
Spells (lightning bolt) Sickness, +Ma, (+PP)  


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L

Name Symbol Special attacks/defenses Corpse effects Misc
Large bat
B
Ignores water    
Large dog
d
     
Large gnoll
g
Throws battle axes    
Large jackal
d
     
Large kobold
k
  Sickness  
Large orc
o
     
Large rust monster
R
Touch rusts exposed iron items, destroys rusty items   Cannot be pacified with thrown metal items
Large snake
s
Poison    
Large spider
S
Poison, spins webs Poisons, poison resistance, PC vomits  
Least daemon
&
Immune to fire Dooms  
Lesser daemon
&
Breathes fire, immune to fire Dooms  
Leucrotta
F
     
Lich
L
Spells (Confusion, glowing balls), paralyzes, immune to cold   Sees invisible, vulnerable to fire
Lich king
L
Spells (Confusion, glowing balls), paralyzes, immune to cold, summons random monsters   Sees invisible; can smash doors
Lightning lizard
l
Breathes lightning, immune to shock Shock resistance; blessed only: possible shock immunity - see section 0.12.2  
Lightning vortex
V
Explodes as lightning ball if in melee range; immune to shock    
Living wall
#
Paralyzes, drains St   Sees invisible
Lizard man
h
    Vulnerable to fire


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M

Name Symbol Special attacks/defenses Corpse effects Misc
Mad carpenter (Yrrigs)
t
    Unique; will train Bridge Building if successfully cured
Mad doctor (Kranf Niest)
@
    Unique
Mad Minstrel
@
Disarms   Unique; sings helpful songs, might feed the hungry; wants Filk killed (vital for ultra endings); also wants the weird tome
Magebane eye
e
Drains PP, confusion    
Magedoom eye
e
Drains PP, confusion    
Malicious doctor
@
Poison   Unique, will sell non-lawfuls a flesh golem
Margoyle
I
  May add rocks to inventory Cannot be sacrificed
Master assassin
@
Poison    
Master lich
L
Spells (confusion, glowing balls, healing), paralyzes, summons undead, immune to cold   Sees invisible
Master mimic
m
Paralyzes   Imitates objects
Master necromancer (Nonnak)
@
Spells (frost bolt), summons undead, immune to cold   Unique; sees invisible; vulnerable to fire
Master swordsman
@
Disarms    
Master thief (Yergius)
@
Pickpocket   Teaches and trains a variety of useful skills to non-lawfuls
Mimic
m
Paralyzes   Imitates objects
Mimic hivemind
m
Paralyzes, summons lesser mimics   Imitates objects
Minotaur (Spardakius)
M
  Confuses, trains Perception Possible 20th fight opponent in the Arena; can smash doors
Minotaur emperor
M
  Confuses, corrupts, +3 St, -8 Wi, +3 To, +3 Pe Unique, wishing for him yields minotaur kings; can smash doors
Minotaur king
M
    Sees invisible; can smash doors
Minotaur lord
M
  Confuses, -2 Wi, +1 Pe Can smash doors
Minotaur mage
M
Spells (stat drains, confusion) Confuses, -4 To, (+4 Ma), +3 Pe Can smash doors
Minotaur mazelord
M
  Confuses, -4 Wi, (+2 Pe) Can smash doors
Minotaur mazemaster
M
  Confuses, -3 Wi, (+1 Pe) Sees invisible; can smash doors
Moloch
&
Regens, immune to fire, cold, adjusts in power +1 To, -1 Dx Sees invisible, might leave moloch armor; able to smash altars; can smash doors
Mugger
@
     
Multi-headed chaos dragon (Keriax)
W
Spells (Confusion, stat drains), corrupts, poison, breathes random bolt + corruption, immune to fire Curses, corrupts heavily (~8 effects, 45% from scroll of dark predictions), (+10 St), (+10 To), (+11 Ma), (+5 Pe), (+PP) Unique, carries the Crown of Chaos (vital for ultra endings); can smash doors
Mummy
Z
Sickness   Vulnerable to fire
Mummy lord (Rehetep)
Z
Sickness   Unique, carries the ancient mummy wrapping and the ankh; vulnerable to fire
Muscular dwarves
h
    Summoned to defend Dwarftown against PCs who commit unlawful acts in Dwarftown
Mutated battle bunny
r
Teleports   Occasionally (rarely) spawned by battle bunnies; they in turn spawn more mutated battle bunnies


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N

Name Symbol Special attacks/defenses Corpse effects Misc
Necromancer
@
Summons undead    


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O

Name Symbol Special attacks/defenses Corpse effects Misc
Ochre jelly
j
Breeder, immune to acid, corrodes vulnerable weapons    
Ogre
O
Throws rocks (+1 St) Often leave slings when killed; can smash doors
Ogre guardian
O
    Unique; guards gaol in HMV; can smash doors
Ogre lord/king/emperor
O / O / O respectively
  (+1 St) Can smash doors
Ogre magus (Li-Hon-Kay / Li-Han-Kay)
O
Regens, spells (frost bolt, invisibility, healing) (+1 St, +1 Ma, +PP) Their Frost Bolt attack can freeze several squares of water in one turn; Li-H*n-Kay is one of the possible 20th arena fight opponents
Old barbarian
@
    Unique, assigns Courage quest; can smash doors
Old crone (Gaab'Baay)
@
Spells (healing, energy ray, stat drains), poison   Unique, gives quests, rewards PC with Medal of Chaos (vital for special endings)
Oracle
@
Spells (death ray at least), karmic +6 Le, +4 (?) Ma, curses, dooms Unique
Orc
o
Throws crude knives    
Orc butcher
o
  (+1 St) Can smash doors
Orc chieftain
o
     
Orc scorcher
o
Throws crude spears    
Outlaw (leader)
@ / @ respectively
    Reward from Tywat Pare for corpse
Owlbear
F
     


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P

Name Symbol Special attacks/defenses Corpse effects Misc
Pit viper
s
Poison    
Pixie (archer)
p / p respectively
Teleports, pickpocket Teleportitis (not nearly guaranteed) Leave gold when killed
Priest (Ruun)
@
Shade revenge Curses and Dooms Unique, always a member of the PC's race
Purple worm
w
Poison, breeder    


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Q

Name Symbol Special attacks/defenses Corpse effects Misc
Quasit
I
Immune to fire, drains St Sickness, poisons, curses  
Quickling
p
Regens Adjusts speed  
Quickling bard (Filk)
p
Regens, karmic, casts spells (teleportation, glowing balls, curses items) Adjusts speed and lifespan Unique
Quickling king
p
Shoots dark elven quarrels, regens Adjusts speed and lifespan Sees invisible
Quickling lord
p
Shoots dark elven quarrels, regens Adjusts speed  
Quickling queen
p
Poison, regens Adjusts speed and lifespan Sees invisible


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R

Name Symbol Special attacks/defenses Corpse effects Misc
Rabid dog
d
Sickness Sickness  
Raider
@
Shoots arrows    
Raider lord (Kranach)
@
Shoots arrows   Strangely, he can be wished for
Rat
r
Sickness, ignores water Races other than trolls and orcs vomit Corpses are good for taming cave lions, wild cats
Ratling archer
r
Shoots quarrels Races other than trolls and orcs vomit  
Ratling dealer
r
    Unique; sells climbing sets in Rift dungeon; identical in appearance to ratling master thieves
Ratling duelist/fencer/warrior
r / r / r respectively
Disarms, duelist bypasses PV Races other than trolls and orcs vomit Ratling duelists always drop gauntlets when killed
Ratling guardian
r
  Small alignment boost; causes the message "You feel responsible." Only one or two in the game; found in HMV
Ratling master thief
r
Pickpocket Races other than trolls and orcs vomit  
Ratling rebel
r
Sprays Mace at PCs wearing fur when 'C'hatted with Relatively small alignment drop; no vomiting; causes the message "You feel rebellious." Hands out tattered scrolls; rewards PCs that kill Dak the Arena Master with a scroll of peace
Ratling thief
r
Pickpocket Races other than trolls and orcs vomit  
Ratling trader
r
    Sell food at the Arena; occasionally found in the HMV
Ratling warlord
r
Disarms; bypasses PV Alignment drop; no vomiting; causes the message "You feel rebellious."  
Rattlesnake
s
Poison    
Red baby dragon
D
Breathes fire, immune to fire Intrinsic fire resistance Vulnerable to cold; leaves gold when killed; can smash doors
Red dragon
D
Breathes fire, immune to fire Intrinsic fire resistance Vulnerable to cold; leaves treasure when killed; can smash doors
Red worm
w
Breeder, breathes fire, immune to fire   Vulnerable to cold
Revenant
Z
Poison, regens   Vulnerable to fire, sees invisible; can smash doors
Royal guardian
@
  Curses Guards an isolated vault full of gold; always named
Rust monster
R
Touch rusts exposed iron items, destroys rusty items   Can be pacified (and cannot be damaged) by throwing iron items including quarrels; non-iron missiles are effective


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S

Name Symbol Special attacks/defenses Corpse effects Misc
Shadow (lord)
G
Drains St, ignores water    
Shadow centipede
c
Drains St, ignores water    
Shadow troll
T
Drains St, ignores water -To, increase regen rate  
Shadow wyrm
W
Summons shadows, aging touch, frost bolt, glowing balls, ignores water +4 Dx, -2 To Not undead(!); can smash doors
Shambling mound
P
    Cannot be swapped places with
Shark
A
     
Sheriff (Tywat Pare)
t
    Unique; assigns Kranach, Hotzenplotz quests; can smash doors
Shopkeeper
@
Throws coins, summons thugs when attacked or robbed; attacking may curse, killing may doom   Always named
Silver wolf
d
     
Skeletal king
Z
Casts spells (Confusion, glowing balls), summons skeletal warriors, ignores water    
Skeletal warrior
Z
    May leave bones when killed; healed by giving them bones
Skeleton
z
    May leave bones when killed; healed by giving them bones
Slow shadow
G
Slows, drains St    
Small dwarf
h
    Digs. Wishing for Glod results in Glod, the small dwarf. Normal small dwarves can be wished for.
Solar
X
Paralyzes, immune to fire, cold, shock    
Spectre
G
Drains To +1 To, alignment goes toward chaotic  
Staring eye
e
Confusion    
Steel golem
Y
Breathes fire, immune to fire   Vulnerable to shock
Steel horror
Y
Immune to fire   Vulnerable to shock
Steel zombie
Y
Regens    
Stone giant (lord)
H / H respectively
Both throw rocks (+1 St) Both often leave slings when killed; can smash doors
Stone golem
Y
Immune to acid, cold   Sees invisible
Stone grue
x
Corrupting touch, travels through rock   Sees invisible
Stone ooze
j
Paralyzes, bypasses PV    
Stone snake
s
Poison, slows, travels through rock Trains toughness Can smash doors
Stone statue
Y
Breathes fire, immune to fire    
Swamp hydra
F
Poison Confuses, trains toughness  
Swordsman
@
Disarms    


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T

Name Symbol Special attacks/defenses Corpse effects Misc
Tarantula
S
Poison Poisons, poison resistance, PC vomits  
Thug
@
Poison    
Tiny girl
t
    Assigns cute dog quest
Titan
H
Shoots eternium quarrels, immune to fire and shock +1 St, +1 To Sees invisible; can smash doors
Troll (berserker/chief/king)
T / T / T / T respectively
All throw rocks Might increase regen rate  


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U

Name Symbol Special attacks/defenses Corpse effects Misc
Undead chaos dwarven berserker (Griff Bloodax)
Z
    Unique; can smash doors


Top A B C D E F G H I J K L M N O P Q R S T U V W Y Z

V

Name Symbol Special attacks/defenses Corpse effects Misc
Vampire
Z
Drains St and To +1 To, alignment goes towards chaotic  
Vapor rat
r
Corrupts    
Village elder (Rynt)
t
    Unique, assigns Yrrigs quest
Viper
s
Poison    


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W

Name Symbol Special attacks/defenses Corpse effects Misc
Wall beast
#
Throws rocks, drains St    
Water demon
&
Ignores water, corrupts, poison   Vulnerable to fire
Water elemental
E
Breathes water, ignores water    
Water grue
x
Corrupts, ignores water   Vulnerable to fire
Water snake
s
Poison, ignores water   Vulnerable to fire
Wererat
r
Summons rats, ignores water, sickness Sickness  
Werewolf (lord/king)
d/d/d respectively
Lords and kings summon lesser (were)wolves, sickness Sickness (king corpse crashes game prior to 1.1.x)  
White baby dragon
D
Breathes cold, immune to cold Cold resistance Vulnerable to fire; leaves gold when killed; can smash doors
White dragon
D
Breathes cold, immune to cold Cold resistance Vulnerable to fire, leaves treasure when killed; can smash doors
White unicorn
U
Teleports, regens PC loses Lucky and Fate Smiles, gains Cursed and Doomed Sees invisible; attacking one causes a huge alignment drop
White worm
w
Breeder; poison    
Wight
Z
Drains To +1 To, alignment goes toward chaotic  
Wild cat
f
    Killing angers the Cat Lord
Will o' wisp
*
Immune to fire, shock, acid    
Wolf
d
     
Wraith
G
Drains To +1 To, alignment goes toward chaotic  
Writhing mass of primal chaos
j
Slows, corrupts   Sees invisible; can smash doors


Top A B C D E F G H I J K L M N O P Q R S T U V W Y Z

Y

Name Symbol Special attacks/defenses Corpse effects Misc
Yellow ooze
j
Poison    


Top A B C D E F G H I J K L M N O P Q R S T U V W Y Z

Z

Name Symbol Special attacks/defenses Corpse effects Misc
Zombie
z
  Poisons (not resistance); possible sickness (rare)  


Updated September 5th, 2009