Original list and HTML courtesy of Markku Rikola.
Alignment of monsters: dark gray = chaotic, light gray = neutral, white = lawful.
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Ancient Chaos Wyrm |
W |
Corrupting touch, casts spells (healing, energy ray, confusion), immune to fire |
Corrupts (~2 effects), +1 St, +1 Ma, Intrinsic fire resistance |
Unique; carries the Chaos Orb of Elemental Fire, sees invisible; can smash doors |
Ancient Stone Beast |
F |
Corrupting touch, passes through walls, regens |
Corrupts (~2 effects) |
Unique; carries the Chaos Orb of Elemental Earth, sees invisible |
Chaos Archmage (Nuurag-Vaarn) |
@ |
Corrupting touch, casts spells (darkness, death ray, energy ray, stat drains, confusion), immune to fire, cold, shock |
Corrupts (~4 effects), +11 speed, +12 Mana |
Unique; carries the Chaos Orb of Elemental Mana, sees invisible |
Master Summoner (Yulgash) |
@ |
Corrupting touch, summons random monsters, casts spells, immune to shock |
Corrupts (~2 effects) |
Unique; carries the Chaos Orb of Elemental Air, sees invisible |
Snake From Beyond |
s |
Corrupting touch, poison |
Corrupts (~1 effect) |
Unique; carries the Chaos Orb of Elemental Water, sees invisible |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Acid vortex |
V |
Explodes as acid ball if in melee range; immune to acid |
|
|
Air demon |
& |
Corrupts, immune to shock |
|
|
Air elemental |
E |
Breathes lightning, immune to shock |
|
|
Air grue |
x |
Corrupts, immune to shock |
|
|
Ancient black dragon |
D |
Breathes acid, immune to acid |
Acid resistance, +1 Wi |
Leaves treasure when killed; sees invisible; can smash doors |
Ancient blue dragon |
D |
Breathes lightning, immune to shock |
Shock resistance, +1 Dx |
Leaves treasure when killed; sees invisible; can smash doors |
Ancient blue wyrm (Srraxxarrakex) |
W |
Breathes lightning, casts healing, regens, immune to shock |
Shock immunity, +6 Dx, +5 Ma, +5 To, +1 Pe, +speed |
Unique, ancient karmic wyrm's arch enemy, must be slain for ultra endings, leaves treasure when killed, sees invisible; can smash doors |
Ancient dwarf (Thrundarr) |
h |
|
|
Unique, assigns various quests |
Ancient karmic dragon |
Color-changing D |
Karmic being, breathes various bolts, immune to elemental attacks |
Karmic being |
Leaves treasure when killed; can smash doors |
Ancient karmic wyrm (Sharad-Waador) |
Color-changing W |
Karmic being; breathes various bolts, immune to elemental attacks, regens |
Karmic being; +10 To, +10 Ma |
Unique, wants ancient blue wyrm killed, rewards PC with a heap of stuff including Needle, leaves treasure when killed |
Ancient minotaur |
M |
|
-1 Wi, +1 Pe, confuses |
Can smash doors |
Ancient red dragon |
D |
Breathes fire, immune to fire |
Intrinsic fire resistance, +1 St |
Vulnerable to cold, leaves treasure when killed, sees invisible; can smash doors |
Ancient sage (Khelavaster) |
@ |
Casts spells (darkness, death ray, invisibility, lightning, glowing balls, stat drains, teleport) |
|
Unique; summons the TotRR for non-chaotics, non-fallen champions (vital for ultra endings), see also Dying sage |
Ancient white dragon |
D |
Breathes cold, immune to cold |
Cold resistance, +1 To |
Vulnerable to fire, leaves treasure when killed, sees invisible; can smash doors |
Animated armor |
[ |
Immune to fire |
|
Vulnerable to shock |
Animated tree |
P |
|
|
Vulnerable to fire, may leave logs when killed, PC can't swap places with one |
Ankheg |
i |
Breathes acid, digs |
PC vomits, acid resistance |
|
Annihilator |
C |
May destroy worn item(s) |
|
Can smash doors |
Annis hag |
h |
Casts spells (curses item/PC) |
Curses, small chance of +1 Ma |
|
Arena Master (Dak) |
@ |
|
|
Unique, arranges Arena fights |
Assassin |
@ |
Poison |
|
|
Assassin prince |
@ |
Poison |
|
Unique; assigns Filk quest; carries Sting |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Baby water dragon (Blup) |
D |
Breathes water |
Water breathing |
Unique; desperately wants to find Mum |
Balor |
& |
Corrupting touch, teleports, summons random monsters, immune to fire |
|
Sees invisible, may leave scourges when killed; can smash doors |
Bandit |
@ |
|
|
|
Banshee |
G |
Deadly scream (from which males can protect themselves by wielding a wedding ring) |
|
|
Barbarian |
K |
Shoots arrows |
|
|
Barbarian leader |
K |
Shoots arrows |
|
|
Battle bunny |
r |
Breeder |
"You feel aggressive." ? -Wi ? |
see also Mutated battle bunny |
Beggar |
@ |
|
|
Beggars will drop potions of booze when given 40 - 50 gold pieces then 'C'hatted with; Yggaz will trade random potions for these |
Berserker (prince, lord, king, emperor) |
K / K / K / K / K respectively |
|
|
Can be tamed by giving them a wedding ring |
Big casino guard |
@ |
Paralyzes |
|
Much tougher than normal casino guards, sees invisible; can smash doors |
Big dog |
d |
|
|
|
Black baby dragon |
D |
Breathes acid, immune to acid |
Acid resistance |
Leaves gold when killed; can smash doors |
Black dragon |
D |
Breathes acid, immune to acid |
Acid resistance |
Leaves treasure when killed |
Black druid (Keethrax) |
@ |
Corrupting touch, casts spells (darkness, glowing balls, healing), drains stats, curses PC, shoots sling bullets, immune to elemental attacks |
Corrupts, +Ma, -Wi(?) |
Unique, sees invisible, carries the black torc, vulnerable to acid |
Black hurthling |
h |
Shoots tiny quarrels |
|
|
Black slayer |
X |
Poison, regens |
|
|
Black unicorn |
U |
Teleports, regens |
Corrupts (~3 effects) |
Sees invisible |
Black wizard |
@ |
Summons random creatures, casts spells (energy ray, curses item/PC) |
+1 Ma, possibly literacy to the illiterate |
|
Blink dog |
d |
Teleports, summons more blink dogs |
Teleport control |
Blink dogs have lawful alignment - killing them will move the PC's alignment
towards chaotic. |
Blue baby dragon |
D |
Breathes lightning, immune to shock |
Shock resistance |
Leaves gold when killed |
Blue dragon |
D |
Breathes lightning, immune to shock |
Shock resistance |
Leaves treasure when killed; can smash doors |
Bone golem |
Y |
Immune to fire, cold |
|
Can smash doors |
Brown bear |
N |
|
|
|
Brown worm |
w |
Paralyzes, breeder |
|
|
Bugbear |
g |
|
|
Can smash doors |
Bulette |
F |
Digs |
|
|
Bunny master (Bugs) |
@ |
Disarms |
|
Unique; affects battle bunnies' breeding rate |
Burly adventurer (Hawkslayer) |
@ |
Shoots eternium arrows |
|
Unique; potential companion; can smash doors |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Carpenter (Yrrigs) |
t |
|
|
Unique, trains Bridge building |
Carrion crawler |
c |
Paralyzes |
|
|
Casino guard |
@ |
Paralyzes |
|
Sees invisible; can smash doors |
Cat lord |
f |
|
Dooms, +speed, +Dx |
Unique; PCs who have killed no cats receive the RotMC; otherwise the Cat Lord's strength is proportional to the number of cats killed; can smash doors |
Cave bear |
N |
|
|
|
Cave fisher |
S |
Poison |
Poisons, grants poison resistance, PC vomits |
Spins webs |
Cave lion |
f |
|
|
Killing angers the Cat Lord |
Cave lizard |
l |
|
|
|
Cave tiger |
f |
|
|
Killing angers the Cat Lord |
Caveman |
@ |
Throws clubs, immune to cold |
|
Can smash doors |
Chaos brother |
@ |
Corrupting touch |
|
|
Chaos eye |
e |
Corrupting touch |
|
|
Chaos knight |
h |
Poison |
|
Sees invisible. A named chaos knight, MaLaKaI, guards the Sceptre of Chaos in the Infinite Dungeon |
Chaos lizard |
l |
Corrupting touch, breathes various bolts |
Corrupts |
|
Chaos mutant |
C |
Corrupting touch |
|
Sees invisible |
Chaos plague bearer |
C |
Corrupting touch, sickness |
|
|
Chaos rat |
r |
Corrupting touch, breeder, ignores water |
Corrupts |
|
Chaos servant |
C |
Poison |
|
Sees invisible |
Chaos sister |
@ |
Corrupting touch |
|
|
Chaos spawn |
C |
Corrupting touch, breeder, sickness |
|
|
Chaos spider |
S |
Corrupting touch |
Corrupts |
Spins webs |
Chaos viper |
s |
Corrupting touch, poison |
|
|
Chaos warlord |
C |
Corrupting touch, regens |
|
Can smash doors |
Chaos warrior |
C |
Corrupting touch, regens, poison |
|
|
Chaos wizard |
C |
Corrupting touch, summons chaos servants and writhing masses of primal chaos |
|
Sees invisible |
Child |
t |
|
|
|
Claw bug |
i |
Breeder, bypasses PV, multiple attacks |
+1 Dx, -2 Wi |
|
Clay golem |
Y |
Slows, immune to acid |
|
|
Cloaked ratling (Skriek) |
r |
|
|
Unique; sells keys |
Cobra |
s |
Poison |
|
|
Cooshoo |
d |
Sleep |
Sleep |
|
Corpse fiend |
z |
Sickness |
|
|
Corruptor |
C |
Corrupting touch |
|
|
Crime lord (Hotzenplotz) |
@ |
Poison |
|
Unique; assigns sheriff and healer quests; sees invisible |
Crystal statue |
Y |
Immune to ice, regens |
|
|
Cute dog |
d |
Ignores water |
Removes Lucky and Fate Smiles, Curses and Dooms |
Unique, never-rotting corpse |
Cutpurse |
@ |
Pickpockets |
|
|
Cyclops |
H |
Throws huge rocks |
(+1 St) |
|
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Dark elven archer |
u |
Shoots dark elven quarrels |
+1 Dx, -1 To |
|
Dark elven lord |
u |
Poison |
+2 Dx, -2 To |
|
Dark elven priestess |
u |
Corrupting touch, summons spiders, paralyzes |
+Dx, -To |
|
Dark elven princess |
u |
Summons spiders |
+Dx, -To |
|
Dark elven warrior |
u |
Poison |
+1 Dx, -1 To |
|
Dark elven wizard |
u |
Casts spells (energy ray), summons spiders |
+1 Dx, +1 Ma, -1 To |
|
Dark orc |
o |
|
+1 St |
Can smash doors |
Dark sage |
@ |
Casts spells (energy ray) |
Affects Literacy; may affect Mana or PP regen rate |
|
Death ooze |
j |
Poison, regens |
|
|
Demented ratling |
r |
Becomes more powerful each time he consumes an artifact |
|
Unique; demands six artifacts in exchange for Stone Circle access |
Diamond golem |
Y |
Immune to fire, cold, shock, acid |
|
Can smash doors |
Dire wolf |
d |
|
|
|
Displacer beast |
F |
|
Teleports, stuns, confuses |
|
Djinni |
& |
|
|
|
Doppleganger (lord) |
@ identical to PC's color |
Confusion, deflects missiles |
|
Non-Trolls will only eat doppleganger (lord) corpses when starving; Trolls can eat them anytime |
Doppleganger king |
@ identical to PC's color |
Confusion, deflects missiles, adjusts in power |
Only edible by trolls; 50% chance of +1 to each stat (individually) |
|
Dorn Beast |
F |
Paralyzes |
|
|
Dragon turtle |
A |
|
|
Can smash doors |
Druid (Guth'Alak) |
@ |
Spells (glowing balls, confusion), ignore water, immune to fire, cold, shock |
|
Unique, assigns Keethrax and greater white unicorn quests |
Dwarf |
h |
Digs |
|
Often drops pickaxes when killed |
Dwarven artificer (Kherab) |
h |
Immune to fire, regens, sees in Darkness |
|
Unique, carries an anvil and eternium warhammer, assigns Guth'Alak and Thrundarr quests |
Dwarven chaos knight |
h |
|
|
Often drops pickaxes or wands of digging when killed |
Dwarven child |
h |
|
Dooms, curses |
Killing a dwarven child causes a large alignment drop |
Dwarven elite guardian |
h |
|
|
Can smash doors |
Dwarven guardian |
h |
Throws hand axes |
|
Can smash doors |
Dwarven inn keeper (Torgall) |
h |
|
|
Unique; source of rumors |
Dwarven mystic |
h |
|
|
Unique; provides rewards for those that manage to reach him |
Dwarven smith (Glod) |
h |
Immune to fire |
|
Unique; holds anvil, warhammer; fixes rusty or broken items; teaches Smithing; rents smithy |
Dwarven weaponmaster (Garth) |
h |
|
|
Trains stats other than Ap, Ma |
Dying sage (Khelavaster) |
@ |
Deflects missiles |
|
Unique, will enlighten PC about the Chaos Orbs, saving him is vital for ultra endings, see also Ancient sage |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Earth elemental |
E |
Passes through stone, throws rocks, regens |
|
Often leave slings when killed; sees invisible |
ElDeR cHaOs GoD (Andor Drakon) |
@ |
Casts spells (confusion, darkness, death ray, stat drains...), paralyzes, teleports, corrupts, passes through walls, speeded by PC's spellcasting |
What corpse? ;-) |
Unique; in his palace, the landscape changes constantly; killing him makes PC the new ChAoS gOd or an avatar of PC's alignment |
Emperor lich |
L |
Casts spells (death ray, confusion, frost bolt, stat drains...), summons random monsters, paralyzes, immune to cold |
|
Sees invisible; can smash doors |
Emperor moloch |
& |
Adjusts in power, regens, immune to fire, cold |
+6 St, +8 To, -10 Dx, corrupts (~2 effects), draws alignment towards chaotic |
Unique, wishing for him gives lots of greater molochs even if he's already dead; leaves a guaranteed moloch armor and the crumpled scroll; can smash doors |
Eternal guardian |
@ |
|
|
Wearing the RotHK grants passage past the EG; duplicates if he moves from the stairs when attacked; can smash doors |
Eternium golem |
Y |
Breathes acid, immune to fire and shock |
|
Sees invisible; can smash doors |
Ettin |
O |
|
(+1 St) |
|
Eye of destruction |
e |
Might destroy worn item; confusion |
|
|
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Fairy dragon |
D |
Breathes water, confusion, sleep, casts spells (teleportation) |
Cures sickness, confuses, small chance of +1 Ma |
|
Farmer |
t |
|
|
Trades large rations for scythes, sickles; corpse is quest object for Gaab'Baay |
Female dwarf |
h |
|
|
Digs; only found in Dwarftown |
Fire beetle |
i |
Immune to fire |
50% chance to grant fire resistance |
|
Fire demon |
& |
Corrupting touch, immune to fire |
|
Vulnerable to cold |
Fire drake |
D |
Breathes fire, immune to fire |
Fire resistance |
Vulnerable to cold |
Fire elemental |
E |
Breathes fire, immune to fire |
|
Vulnerable to cold |
Fire giant |
H |
Immune to fire, throws rocks |
Fire resistance, (+1 St) |
Vulnerable to cold; can smash doors |
Fire giant king |
H |
Immune to fire, throws rocks |
+1 St |
Vulnerable to cold; can smash doors |
Fire grue |
x |
Corrupting touch, immune to fire |
|
Vulnerable to cold |
Fire lizard |
l |
Breathes fire, immune to fire |
10% chance to gain fire resistance |
Vulnerable to cold |
Fire vortex |
V |
Explodes as fireball if in melee range; immune to fire |
|
Vulnerable to cold |
Flesh golem |
Y |
|
|
|
Floating eye |
e |
Paralyzes; ignores water |
|
|
Fomorian giant |
H |
|
(-1 Ap, +1 St) |
|
Fool (Yggaz) |
t |
|
|
Unique; trades random potions for booze; tells rumors |
Frost giant |
H |
Immune to cold |
Cold resistance, (+1 St) |
Vulnerable to fire; can smash doors |
Frost giant berserker |
H |
Immune to cold |
Cold resistance, (+1 St) |
Vulnerable to fire; can smash doors |
Frost giant jarl |
H |
Immune to cold |
Cold resistance, +1 St |
Vulnerable to fire; can smash doors |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Gargoyle |
I |
|
May add rocks to inventory |
Cannot be sacrificed |
Gelatinous cube |
j |
Paralyzes, dissolves items on ground |
Paralyzes (not resistance) |
|
Ghost (lord/king) |
G / G / G respectively |
Passes through walls, aging touch |
|
|
Ghost bat |
B |
Passes through walls, aging touch |
|
|
Ghost librarian |
G |
Unknown for now |
|
Unique, holds the Weird Tome |
Ghul |
z |
Paralyzes |
Paralyzes (not resistance) |
|
Giant ant queen |
a |
Digs |
Acid resistance, PC vomits |
|
Giant ant warrior |
a |
Digs |
Acid resistance, PC vomits |
|
Giant ant worker |
a |
Digs |
May give acid resistance; PC vomits |
|
Giant bat |
B |
Ignores water |
|
|
Giant bee queen |
b |
Poison |
PC vomits |
|
Giant bee warrior/worker |
b / b respectively |
Suicidal poison |
PC vomits |
Confused by smoke when attacked using torches as a wielded weapon or in the tool slot |
Giant boar |
F |
|
+2 St, -4 Wi |
Might leave a skull when killed; can smash doors |
Giant centipede |
c |
Poison |
Poisons, poison resistance, PC vomits |
|
Giant dragon turtle |
A |
Breathes water |
|
Can smash doors |
Giant eel |
A |
|
|
Vulnerable to fire |
Giant frog |
F |
|
|
Vulnerable to fire |
Giant lizard |
l |
|
|
|
Giant raccoon |
r |
Digs |
|
|
Giant rat |
r |
Sickness, ignores water |
Good to eat, unlike rats |
Corpses are good for taming cave lions, wild cats |
Giant rust monster |
R |
Touch rusts exposed iron items, destroys rusty items, ignores PV |
|
Cannot be pacified with thrown iron items |
Giant shark |
A |
|
|
|
Giant slug |
F |
Breathes acid |
Acid immunity |
Vulnerable to fire |
Giant spider |
S |
Poison |
Poisons, poison resistance, PC vomits |
Spins webs |
Giant turtle |
A |
|
|
Can smash doors |
Gibbering mouther |
j |
Confusion |
|
|
Gnoll |
g |
Throws battle axes |
|
|
Gnoll chieftain |
g |
|
|
|
Goblin (berserker, chieftain, slavemaster) |
g / g / g / g respectively |
|
|
Chieftains and slavemasters are slightly tougher than ordinary goblins |
Goblin rockthrower |
g |
Throws rocks |
|
|
Goodwife |
t |
|
|
|
Gorgon |
F |
Breathes petrifying gas |
Kills the PC by petrification unless the PC has the resistance |
Breath range is two squares |
Gray ooze |
j |
Breeder, immune to acid, corrodes weapons (or hands) |
|
|
Gray slayer |
X |
Poison, regens |
|
Can smash doors |
Great black wyrm |
W |
Breathes acid, immune to acid, regens |
Acid resistance, +1 Wi, +1 To |
Sees invisible, always named, leaves treasure when killed; can smash doors |
Great blue wyrm |
W |
Breathes lightning, immune to shock, glowing balls, confuses, regens |
Shock resistance, +1 Dx, +1 Pe |
Sees invisible, always named, leaves treasure when killed; can smash doors |
Great karmic wyrm |
Color-changing W |
Karmic being, immune to elemental attacks |
Karmic being |
Leaves treasure when killed; can smash doors |
Great red wyrm |
W |
Breathes fire, immune to fire, regens |
Intrinsic fire resistance, +1 St, +1 Ma |
Sees invisible, always named, leaves treasure when killed, vulnerable to cold; can smash doors |
Great water dragon (Shyssiryxius) |
D |
Breathes water, teleports, immune to cold, regens |
Water breathing |
Unique, rewards PC with rune-covered trident if Blup finds her (eventually); can smash doors |
Great white wyrm |
W |
Breathes cold, immune to cold, stat drains, confuses, glowing balls, regens |
Cold resistance, +1 To, +1 Ch |
Sees invisible, always named, leaves treasure when killed, not vulnerable to fire (bug?); can smash doors |
Greater air elemental |
E |
Breathes lightning, immune to shock |
|
|
Greater balor (Fistanarius) |
& |
Corrupting touch, teleports, summons random creatures, immune to fire |
|
Sees invisible, can smash doors, unique (although praying in Andor Drakon's palace summons greater balors) |
Greater black unicorn (Riurry) |
U |
Teleports, regens |
Corrupts (~5 effects) |
Sees invisible, unique, counterpart of greater white unicorn, assigns quest to slay GWU, reward is corruption (~2 effects) and (probably) 3d3 potions of gain attributes |
Greater chaos servant |
C |
Regens |
|
Sees invisible |
Greater claw bug |
i |
Breeder, bypasses PV, multiple attacks |
-6 Wi, +3 Dx |
|
Greater daemon |
& |
Breathes fire, teleports, spells (stat drain), immune to fire |
Dooms |
Sees invisible |
Greater earth elemental |
E |
Passes through stone, throws huge rocks, regens |
|
Can smash doors |
Greater fire elemental |
E |
Breathes fire, immune to fire |
|
|
Greater mimic |
m |
Paralyzes |
|
|
Greater moloch |
& |
Adjusts in power, immune to fire, cold, regens |
+1 St, +2 To, -3 Dx |
Sees invisible, might leave moloch armor, able to smash altars, digs; can smash doors |
Greater mummy |
Z |
Sickness |
|
Vulnerable to fire |
Greater titan |
H |
Shoots eternium quarrels, immune to fire, shock, cold and acid |
(+1 St, +1 To) |
Sees invisible; can smash doors |
Greater water elemental |
E |
Breathes water |
|
|
Greater white unicorn (Yrruir) |
U |
Teleports, regens |
Massive alignment drop, -Fate smiles, -Lucky, +Cursed, +Doomed |
Sees invisible, unique, assigns quest to slay the greater black unicorn, reward is a one-time total corruption removal |
Green blob |
j |
Breeder, sickness |
|
Vulnerable to fire |
Green hag |
h |
Casts spells (curses item/PC) |
Curses, may give +1 Ma |
|
Green slime |
j |
Breeder, sickness |
|
Vulnerable to fire |
Green worm |
w |
Breeder, sickness |
|
|
Gremlin |
I |
Water makes them multiply |
|
Vulnerable to light; fluff ball + water = gremlins |
Griffon |
F |
|
|
|
Grizzled gladiator (Bart) |
@ |
|
|
Unique; trains weapon skills and teaches combat skills in exchange for the golden gladius |
Grizzly bear |
N |
|
|
|
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Mad carpenter (Yrrigs) |
t |
|
|
Unique; will train Bridge Building if successfully cured |
Mad doctor (Kranf Niest) |
@ |
|
|
Unique |
Mad Minstrel |
@ |
Disarms |
|
Unique; sings helpful songs, might feed the hungry; wants Filk killed (vital for ultra endings); also wants the weird tome |
Magebane eye |
e |
Drains PP, confusion |
|
|
Magedoom eye |
e |
Drains PP, confusion |
|
|
Malicious doctor |
@ |
Poison |
|
Unique, will sell non-lawfuls a flesh golem |
Margoyle |
I |
|
May add rocks to inventory |
Cannot be sacrificed |
Master assassin |
@ |
Poison |
|
|
Master lich |
L |
Spells (confusion, glowing balls, healing), paralyzes, summons undead, immune to cold |
|
Sees invisible |
Master mimic |
m |
Paralyzes |
|
Imitates objects |
Master necromancer (Nonnak) |
@ |
Spells (frost bolt), summons undead, immune to cold |
|
Unique; sees invisible; vulnerable to fire |
Master swordsman |
@ |
Disarms |
|
|
Master thief (Yergius) |
@ |
Pickpocket |
|
Teaches and trains a variety of useful skills to non-lawfuls |
Mimic |
m |
Paralyzes |
|
Imitates objects |
Mimic hivemind |
m |
Paralyzes, summons lesser mimics |
|
Imitates objects |
Minotaur (Spardakius) |
M |
|
Confuses, trains Perception |
Possible 20th fight opponent in the Arena; can smash doors |
Minotaur emperor |
M |
|
Confuses, corrupts, +3 St, -8 Wi, +3 To, +3 Pe |
Unique, wishing for him yields minotaur kings; can smash doors |
Minotaur king |
M |
|
|
Sees invisible; can smash doors |
Minotaur lord |
M |
|
Confuses, -2 Wi, +1 Pe |
Can smash doors |
Minotaur mage |
M |
Spells (stat drains, confusion) |
Confuses, -4 To, (+4 Ma), +3 Pe |
Can smash doors |
Minotaur mazelord |
M |
|
Confuses, -4 Wi, (+2 Pe) |
Can smash doors |
Minotaur mazemaster |
M |
|
Confuses, -3 Wi, (+1 Pe) |
Sees invisible; can smash doors |
Moloch |
& |
Regens, immune to fire, cold, adjusts in power |
+1 To, -1 Dx |
Sees invisible, might leave moloch armor; able to smash altars; can smash doors |
Mugger |
@ |
|
|
|
Multi-headed chaos dragon (Keriax) |
W |
Spells (Confusion, stat drains), corrupts, poison, breathes random bolt + corruption, immune to fire |
Curses, corrupts heavily (~8 effects, 45% from scroll of dark predictions), (+10 St), (+10 To), (+11 Ma), (+5 Pe), (+PP) |
Unique, carries the Crown of Chaos (vital for ultra endings); can smash doors |
Mummy |
Z |
Sickness |
|
Vulnerable to fire |
Mummy lord (Rehetep) |
Z |
Sickness |
|
Unique, carries the ancient mummy wrapping and the ankh; vulnerable to fire |
Muscular dwarves |
h |
|
|
Summoned to defend Dwarftown against PCs who commit unlawful acts in Dwarftown |
Mutated battle bunny |
r |
Teleports |
|
Occasionally (rarely) spawned by battle bunnies; they in turn spawn more mutated battle bunnies |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Rabid dog |
d |
Sickness |
Sickness |
|
Raider |
@ |
Shoots arrows |
|
|
Raider lord (Kranach) |
@ |
Shoots arrows |
|
Strangely, he can be wished for |
Rat |
r |
Sickness, ignores water |
Races other than trolls and orcs vomit |
Corpses are good for taming cave lions, wild cats |
Ratling archer |
r |
Shoots quarrels |
Races other than trolls and orcs vomit |
|
Ratling dealer |
r |
|
|
Unique; sells climbing sets in Rift dungeon; identical in appearance to ratling master thieves |
Ratling duelist/fencer/warrior |
r / r / r respectively |
Disarms, duelist bypasses PV |
Races other than trolls and orcs vomit |
Ratling duelists always drop gauntlets when killed |
Ratling guardian |
r |
|
Small alignment boost; causes the message "You feel responsible." |
Only one or two in the game; found in HMV |
Ratling master thief |
r |
Pickpocket |
Races other than trolls and orcs vomit |
|
Ratling rebel |
r |
Sprays Mace at PCs wearing fur when 'C'hatted with |
Relatively small alignment drop; no vomiting; causes the message "You feel rebellious." |
Hands out tattered scrolls; rewards PCs that kill Dak the Arena Master with a scroll of peace |
Ratling thief |
r |
Pickpocket |
Races other than trolls and orcs vomit |
|
Ratling trader |
r |
|
|
Sell food at the Arena; occasionally found in the HMV |
Ratling warlord |
r |
Disarms; bypasses PV |
Alignment drop; no vomiting; causes the message "You feel rebellious." |
|
Rattlesnake |
s |
Poison |
|
|
Red baby dragon |
D |
Breathes fire, immune to fire |
Intrinsic fire resistance |
Vulnerable to cold; leaves gold when killed; can smash doors |
Red dragon |
D |
Breathes fire, immune to fire |
Intrinsic fire resistance |
Vulnerable to cold; leaves treasure when killed; can smash doors |
Red worm |
w |
Breeder, breathes fire, immune to fire |
|
Vulnerable to cold |
Revenant |
Z |
Poison, regens |
|
Vulnerable to fire, sees invisible; can smash doors |
Royal guardian |
@ |
|
Curses |
Guards an isolated vault full of gold; always named |
Rust monster |
R |
Touch rusts exposed iron items, destroys rusty items |
|
Can be pacified (and cannot be damaged) by throwing iron items including quarrels; non-iron missiles are effective |
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Shadow (lord) |
G |
Drains St, ignores water |
|
|
Shadow centipede |
c |
Drains St, ignores water |
|
|
Shadow troll |
T |
Drains St, ignores water |
-To, increase regen rate |
|
Shadow wyrm |
W |
Summons shadows, aging touch, frost bolt, glowing balls, ignores water |
+4 Dx, -2 To |
Not undead(!); can smash doors |
Shambling mound |
P |
|
|
Cannot be swapped places with |
Shark |
A |
|
|
|
Sheriff (Tywat Pare) |
t |
|
|
Unique; assigns Kranach, Hotzenplotz quests; can smash doors |
Shopkeeper |
@ |
Throws coins, summons thugs when attacked or robbed; attacking may curse, killing may doom |
|
Always named |
Silver wolf |
d |
|
|
|
Skeletal king |
Z |
Casts spells (Confusion, glowing balls), summons skeletal warriors, ignores water |
|
|
Skeletal warrior |
Z |
|
|
May leave bones when killed; healed by giving them bones |
Skeleton |
z |
|
|
May leave bones when killed; healed by giving them bones |
Slow shadow |
G |
Slows, drains St |
|
|
Small dwarf |
h |
|
|
Digs. Wishing for Glod results in Glod, the small dwarf. Normal small dwarves can be wished for. |
Solar |
X |
Paralyzes, immune to fire, cold, shock |
|
|
Spectre |
G |
Drains To |
+1 To, alignment goes toward chaotic |
|
Staring eye |
e |
Confusion |
|
|
Steel golem |
Y |
Breathes fire, immune to fire |
|
Vulnerable to shock |
Steel horror |
Y |
Immune to fire |
|
Vulnerable to shock |
Steel zombie |
Y |
Regens |
|
|
Stone giant (lord) |
H / H respectively |
Both throw rocks |
(+1 St) |
Both often leave slings when killed; can smash doors |
Stone golem |
Y |
Immune to acid, cold |
|
Sees invisible |
Stone grue |
x |
Corrupting touch, travels through rock |
|
Sees invisible |
Stone ooze |
j |
Paralyzes, bypasses PV |
|
|
Stone snake |
s |
Poison, slows, travels through rock |
Trains toughness |
Can smash doors |
Stone statue |
Y |
Breathes fire, immune to fire |
|
|
Swamp hydra |
F |
Poison |
Confuses, trains toughness |
|
Swordsman |
@ |
Disarms |
|
|
Name |
Symbol |
Special attacks/defenses |
Corpse effects |
Misc |
Wall beast |
# |
Throws rocks, drains St |
|
|
Water demon |
& |
Ignores water, corrupts, poison |
|
Vulnerable to fire |
Water elemental |
E |
Breathes water, ignores water |
|
|
Water grue |
x |
Corrupts, ignores water |
|
Vulnerable to fire |
Water snake |
s |
Poison, ignores water |
|
Vulnerable to fire |
Wererat |
r |
Summons rats, ignores water, sickness |
Sickness |
|
Werewolf (lord/king) |
d/d/d respectively |
Lords and kings summon lesser (were)wolves, sickness |
Sickness (king corpse crashes game prior to 1.1.x) |
|
White baby dragon |
D |
Breathes cold, immune to cold |
Cold resistance |
Vulnerable to fire; leaves gold when killed; can smash doors |
White dragon |
D |
Breathes cold, immune to cold |
Cold resistance |
Vulnerable to fire, leaves treasure when killed; can smash doors |
White unicorn |
U |
Teleports, regens |
PC loses Lucky and Fate Smiles, gains Cursed and Doomed |
Sees invisible; attacking one causes a huge alignment drop |
White worm |
w |
Breeder; poison |
|
|
Wight |
Z |
Drains To |
+1 To, alignment goes toward chaotic |
|
Wild cat |
f |
|
|
Killing angers the Cat Lord |
Will o' wisp |
* |
Immune to fire, shock, acid |
|
|
Wolf |
d |
|
|
|
Wraith |
G |
Drains To |
+1 To, alignment goes toward chaotic |
|
Writhing mass of primal chaos |
j |
Slows, corrupts |
|
Sees invisible; can smash doors |