P2埣  ,++++-|++Scene 1’Vn[ ÿÿÿÿÿÿÿÖ2’Vô/Â. ! àZ-–! ®0 ..0 0 .00 0 .00 0 ./0T0 .0 0 .0T0 .0T0 .0T0 .0 0#0 .-0 0#0 .0#0 .0=0 .0=0 .0 0 .0#0 0#0 .0=0 .0=0 . 0T0 .0 0#0 .0#0 0#0 .0=0 .0=0 . 0t0 .0 0 .0#0 0#0 .0T0 .0=0 .0T0 .0 t0 .0t0 . 0 0 .0#0 0#0 .0T0 .0=0 .0=0 .0T0 .0@0 .0 !0 .0 0 .0#0/0#0 .0 #0#0 0 .0 .@0%0#0 A0 .0 0%0#0 J0%0#0 J0#0 0#0 ÿSS NSt:16 Le:12 Wi:11 Dx:18 To:17 Ch:10 Ap:14 Ma:13 Pe:15 N= DV/PV: 25/2  H: 22(22) P: 4(4)  Exp: 1/0 Vlge Sp: 101 Coward I2P ,2ÕZr&P8,++++-|++qÉIf you are far enough away from a shopkeeper, you may attack him with missiles without turning the town hostile. 0nÚ Ä ¿³0 2 0n³ If you are far enough away  ³ from a shopkeeper, you may  ³ attack him with missiles  ³ without turning the town  ³ hostile.  ³  ³ÀÄ Ù3ô/ô/J B! ,¥,,i\XB! 0- Choose a skill to improve (010 out of 030) -0 ŸA 0- 0A lertness . 47 [Max.: 49, +2d4] (fair) B 0- 0Archery . 01 0  (superb) C 0- 0C limbing . 51 [Max.: 80, +3d5] (good) D 0- 0Concentration . 68 [Max.: 79, +3d4] (good) E 0- 0Dodge . 46 [Max.: 64, +3d4] (fair) F 0- 0F irst aid . 25 [Max.: 57, +4d4]  (mediocre) G 0- 0F letchery .  4 [Max.: 79, +4d5] (fair) H 0- 0F od preservation . 26 [Max.: 60, +4d5]  (mediocre) I 0- 0H aggling .  2 [Max.: 51, +4d4]  (mediocre) J 0- 0L istening . 39 [Max.: 62, +3d4] (fair) K 0- 0L iteracy . 12 [Max.: 35, +3d4]  (mediocre) L 0- 0Stealth .  4 [Max.: 67, +3d5] (fair) M 0- 0S wimming . 41 [Max.: 59, +2d4] (fair) \ [0A0-0M0] Choose skill - [0+0] Page down - [0-0] Page up0 ÿÿ?2P ,3™,}@Pq,++++-|++|ÕAfter the shopkeeper is killed, the rest of the town falls easily enough, so there really is no need to show the cleanup :) 0nÚ Ä ¿³0 3 0n³ After the shopkeeper is  ³ killed, the rest of the town  ³ falls easily enough, so there  ³ really is no need to show the  ³ cleanup :)  ³  ³ÀÄ ÙExit Scene å åÿÿ6Ð  0_'.*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*._  0. *+*+*+*+*+*0+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+0* +*+*+*+*+*.  0*+*+*+0*+* ' *+*0+*+*+*  0*+*+*0+ *0 * Ancient Domains of Mystery Version 1.1.10  *+0*+*+*  0`*+*+*+0*+* % *+*0+*+*+*'  0` *+*+*+*+*+*0+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+0* +*+*+*+*+*'  0`)*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*' t 0()C) Copyright 1994-2002 by Thomas Biskup. / 0A ll Rights Reserved. y 0C4reated & Maintained by Thomas Biskup (adom@adom.de)  0P7orted to DOS, Windows and Windows 95 by Thomas Biskup.  0Submit bug reports at http://w#w.adom.de/adom/submit-report.php3.  0(8follow the instructions in section VII of 'readme.1st')  0S e e http://w&w.adom.de for details about the game.  0L%atest version of the game at http://ww.adom.de/adom/download.php3. V 0AIDOM may be copied and distributed under the restrictions of its license.  0(Ksee section I of the Mini-FAQ for details by pressing '?' during the game) S 0H.elp to support ADOM with donations at http://ww.adom.de/donations.php3. Õ 0 [Press SPACE to continue]0 @! N& ÈWelcome(t o(t*he entrance of Ancient Domains of Mystery.(You(are(but(one(step(away(f?rom embarking upon a wonderful, terrifying and exciting journey(into(dark(d>ungeons, mysterious caves and dozens of other strange places.  < (Do you want to . 6 ([/d] read about donations to the ADOM Maintenance(Support([e](embark(upon(the(postcard(quest,(.[f] read the mini-FAQ,  ($[g](generate(a new character,  (.[h](view(the(h ighscore,(8  [m] read the manual,   [r] restore an old game or   [q] quit the game? % 7 (Your(choice: , C YH J VH Ø @È                  (       (Y ou are bor( in the month(o f the Can(le on(day 11 (day 281 of th( year).(YA spects: Hope,(Life, Serenity,(T ransition.(wGame(e ffects:(Heals(faster, the gods are(m(re forgiving wh( asked for favors,(one(free(talent.       .    ;  (   4    :    =      7    ‡  $[Press(SPACE(t o(continue]@! N&0   (D( you want(t( create a [s]pecific(character type or do you want(t o(let([f]ate(decide?(C      w                    @&(Choose(a race:(  (            (T[a](Human(H[b](Troll(H[c](High(Elf(E[d](Gray(Elf(E[e](Dark(Elf(E[f](Dwarf(H[g](Gnome(H[h](Hurthling(D[i](Orc(J[j](Drakeling(”[*](random(race(‰Your(choice:@&'p rofession:(šFighter( [b](Paladin(1c(Ranger( [d](Thief(3e(A ssassin( [f](Wizard(2g(P(iest ( [h](Bard(4i(Mon(  ( [j](Healer(2k(W e(ponsmith([l](Archer(2m(Merchant( [n](Farmer(2o(M indcrafter([p](Barbarian(/q(D(uid([r](N ecromancer(-s(Elem(ntalist([t](B eastfighter(†p rofession& -You(are born to be a male(human.(You(have(brown(hair,(light(blue(eyes(and(a(tanned(c omplexion.(BYour(parents(b elong to the(lower(class.(They were(honest(h ard-working( people,(who(did(e verything to(enable(you to l(v e(a(c omfortable(and(fine(life.(They(were(not(v ery succes(ful.(   (#A s(a(child(y our parent( cared(a(lot(for(you.(Despite(a l l(c ircumstances(you(enjoyed(a(happy(and fine childhood.(   (#I n(your(youth(you(w orked a lot(t o(become (ich and(famous(later.(C onsequently(you(rarely(had(e nough time to(play(with other kids(o f(your(age.(A s(a(young(adult you had to work(a(l ot to finance(your(a p prenticeship.(You(were(often(tired(and(exhausted(but(a l l(this was forgotten,(when(you(finally(achieved(your(goal.    (A t(the(age(o f(2 5(you(end(your(a p prenticeship.(You(are(now(a(fully(learned(archer.(    ƒ  $[Press(SPACE(t o(continue]@! N&     &Ð- -(Choose(a(talent(( 1(o f(3 )(- -(T      (           (  A -(A f finity with(Axes([+2(t o(hit(i n(melee(with(axes]( B - Affini(y(with Boomerangs & Scurgari( [+4(t o hit when(t h(own]    C - Affinity(w ith Bows     ([+2 to(hit wi(h bows]    D(- Affinity with Club( & Hammers( [+2(t o(hit(i n(melee](E - Aff(nit( with Cros(bows (   ( [+2(to h( with(r ossbows]    F - Affinit(with Daggers & Knives([+2(t o(hit(i n(melee](G - Affinity with(T h(own(Daggers  ([+3 to hit when(thrown]  H - Affinity with Maces(& Flails   [+2 to(h it in mel(e ](I - Affi(ity wi(h Polemarms(  (   [+2 to hit in(mele( w(t h polearms](  J(- Affin(ty with(Sling(     ([+2(t( hi( with slings](   K - Affinity with(Staves([+2(t o(hit(i n(melee(with(staves](L - Affinity with Swords(    [+2 to hit in melee with(swo(ds](  M - Affinity(with(Thrown(Axes(&(Hammers([+3(t o(hit(when(thrown](N(-(A ffinity(with(Rocks(&(Clubs( [+3(t o(hit(when(thrown](O(-(A ffinity(with(Thrown(Spears( [+3(t o(hit(when(thrown](P(-(A ffinity(with(Twohanded(Weapons([+2(t o(hit(i n(melee](Q(-(A ffinity(with(Whips([+4(t o(hit(i n(melee(with(whips]( R(-(A ggressive([+1(t o(hit(i n(melee](S(-(Alert(![+1(t o(P erception]((more)8›  8[A-S](Choose(talent(- -([+](Page(down(- -([-](Page(u p(- -([?](Help@! I&0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( B oon to the Family(double s(a rting money](Brawler   (  (unarmed(melee(combat]( Careful   (1(DV](   (Charm(n g(   (  ( 1(Char(sma]  (Dextrous(    ( 1(D exterity]  (F ey-Blooded  (  ( 1(Mana]  (G o od Learner  (gains(2% more (x p(rience]  ( G o od Looks   (1(A p pearance]  (G ood Shot   (1( a(d damage with mis(ile( Hardy    (3(h itpoints]    ( Healthy    (  (heal wounds 20% faster](Lear(ed   (  ( 1(L earning]  (L ong-Lived    ( life span(extended by 30%](Long S(ride   (movement costs 950 energy(points]( Mechanically Inclined(more easily disarms traps]  ( Miser  (tends(to f(d mor( gold](Porter(#0% car(y ing capacity]&£2(s  (Sf f(nity with(Axes(i n melee w(t h(axes]  ( A ffinity(with(B oomerangs(&(Scurgari(4( w hen thrown]   ( A ffinity with Bows(+2& to hi( with bows] (A ffinity(with(Clubs(&(Hammers(melee]   ( A ffinity(with(Crossbows(2(hit(with(c rossbows](A ffin(t y(with(Daggers(&(Knives( 2(hit (n melee](A ffinity(with(Thrown(Daggers( 3(hit when thrown](A f finity with(Maces(&(Flails( 2(hit in(melee](A f finity with(Polemarms(+2 to(hit in m(l e( with polearms]( A f finity with(Slings(2(hit with slings](A f finity with(Staves(2( i( melee with stave(] ( A ffinity(with(Swords(2(to hit in melee(with(swords]( A ffinity(with(Thrown(Axes(&(Hammers(+3 to hit when thrown] (A ffi(ity(with(Rocks(&(Clubs( 3(hit when thrown](A f finity with(Thrown(Spears( +3 to hit(w hen thrown]  (A ffini(y with(Twohanded(Weapons(+2 to hit in melee]   ( A ffinity with Whips (+4 to hit in melee with whips]( A ggressive(+1 to(hit ( mele(]  (Alert (# to Pe(ception]  &0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( B oon to the Family(double s(a rting money](Brawler   (  (unarmed(melee(combat]( Careful   (1(DV](   (Charm(n g(   (  ( 1(Char(sma]  (Dextrous(    ( 1(D exterity]  (F ey-Blooded  (  ( 1(Mana]  (G o od Learner  (gains(2% more (x p(rience]  ( G o od Looks   (1(A p pearance]  (Hardy    (3(h itpoints]    ( Healthy   (heal wounds 20% faster](  ( K een Shot    (  (2( and damage with(missile( Lear(ed   (  ( 1(L earning]  (L ong-Lived    ( life span(extended by 30%](Long S(ride   (movement costs 950 energy(points]( Mechanically Inclined(more easily disarms traps]  ( Miser  (tends(to f(d mor( gold](Porter(#0% car(y ing capacity]&ÙLearn(d  (1(L earning]    ( L ong-Lived(life span(extended by 30%]  ( L(n g(Strid(  (m(vem(n t costs 950 (nergy(points]( M echanically(Inclined(more easily dis(s traps](  ( Mis(r ( tends(to find(more(gold](Porter (!0% carry(n g capacity](P otent Aura(3(p(wer poin(s(Quick  (2(Speed](S c(ut  (m ore ably evad(s wilderness(Shield Specialist(D V(w hen wielding(a(shield](Silver(Tongue(shop prices are(reduced(b y(10%]( Ski(led( +2 to all initial (kill(values]( S t(alt(y (e xtraordin(r ily stealthy](  ( Stro(g (&Stre(gth(Strong L(g s(strong kicker]    (S trong of Will(+1 to Willpower]   ( Strong Thrower  (+2 range with th(o wn weapons](Tough("+1 to(T(ugh(e ss]  (Wealthy( three times starting money](  &ÙA ffi(ity(with(Thrown(Spears( 3(hit when thrown](A f finity with(Twohanded(Weapons(+2 to hit(in mel(e]  (A ffini(y with(Whips(+4 to hit in melee(w ith whips]  ( A g gressive  (+1 to hit in melee](  (Alert("+1 to(P erception]  (A mbidextrous(2 to hit when fighting(with(two( Basher(  (1(t( hit and damage(with('heavy'( B oon to(the(Family(double starting(money](Brawler( +2 to hit(i n unarmed mel(e combat]( Car(ful  (t o(DV]  (  (Charming  (+1 to Charisma](    ( Dextrous( 1(Dexter(y]   ( F ey-Blooded(+ 1 to Mana]   (G o od Learner(gains(2% more experience](G o od Looks (+1 to Appearance](H a(dy   (3(h itpoints]  (Healthy  (heal wounds 20% faster]  (K een Shot(2(hit a(d damage(with(missile( L(rned( +1 to(L earning]   ( (more)&"£3(s  (`Axes  ( 2( in melee (ith(axes](B o(merangs & Scurgari(4( w hen thrown](#Bows (2( w ith bows]   (f finity with(Clubs(&(Hammers( 2(*ffinity(with(Crossbows(2(hit wi(h crossbows](f f(nity with(Daggers(&(Knives(i n melee]    ( A ffinity(with(Thrown(Daggers( 3( w hen thrown]   ( A ffinity with Maces(&(Flails( +2 to hi( in melee]  (A ffinity(with(Polemarms(melee with polearms] ( A ffinity(with(Slings(2(hit(with(slings](A ffin(t y(with(Staves(2(hit (n melee(with(staves]( A ffinity(with(Swords(2(h it in melee(with(swords]( A f finity with(Thrown(Axes(&(Hammers(3(hit when(thrown](A f finity with(Rocks(&(Clubs( +3 to(hit wh(n thrown]  (A f finity with(Thrown(Spears( 3(hit whe( thrown](A ffinity(with(Twohanded(Weapons( 2(to hit in melee](A ffinity(with(Whips(+4 to hit in melee with(whips]( A ggressive(1( i( melee]   ( Ale(t (&P(rception]&0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( B oon to the Family(double s(a rting money](Brawler   (  (unarmed(melee(combat]( Careful   (1(DV](   (Charm(n g(   (  ( 1(Char(sma]  (Dextrous(    ( 1(D exterity]  (F ey-Blooded  (  ( 1(Mana]  (G o od Looks   (1(A p pearance]   ( Hardy    (3(h itpoints]  (Healthy   (heal wounds 20% faster](  ( K een Shot   (a(d damage with mis(ile( Lear(ed    (  (1(L earning]  (L ong-Lived   (  ( life span(extended by 30%](Long S(ride   ( m ovement costs(950 e(ergy(points]( Mechanically Incline(  (more easily disarms(traps](Miser    (tends(to f(d mor(gold]  ( Port(r  (0% carry(g capacity](Potent(Aura(3(p(w er points] Ð  (      Q (N (  What is your(name?(        ( (          ( (        ( (         ( (     ( (     ( (     ( (     ( (      ( (  !  ( (      ( (          ( (     ( (       ( (        ( (       ( (  !     ( (      ( (       ›               @& Äs@& ×     ( 8,^ ^L ^0@0.0^8L^0. .0^ ^8M.0^ ^@! 6ÐThe(weather(i s(mild(and(c omfortable.(A(slight(wind(i s(blowing.(A(road.$ðS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(N =(DV/PV:(15/2(H :(22(22)(P :(4(4)( Exp:(1/0( DrCh(Sp:(101@J&ÐA road.      (     (  4I^8.8M^8@8N^ ^8P. .0^@I6÷.8P@8N.8Q^ ^@I6ª^8.(M.8@8N. ~8P&0^ ^@H6ú^8O^(P^8@0.(M.8Q&@G6û^8O~(P~8@0.(Mo8Q&@F6]~(.8M&(@(N& &P &@E6Ð" Terinyo",(a(tiny(hamlet&¸.4­^8O~8P&(@0.8M&(Q&@D6 Ð-- PERSONAL EQUIPMENT - -(QTotal weight: 543 stones  Carrying capacity: 1650 stones Q 8A0 - Head  :8leather(cap([+0,(+0](  [5s]8B0 - Neck  :8-(1  8C0 - Body  :8leather(armor([+0,(+2](  [150s]8D0 - Girdle  :8-(.  8E0 - Cloak  :8-(.  8F0 - Right Hand  :8dagger((+0,(1d4)(  [10s]8G0 - Left Hand  :8-(/  8 H0 - Right Ring  :8-8<I0 - Left Ring  :8-8<J0 - Bracers  :8-8<K0 - Gauntlets  :8gloves([+0,(+0](([6s]8L0 - Boots  :8leather(b oots([+0,(+0]( [25s]8M0 - Missile weapon:8long(bow((+4,(+2)(%[30s]8N0 - Missiles  :82 0(a rrows((+0,(1d6+3)(![40s]8O0 - Tool  :8-8ä [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory8                         @! G&l-    ! 6µ Select a missile to load (z1068Missiles ('/')      #  A - bundle of 20(a rrows((+0,(1d6+3)($[40s](  B - bundle of 33(a rrows (+0, 1d6)  ( [66(  ( < ( (< 0[0+0] Page(down(-- [0-0] Page up -- [0A0-0B0] Select item -- [0Z0] Exit stuff list0  ( < ( < ( < ( <    (             %  ( < ( ä= @! L 6µ-- PERSONAL EQUIPMENT - -(z5438A0 - Head  :8leather(cap([+0,(+0](#[5s]8B0 - Neck  :8-    $ 8C0 - Body  :8leather armor [+0,(+2]([1508D0 - Girdle  :8-8<E0 - Cloak  :8-8<F0 - Right(Hand(  :0 dagger (+0, 1d4) # [10s]8G0 - Left Hand  :8-8<H0 - Right Ring  :8-8<I0 - Left Ring  :8-8<J0 - Bracers  :8-8<K0 - Gauntlets  :8gloves([+0,(+0](([6s]8L0 - Boots  :8leather(b oots([+0,(+0]( [25s]8M0 - Missile weapon:8long(bow((+4,(+2)(%[30s]8N0 - Missiles  :82 0(a rrows((+0,(1d6+3)(![40s]8O0 - Tool  :8-8ä [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory@! G6Ð N QF 8Q^ ^8      8 ^ ^0. .0^0  ( 81^^0^0. .0^ ^8      8^0~0^ ^0.0^ ^0  ( 8.~ ~0^0. .0^8  ( 8.&&@0..~0^ ^8     8& &0^ ^0   ( 8/& &8   ( < ( < ( <    (             %      !  ( ä= ( S(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(N =(DV/PV:(15/2(H :(22(22)(P :(4(4)( Exp:(1/0( DrCh(Sp:(101@DB! D&ÐYou(enter(Terinyo,(a(tiny(hamlet(c onsisting(o f(a(few(primitive(cottages,(a(shop(and(a(village(hall.(Trees(grow(p eacefully(between(the(small(homes((more)8 . .C .8-  8 . .8,  8 . .8)  8 . .0@0 . .0t8'  8# #0 . .8&  8#0 . .0# #0 .8'  8 . .0t0#8-  8# #0 . .0#8.  8 . .0#8J . .0#8L . .8N# #4`Vlge@M&Ðo(f the local populace. You feel at ease.   (    (   (           4Ô .8ât@6ÐCurrent tactic: Coward((-5(to hit,(-4 to(damage,(+10(DV)$™2(ICoward&Ð            @! :„ . .(P.P .8H@8 .(G.( .8Ot(Gt8 .(B.(.@&.P .8H@8 .(G.( .8”t8 . .(F.(Y.@B! &.(Q.(G.0@8 .(P.8Dt8 .(D.( .(O.(N.0t0 .N .@B!  .P .(F.8@8 . .O .8At0 . .O .N .(M. .N .(M.0t@6 .(Q.(G.0@8 .(P.(@.8T8P .(O.(P.(O.(M.0t8N .@!  .P .(F.8@8 . .O .N .O .N .8H#8t(t0 .8H#8 .0t8I#8 . .8K#8 . .@!   .P .(F.8@8 . .O .N .O .8Mt0= =8Ht0 .8t8=0 .M .0=8M .0T8M . .@! M& .(Q.(G.0@8 .(P.8OT8Ft(t8 .8Kt0 .8=8G .(.(.8O@8N .(N.@!   .P .(F.8@8 . .O .8NT T8D .(.8t0 .8Ft8 .0t8 . .8Kt8 . .M .0@8M . .8MT0 .@! ! .P .(F.8@8 . .O .N .(M.0t0 . .8Ct0 .8t0 .(.0=8I .8@8 . .8It8 . .(M.0=8M . .@! M&.(Q.(G.0@8 .(P.8Bt8 .8Dt8 .(B.(.8@8=8Ft8 .(.(H.(.8N=8N .@! $ .P .(F.8@8 . .O .(@.(.0T8B .0t8 . .8Jt8@8=0 .(D.8 =0 .(N.0=(M=0 .8M=0 .@!  .P .(F.8@8 . .O .N .(A.8 @8 . .(H.8=8 . .8Jt8 . .N .M .8M=0 .@! M&.(Q.(G.0@8 .(P.(O.(J.8@8 t8O .(I.(.8Jt8 .(N.(N.@! )ÿ .P .(F.8@8 . .8N t0 . .N .N .N .O .8Gt0 .8t8 . .8MT0 .M .@! +ý .P .(F.8@8 . .(L. .N .(H.8 t0 . .N .8H@8t8 . .(E.(. .M .8MT0 .@! M&û.(Q.(G.0@8 .(P.8K t8 .(M.(.(O.(I.0t8 .(O.(N.8N t@! .6ú . .P .(F.8@8 . .O .8H t0 . .O .8E@8 . .8E=8 .0t8 . .N .M .L .@! 0ø .P .(F.8@8 . .O .(F. .8G t8 . .(C. .8Ft0 .8t0 .0T8N . .M .M .@! M&ö.(Q.(G.0@8 .(P.(O.(F.( .8F t8 .8Dt0 .(.(.(O.8Mt0 .(N.@! 3õ .P .(F.8@8 . .8OT0 .N .8Bt8 . .(D. .(B.8 t8 . .N .(K.8t0 .M .@5&[.8P@8X .(Ÿ.(Ÿ.N .M .8L# #@! M6r .8P t0t8P .8Wt8Q .@5& .8P@8X .A .8Ot8 t8 .(J.(U.N .8H# #(#0/@56» .8H t8@8X .(A.8t0 .8Ht8 .(Ÿ.E .8# #8N.@56s .(.8P@8Q .(.(B.8t8It8 .(“.0 t8 #8E . .8@8O%@5B! 56 t8§ .8P@8t8P .(.8Bt0 .(\.(D.8O t8Q . .8% %(Nt@5 B! 5 6 .(÷.(.8It8@8t8G .(.(‘.8 t8 #8C .8 % %8D .8 %8M% %8N#@5 6Èt8H .(.(.8It8@8K t8 .(C.(N.8#8Ÿ%@5 B! 5 6ÈT8Pt8G t8 .( .(B.8@8 .O .8ž#(P#(P#@6 6ÐOuch!(You(run(into(the(wall.& Ð       @! 6 .(P.(A.(.0t8 #8A t8 .0@8#8P .8It8 .8ë# #@7 B ! 7 6  t8Wt8Jt8 .(J.8@8J .(.8I t8X.@6 6  .0 t8t8P .(J.0t8@8Q .@5 6p t8t8K .(.8Kt8@8N .(.8š t8Q .(ñ.@4 6q t0 .(.0t8Kt0@8O .(.8š t8Q .8NT8\.@3B ! 36q .8@8 .0t8G t8 . .8Nt8œ t0 .@26"Ð[T]arget(- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(farmer(( neutral).4*(OX@1 6Ã+( N(xt monster -- [-] P(evious monster -- [Z] Abort.    (   4Ït0*(PX@2 : .0*(PX@3 6Î .0*8  .0X@4 6} .0*8P .0X@5 **(QX@6 **(QX@7 6 .0*8P .0*8P .0*8P .0*8P .0*8P#0X@8 **(QX@9&ÐAn (larm(gong is rung! 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M6Ù@8P .8N@(@8L .(.8t8t8L .0t0 t0 .8H@8 . .@' &Ù.(O.0@8R .8K@(@0 .0t8 .(K.0t0 .0T0 t8I .8t8J@&Š@0 .(N.8P@(@0 .(.8I@8 .8t0 .(H.0@8t0 .0t8I .6ÐUnknown(command:('(' .&Ð   (  4Ù@8O .8O@(@8P .(L.8T0t8H@0 .(.0t0 .6ÐUnknown(command:('(' .&Ð   (  @! 6Ù .8O@ @8R .(K.8@(K@8 .(H.(.0t(Pt@' 6ÐUnknown(command:('(' .&ÐY our equip(e nt suddenly(s eems(t o(weigh(less.4Ù@(N@8 .(N.8O@0 .8@0 .(¤.(P.6ÐU nknown co(m and: ' '.     Ð  (  4Ù .(N.8@(N@8O .0@8 .(L.8@(M@6ÐUnknown(command:('(' .4Š .8@8M .8U@(K@8 .(M.0@6‰ .8R@(K@0 .8@0 .(.0@6Ð   (  4ì .0@8 .0@8K .8Q@8 .8O@6ÐUnknown(command:('(' .&Ð   (  4Ù@(ž@8 .(L.8@0 .8@8P .6ÐUnknown(command:('(' .&Ð   (  @! M6‰@0 .(M.8@(K@8 .(.8@@' 6ÐUnknown(command:('(' .&Ð   (  4Ù .8Q@8Q .(K.0@(@8 .8P@&Ù@(O@0 . .8M@8P .8@0 .8O@(N@0 .(O.6ÐUnknown(command:('(' .4Š .0@8N .8@(K@8U .(N.0@6Ù .8@(J@8œ .0@8 .0@8ž .8O@6Ð   (  @! M6Ù@8 .(I.8@(H@8P .8@0 .8@8P .@' 6ÐUnknown(command:('(' .&Ð   (  4‰@0 .8@0 .(H.8O@8 .0@(œ@0 .6ÐCurrent(tactic:(Berserker((+6(t o(hit,(+ 3(t o(damage,(- 9(DV)$™6/2 (FBerserk&Ð[T]arget -- [+](N(x(t monster -- [-] Previous monster -- [Z](Abort.6êX@& &ëX *@% 6ÃM(o r( -- [+] Next monste( -- [-] Previous monster -- [Z](Abort.(Target:(a(thug(( hostile).4ìX *@$ 6ÐReally attack the thug? [y/N]          (   4ì@0 .0=@6ÐYou hit (he thug and moderately(injure(him.4Ù .8O@(@8 .(M.8@8I .0@(@0 .8K@8Q .@' 6Ð[ T]arget --([M]ore -- [+] Next mo(ster(-- [-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ëX *@% 6ÐYou miss(the thug.(            (   4Ù@ @8N . .8N@8 .8J@ =8 .0@8K .8@@' 6Ð[T]arget(-- [M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4;X(Q*@% 6ÐYou miss(the thug.(            (   4Š@ @0 .8M/8P .0=(@0 .8J@8 .8O@@' 6Ð[T]arget(-- [M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ŠX(Q*@& 6ÐY ou exactly(h?it the thug and kill him right away! [+309xp] Congratulations! (Y ou advance to(level 2. (more)4Š/8Q=@6Ð-- Choose a skill to improve (010 out of 030) - -0       A-  A 0- 0A lertness . . 0 20  [Max.: 28, +3d4]  (mediocre)8   B 0- 0Archery . . 0 75  [Max.: 87, +3d4]  (great)8   C 0- 0C limbing . . 0 51  [Max.: 64, +3d5]  (good)8  D 0- 0Concentration .. 0 38  [Max.: 55, +4d5]  (fair)8  E 0- 0Dodge .. 0 32  [Max.: 45, +3d5]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 37, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 57, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 16  [Max.: 28, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 32, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 49, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 20, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 35  [Max.: 47, +4d4](  (fair)8  M 0- 0S wimming . . 0 36  [Max.: 42, +3d3](  (fair)(/     [0A0-0M0] Choose skill --&\ [0+0] Page down -- [0-0] Page up81 E I (u                         @! B6 24Ï5 0(36  38â8(    6"¼- -(Skills - -4o8 4(3$€ @ 4 [Press SPACE to continue]@! N6ÐC/ongratulations! You advance to level 3. (more)  8_ .- .8 0 ./ .0   0 ./ .0   0 .. .0T0 .0   0 . .0T0 . .0T T0 . .0T0 . .0   0# #0 ., .0   0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0#0  0#0 . .0=0 . .0@ @0 . .0=0 . .0T0 . .0   0# #0 . .0#0  0#0 . .0=0 . .0/0@0 . .0=0 . .0   0 . .0#0  0#0 . .0T0 . .0/0= =0 . .0@ T0 . .0#0   0 . .0#0  0#0 . .0T0 . .0=0@0= @0 . .0T0 . .0#0   0 . .0  0 . .0T0 . .0@0 .0= =0 . .0T0 . .0# #0/0# #0 . .0    0# #0  0 . .0=0 . .0@0 . .0=0 . .0#0  (. .0% %0#0 0 .0   0 . .0=0 . .0=0 . .0#0  8% %0#0  8/ . .0= =0 . .0= =0 . .0#8% %0#85 . .8# #86 . .0T T0 . .0T0 . .E .I .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(N -(DV/PV:(6/2(H :(22(24)(P :(4(4)( Exp:(2/309( Vlge(Sp:(101(Berserk(.  @/6 Ð-- Choose a skill to improve (010 out of 030) - -8_ -  A 0- 0A lertness . . 0 28  [Max.: 32, +3d4]  (mediocre)8   B 0- 0Archery . . 0 84  [Max.: 90, +3d3]  (great)8   C 0- 0C limbing . . 0 51  [Max.: 66, +3d5]  (good)8  D 0- 0Concentration .. 0 50  [Max.: 57, +3d5]  (fair)8  E 0- 0Dodge .. 0 32  [Max.: 46, +3d5]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 44, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 60, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 16  [Max.: 38, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 36, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 51, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 25, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 35  [Max.: 52, +4d4](  (fair)8  M 0- 0S wimming . . 0 36  [Max.: 46, +3d3](  (fair)(/     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up81 E I (u                         @! B63 244 1(46 34ÿ4 1(2(46¼- -(Skills - -4O4 4(3(5(¼ @ 4 [Press SPACE to continue]@! N&µ Choose a ta(e nt (1 of 1) (¿A - Affinity with Axes0    0 [+2 to hit in melee with axes]( B& - Affinity with Boomerangs & Scurgari0 0 [+4 to hit when thrown]0 8C - Affinity with Bows0    0 [+2 to hit with bows]0 8D - Affinity with Clubs & Hammers8  0 [+2 to hit in melee]0  8E - Affinity with Crossbows0   0 [+2 to hit with crossbows](F! - Affinity with Daggers & Knives8  0 [+2 to hit in melee]0  8 G - Affinity with Thrown Daggers8  0 [+3 to hit when thrown](H - Affinity with Maces & Flails8  0 [+2 to hit in melee]0  8 I - Affinity with Polemarms0   0 "[+2 to hit in melee with polearms](J - Affinity with Slings0    0 [+2 to hit with slings](K - Affinity with Staves0    0 [+2 to hit in melee with staves](L - Affinity with Swords0    0 [+2 to hit in melee with swords](M& - Affinity with Thrown Axes & Hammers0 0 [+3 to hit when thrown]8  0N - Affinity with Rocks & Clubs( [+3 to hit when thrown]8  0O - Affinity with Thrown Spears( [+3 to hit when thrown]8  0P" - Affinity with Twohanded Weapons( [+2 to hit in melee]8  0Q - Affinity with Whips( [+4 to hit in melee with whips]8  0R - Aggressive( [+1 to hit in melee]8  0S - Ambidextrous( ![+2 to hit when fighting with two(weapons]0 (H(more) J [0A0-0S0] Choose talent -- [0+0] Page down -- [0-0](Pag( up -- [0?0](Help0  @! I6 0(more)8Sm b(dextrous0  8w hen fight(n g(with two( Basher0  81( and damage with 'heavy'( Brawler0 8in unarmed melee combat]( Careful0  8 1(DV]0  8Eagle E(e0 83( and damage with missile( Far Shot0  8 missile attack ranges are(H ardy 20%]0  8h itpoints]0  8Healthy0  8 heal wounds 20% faster](Long S(ride0 8movement costs 950(e nergy point( Mechanically Inclined(more easily disarms traps](Miser0 8tends(to f(d mor(gold]0  8 Porter0 810% carry(g capacity]0  8 Pote(t Aura0  8p(w er points]0  8Quick0  8 2(Speed]0  8Scout0  8 more ably(evades wilderness(Shield Specialist0 8 1(D V(when wielding a shield](S ilver Tongue0  8shop pr(ces ar( r(duced(by 10%]( Stealthy0 8extraordinarily stealthy](S trong Thrower(range with thrown weapons]0   H B'I&ÐY'ou gain the talent 'Eagle Eye'. (more) ' Q 8 .- .8 0 ./ .0  0 ./ .0   0 .. .0T0 .0   0 . .0T0 . .0T T0 . .0T0 . .8 0# #0 ., .0   0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0#(#0 . .0=0 . .0@ @0 . .0=0 . .0T0 . .8 0# #0 . .0#(#0 . .0=0 . .0/0@0 . .0=0 . .0   0 . .0#(#0 . .0T0 . .0/0= =0 . .0@ T0 . .0#0  0 . .0#0  0#0 . .0T0 . .0=0@0= @0 . .0T0 . .0#0   8 . . .0T0 . .0@0 .0= =0 . .0T0 . .0# #0/0# #0 . .0   8# #8 . .0=0 . .0@0 . .0=0 . .0#0  ..0% %0#0 0 .0    8 . .0=0 . .0=0 . .0#0  0% %0#8 8 . .0= =0 . .0= =0 . .0#0  0% %0#8 8 . .0  0# #0   8 . .0T T0 . .0T0 . .0   8 . .0   8 . .0     (S(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(N -(DV/PV:(6/2(H :(35(35)(P :(8(8)( Exp:(3/309( Vlge(Sp:(101(Berserk @ @'Ð       4Ù . .8N@(@(Q@8P .(K.0@(R@0 .@' 6ÐCurrent(tactic:(Berserker((+7(t o(hit,(+ 3(t o(damage,(- 9(DV)&Ð[T]arget -- [M]or( -- [+](Next mons(er -- [-] Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ê*(OX@% 6 ÐReally attack the thug? [y/N]          (   4ê=(O@@6 ÐYou improve your skill with the('Bows'(weapon(category(t o(level(2 .(You(hit(the(thug(and(severely(injure(him.$¤C N@! 6Ú@ @8O/8 .(Q.8L@(@8K/8Q@0 .@' 6Ð[ T]arget --([M]ore -- [+] Next monster(-- [-](Previ(u s(m(nster -- [Z] Abort. (Tar(et: a thug (hostile).  4ëX *@% 6ÐY ou hit the(t hug and kill(him.([ +317xp]        (   4ë@ =@! '6¨Congratulations!(You(advance(t o(level(4 .((more)4ë/@ & Ð-- Choose a skill to improve (010 out of 030) - -0  V-  A 0- 0A lertness . . 0 28  [Max.: 40, +3d4]  (mediocre)8   B 0- 0Archery . .&q 0 84  [Max.: 92, +3d3]  (great)8   C 0- 0C limbing . . 0 51  [Max.: 70, +3d5]  (good)8  D 0- 0Concentration .. 0 50  [Max.: 60, +3d5]  (fair)8  E 0- 0Dodge .. 0 41  [Max.: 50, +3d4]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 47, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 68, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 16  [Max.: 36, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 44, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 57, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 28, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 44  [Max.: 56, +3d5](  (fair)8  M 0- 0S wimming . . 0 41  [Max.: 48, +2d4](  (fair)(/     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up81 E I (u                         @! B6 24o9 2(    ( superb)6 38á3 4(3( fair)  6¼- -(Skills - -4Î8(g ood$€ @ 4 [Press SPACE to continue]@! N6 Ð N 8_ .- .8 0 ./ .0   0 ./ .0   0 .. .0T0 .0   0 . .0T0 . .0T T0 . .0T0 . .0   0# #0 ., .0   0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0#0  0#0 . .0=0 . .0@0 . .0=0 . .0T0 . .0   0# #0 . .0#0  0#0 . .0=0 . .0@0 .0@0 . .0=0 . .0   0 . .0#0  0#0 . .0T0 . .0/0= =0 . .0@ T0 . .0#0   0 . .0#0  0#0 . .0T0 . .0/0=0@0= @0 . .0T0 . .0#0   0 . .0  0 . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .0    0# #0  0 . .0=0 . .0=0 . .0#0  (. .0% %0#0 0 .0   0 . .0=0 . .0@0 . .0=0 . .0#0  8% %0#0  8/ . .0= =0 . .0= =0 . .0#8% %0#85 . .8# #86 . .0T T0 . .0T0 . .E .I .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C N(DV/PV:(6/2(H :(40(40)(P :(11(11)(Exp:(4/626( Vlge(Sp:(101(Berserk(.  @' &ÐCurrent(tactic:(Berserker((+8(t o(hit,(+ 3(t o(damage,(- 9(DV)&Ð            4‰@0 .8Q@8P .8ž@8P .&Ù.8Q@8Q .8Q@(œ@0 .6Ù@8P .8¢@0 .8K@8Q .6Ð[T]arget(- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ˆX(O*@( 6Ã+( N(xt monster -- [-] P(evious monster -- [Z] Abort.    (   4ˆ@8OX@' :=8OX@& 6ÃM(o r( -- [+] Next monste( -- [-] Previous monster -- [Z](Abort.(Target:(a(thug(( hostile).4ê*(OX@% 6ÐReally attack the thug? [y/N]          (   4ê=(O@@6 ÐYou miss (he thug.   4‰@0 .8Q@(L@8 .8L/4£ @' &Ð[T]arget(-- [M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ëX *@% 6ÐY ou exactly(h?it the thug and kill him right away! [+312xp] Congratulations! (Y ou advance to(level 5. (more)4ë/0=@6 Ð-- Choose a skill to improve (010 out of 030) - -0       A-  A 0- 0A lertness . . 0 34  [Max.: 40, +3d3]  (fair)8  B 0- 0Archery . . 0 92  [Max.: 97, +2d4]  (superb)8   C 0- 0C limbing . . 0 51  [Max.: 71, +3d5]  (good)8  D 0- 0Concentration .. 0 58  [Max.: 66, +3d5]  (good)8  E 0- 0Dodge .. 0 41  [Max.: 52, +3d4]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 51, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 73, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 16  [Max.: 43, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 45, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 60, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 30, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 44  [Max.: 60, +3d5](  (fair)8  M 0- 0S wimming . . 0 41  [Max.: 48, +2d4](  (fair)(/     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up81 E I (u          (              @! B6 24~66E 34n66¼- -(Skills - -8×9$€ @ 4 [Press SPACE to continue]@! N6 Ð N 8_ .- .8 0 ./ .0   0 ./ .0   0 .. .0T0 .0   0 . .0T0 . .0T T0 . .0T0 . .0   0# #0 ., .0   0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0#0  0#0 . .0=0 . .0=0 . .0T0 . .0   0# #0 . .0#0  0#0 . .0=0 . .0@ @0 . .0=0 . .0   0 . .0#0  0#0 . .0T0 . .0/0= =0 . .0@ T0 . .0#0   0 . .0#0  0#0 . .0T0 . .0/0=0@0=0 .0@0 . .0T0 . .0#0   0 . .0  0 . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .0    0# #0  0 . .0=0 . .0=0 . .0#0  (. .0% %0#0 0 .0   0 . .0=0 . .0=0 . .0#0  8% %0#0  8/ . .0= =0 . .0= =0 . .0#8% %0#85 . .8# #86 . .0T T0 . .0T0 . .E .I .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(6/2(H :(43(43)(P :(14(14)(Exp:(5/938( Vlge(Sp:(101(Berserk(.  @' 6Ù@8O/8£@0 .&Ù.8O@8 .8Q@8P .8P@6Š/8@8Q .8P@8P .8O@B! M6‰ .8R@8P .8P@(N@0 .@' 6Ù@8Q .(Q.8P@ @8O .8M@0 .&Ù.8P@8£ .8K@(@8M .6ÐCurrent(tactic:(Berserker((+8(t o(hit,(+ 3(t o(damage,(- 9(DV)& Ð[T]arget -- [M]or( -- [+](Next mons(er -- [-] Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4è*(QX@) 6 Ã+( N(xt monster -- [-] P(evious monster -- [Z] Abort.    (   4è=8PX0@@( 6™X0=@' 6šX0=@& 6ÃM(o r( -- [+] Next monste( -- [-] Previous monster -- [Z](Abort.(Target:(a(thug(( hostile).4ê*(OX0=@% 6ÐReally attack the thug? [y/N]          (   4ê=(O@@6ÐYou hit (he thug and moderately(injure(him.@! +6Š@0 .8R@(L@8 .8L/8 .8O@@' 6Ð[ T]arget --([M]ore -- [+] Next mo(ster(-- [-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ëX *@% 6ÐY ou hit the(t hug and kill(him.([ +317xp]        (   4Š/8O@8 .8L/0=(@(@0 .4l1255@' & Ð[ T]arget --([ M]ore -- [+](Next(m onster --([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4™*(PX@'6ÐReally attack the thug? [y/N]          (   4™=(P@@6Ð      @' & Ð[T]arget(- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4™*(PX@'6Ã+( N(xt monster -- [-] P(evious monster -- [Z] Abort.    (   4šX0=(P@@& 6êX8P=@& 6:X8P=6‹X(Q*@% 6ÃM(o r( -- [+] Next monste( -- [-] Previous monster -- [Z](Abort.(Target:(a(thug(( hostile).4‹ .8PX0=8P*@% 6ÐReally attack the thug? [y/N]          (   4;@(Q=@6ÐYou hit (he thug and severely(injure(him.4;/8P@(@0 .8œ@0 .@' 6 Ð[ T]arget --([M]ore -- [+] Next monster --([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ëX *@% 6ÐY ou improve(your skill with the 'Bows'(weapon(categ(r y(t( level 3. You hit the(thu( and kill him. [+315xp](Congratulations!(You(advance(t o(level(6 .((more)4ë/0=@K6 ÐMiss(l0e attacks now cost but 800 energy points. (more)(                  @66Ð-- Choose a skill to improve (010 out of 030) - -8_ -  A 0- 0A lertness . . 0 39  [Max.: 45, +3d3]  (fair)8  B 0- 0Archery . . 0 96  [Max.: 100, +2d4]  (superb)8   C 0- 0C limbing . . 0 51  [Max.: 76, +3d5]  (good)8  D 0- 0Concentration .. 0 58  [Max.: 72, +3d5]  (good)8  E 0- 0Dodge .. 0 46  [Max.: 58, +3d4]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 55, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 74, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 16  [Max.: 44, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 49, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 61, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 34, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 44  [Max.: 62, +3d5](  (fair)8  M 0- 0S wimming . . 0 41  [Max.: 54, +2d4](  (fair)(/     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up81 E I (u          (              @! B6 24p1 0 0(    6 38á4 5(    6-¼- -(Skills - -42$€ @ 4 [Press SPACE to continue]@! N&µ Choose a ta(e nt (1 of 1) (¿A - Affinity with Axes0   8  [+2 to hit in melee with axes]( B& - Affinity with Boomerangs & Scurgari( [+4 to hit when thrown]0 8C - Affinity with Bows0    0 [+2 to hit with bows]0 8D - Affinity with Clubs & Hammers8  0 [+2 to hit in melee]0  8E - Affinity with Crossbows0   0 [+2 to hit with crossbows](F! - Affinity with Daggers & Knives8  0 [+2 to hit in melee]0  8 G - Affinity with Thrown Daggers8  0 [+3 to hit when thrown](H - Affinity with Maces & Flails8  0 [+2 to hit in melee]0  8 I - Affinity with Polemarms0   0 "[+2 to hit in melee with polearms](J - Affinity with Slings0    0 [+2 to hit with slings](K - Affinity with Staves0    0 [+2 to hit in melee with staves](L - Affinity with Swords0    0 [+2 to hit in melee with swords](M& - Affinity with Thrown Axes & Hammers0 0 [+3 to hit when thrown]8  0N - Affinity with Rocks & Clubs( [+3 to hit when thrown]8  0O - Affinity with Thrown Spears( [+3 to hit when thrown]8  0P" - Affinity with Twohanded Weapons( [+2 to hit in melee]8  0Q - Affinity with Whips( [+4 to hit in melee with whips]8  0R - Aggressive( [+1 to hit in melee]8  0S - Ambidextrous( ![+2 to hit when fighting with two(weapons]0 (H(more) J [0A0-0S0] Choose talent -- [0+0] Page down -- [0-0](Pag( up -- [0?0](Help0  @! I6 0(more)8Sggressive0  81(]0  8m b(dextrous0  82(fighting with two( Basher0 81( and damage with 'heavy'( Brawler0  8unarmed melee combat]( Careful0  81(DV]0  8Far Shot0  8 missile attack ranges are(H ardy 20%]0  8h itpoints]0  8Healthy0  8 heal wounds 20% faster](Long S(ride0 8movement costs 950(e nergy point( Mechanically Inclined(more easily disarms traps](Miser0 8tends(to f(d mor(gold]0  8 Porter0 810% carry(g capacity]0  8 Pote(t Aura0  8p(w er points]0  8Quick0  8 2(Speed]0  8Scout0  8 more ably(evades wilderness(Shield Specialist0 8 1(D V(when wielding a shield](S ilver Tongue0  8shop pr(ces ar( r(duced(by 10%]( Stealthy0 8extraordinarily stealthy](S trong Thrower(range with thrown weapons]0   H &_ÐY#ou gain the talent 'Quick'. (more) + Q 8 .- .8 0 ./ .0  0 ./ .0  0 .. .0T0 .0   0 . .0T0 . .0T T0 . .0T0 . .0   0# #0 ., .8 0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0#(#0 . .0=0 . .0=0 . .0T0 . .8 0# #0 . .0#(#0 . .0=0 . .0/0 . .0=0 . .0   0 . .0#(#0 . .0T0 . .0/0= =0 . .0@ T0 . .0#0  0 . .0#0  0#0 . .0T0 . .0/0=0@0= @0 . .0T0 . .0#0   8 . . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .0   8# #8 . .0=0 . .0@0 . .0=0 . .0#0  ..0% %0#0 0 .0    8 . .0=0 . .0=0 . .0#0  0% %0#8 8 . .0= =0 . .0= =0 . .0#0  0% %0#8 8 . .0  0# #0   8 . .0T T0 . .0T0 . .0   8 . .0   8 . .0     (S(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(6/2(H :(50(50)(P :(16(16)(Exp:(6/1570( Vlge(Sp:(103(Berserk @ @#Ð      47@8P .8L@8Q .@' B! ' 6ÐCurrent(tactic:(Berserker((+9(t o(hit,(+ 3(t o(damage,(- 9(DV)@' & Ð[T]arget -- [M]or( -- [+](Next mons(er -- [-] Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ê*(OX@% 6ÐReally attack the thug? [y/N]          (   4ê=(O@@6 ²Y@! &ÐYou hit (he thug and severely(injure(him.4ë@8P/@' 6Ð[ T]arget --([M]ore -- [+] Next monster --([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ëX *@% 6ÐY ou hit the(t hug and kill(him.([ +294xp]        (   47 .8L/0=(@4k864@' & Ð         4ç@0 .&ç.8P@B! M&æ@8O .@' 6ç@0 .B! M67@8P .@' 6ˆ@8Q .6‰@0 .6Š@0 .6Ð[T]arget(- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(a(thug(( hostile).4ŠX(Q*@& 6ÐReally attack the thug? [y/N]          (   4Š@(Q=@6 ÐYou hit (he thug and severely(injure(him.(The(thug(bleeds(from(his(wounds.@' & Ð[ T]arget --([M]ore -- [+] Next monster --([-](Previous monster(- - [Z] Abort.(Target:(a(thug(( hostile).4ŠX(Q*@& 6ÐY ou hit the(t hug and kill(him.([ +309xp]        (   4Š/8Q=4l2173@' &ÐD( you want(o dive into t(e water? [y/N]@*&ÐY(u easily swim (n the wa(er.   4:@8Q .(˜.(¡.@& 6ÐA bundle of 3 arrows (+0, 1d6+3)((6s)(i s(lying(here.4Š@6:=@& 6ÐYou pick(u p(t he bundle of(3 arrows (+0, 1d6+3). You add(the(bundle(o f(3(a rrows((+0,(1d6+3)(t o(your(a m munition.& ÐA bundle(o f(2 arrows (+0,(1d6+3) (4s) is lying here.     (       4Š .8O@8™ .(P.(Q.(P.(Q.@% 6ÐYou pick(u p(t he bundle of(2 arrows (+0, 1d6+3). You add(the(bundle(o f(2(a rrows((+0,(1d6+3)(t o(your(a m munition.&ÐSeveral items are lying here.         (       4; .8P@8H .(¡.(¡.(Q.0T8Q . .Q .@% 6Ð-- Select an item to pick up - -(RTotal weight: 130 stones  Carrying capacity: 1650 stones / 8Missiles ('/') - (A(-(bundle of 5 arrows (+0, 1d6+3)  ( [10s]8F o od ('%') 0 (B(-(thug(corpse * ( [120s]( -   # 8[0+0] Page down -- [0-0] Page up -- [0A0-0B0] Select item -- [0Z0] Exit stuff list  0[Filter:0 all items0 - -0 [',(}/]{=\!?"%$*#0]0    $ " ! $    ( 0  3  3  4 C G (u          (              @! ; &ÐYNou pick up the bundle of 5 arrows (+0, 1d6+3). You add the bundle of 5 arrows ((+0,(1d6+3)(t o(your(a m munition.((more)(+ 0 .- .0 8 ./ .8 0 ./ .8 (  0 .. .0T0 .8    8 . .0T0 . .0T T0 . .0T0 . .8 (  8# #0 ., .8   8#0 . .0# #0 . .0= =0 . .0= =0 . .  .0#(#0 . .0=0 . .0=0 . .0T0 . .8 0# #0 . .0#0  0#0 . .0=0 . .0=0 . .0 8 . .0#0  0#0 . .0T0 . .0= =0 . .0@ T0 . .0#8 . .0#(#0 . .0T0 . .0@0=0 .0=0 . .0T0 . .0#8" . . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .8$# #8 . .0=0 . .0=0 . .0#8. .0% %0#8 .0 .0=0 . .0=0 . .0#8% %0#83 . .0= =0 . .0= =0 . .0#8% %0#83 . .8# #84 .0T0 . .0T T0 . .0T0 . .C .G .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(6/2(H :(50(50)(P :(16(16)(Exp:(6/2173( Vlge(Sp:(103(Berserk@&&Ð       (         (        @! 6Ð-- Select an item to pick up - -(RTotal weight: 120 stones  Carrying capacity: 1650 stones / 8F o od ('%') / (A(-(thug(corpse * ( [120s]( 0 0 8[0+0] Page down -- [0-0] Page up -- [0A0-0A0] Select item -- [0Z0] Exit stuff list  0[Filter:0 all items0 - -0 [',(}/]{=\!?"%$*#0]0    #   $   $ " ! $    ( 0  3  3  4 C G (u          (              @! ; ÐM R 0 .- .0 8 ./ .8 8 ./ .8 (  8 .. .0T0 .8   8 . .0T0 . .0T T0 . .0T0 . .8# #0 ., .8 0#0 . .0# #0 . .0= =0 . .0= =0 . .0 8 . .0#0  0#0 . .0=0 . .0=0 . .0T0 . .8 # #0 . .0#(#0 . .0=0 . .0=0 . .  .0#(#0 . .0T0 . .0= =0 . .0@ T0 . .0#8 . .0#(#0 . .0T0 . .0@0=0 .0=0 . .0T0 . .0#8" . . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .8$# #8 . .0=0 . .0=0 . .0#8. .0% %0#8 .0 .0=0 . .0=0 . .0#8% %0#83 . .0= =0 . .0= =0 . .0#8% %0#83 . .8# #84 .0T0 . .0T T0 . .0T0 . .C .G .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(6/2(H :(50(50)(P :(16(16)(Exp:(6/2173( Vlge(Sp:(103(Berserk@! MB% &ÐCurrent(tactic:(Coward((-9(t o(hit,(- 4(t o(damage,(+10(DV)$™25/2(FCoward 6 Ð-)- Select an item to eat from the ground - -(RTotal weight: 120 stones  Carrying capacity: 1650 stones / 8F o od ('%') / (A(-(thug(corpse * ( [120s]( 0 0 8[0+0] Page down -- [0-0] Page up -- [0A0-0A0] Select item -- [0Z0] Exit stuff list8  #   #   $   $ " ! $    ( 0  3  3  4 C G (u          (              @! L&ÐY%ou start to consume the thug corpse. ( R 0 .- .0 8 ./ .8 8 ./ .8 (  8 .. .0T0 .8   8 . .0T0 . .0T T0 . .0T0 . .8# #0 ., .8 0#0 . .0# #0 . .0= =0 . .0= =0 . .0 8 . .0#(#0 . .0=0 . .0=0 . .0T0 . .8 # #0 . .0#(#0 . .0=0 . .0=0 . .  .0#(#0 . .0T0 . .0= =0 . .0@ T0 . .0#8 . .0#(#0 . .0T0 . .0@0=0 .0=0 . .0T0 . .0#8" . . .0T0 . .0/0= =0 . .0T0 . .0# #0/0# #0 . .8$# #8 . .0=0 . .0=0 . .0#8. .0% %0#8 .0 .0=0 . .0=0 . .0#8% %0#83 . .0= =0 . .0= =0 . .0#8% %0#83 . .8# #84 .0T0 . .0T T0 . .0T0 . .C .G .8uS(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(25/2(H :(50(50)(P :(16(16)(Exp:(6/2173( Vlge(Sp:(103(Coward@! % &ªYou(are(done(eating(the(thug(corpse.(This(meat(was(very(tough. .(maybe(you(should(c ook(i t(before(eating(it.@% &ÐUnknown command: ' '.                        &ÐA bundle (f  (  4ë .8P@8H .(¡.(¡.Q .Q .Q .@! 6Ä4(a rrows((+0,(1d6+3)((8s)(i s(lying(here.@% &ÐYou pick(u p(t he bundle of(4 arrows (+0, 1d6+3). You add(the(bundle(o f(4(a rrows((+0,(1d6+3)(t o(your(a m munition.&Ð       (         (       4› .8Q@4o .(R. .@&&J.0@4d .(N.@'B! '&I.0@4² .(O.(N.@(B! (6—@8O .@) &—.0@4 .(O.@* &–.0@4ÿ .(O.(N.(N.@+ B! + 6pt4• .0@4N#8P .(O.(N.(N.@, 6ÐYou(pass(beneath(a(beautiful(tree.4ã@8O .@! M&p.8Ot8í .8P@@- 6ÐC!urrent tactic: Coward (-9 to hit,(- 4(t o(damage,(+10(DV)&Ð            4rt8Q .4ãT @@. 6Ãt8Q .$â.0@4® .(N.@/ 6ÃT8Pt4á .0@8X+4­ .(N.@0 B! 0 &à.0@4^ .@! M6Ãt8P .@1 B! 1 &ß.0@@! MB2 &ÃT4Þ .0@@! MB3 6$[8G .0@@! M6%@@4 :A .(.0@@! M6v@8Q .@5 :A@(@0 .@! M6Ç@8Q .@4 6st4Ý@0 .@! M&s.8ª@8 .@3 6ÐMunxip,(the(human(s hopkeeper(throws(a(gold(piece(a t(you!(You(are(wounded.4st4Þ@0 .8Gt4Ž1 8@2 &*Ð      (        4Þ$8O@4] . .L .@! M&s.8Y@8Q .8ät8O .@1 6 Ãt4@0 .$.@! M6ÃT8© .8O@8—t8O .@0 6Ät4‘@0 .$.@! M&Ä.8Qt:¦@8 .8Ht8O .@/ 6ÐG uth'Alak,(the(druid,(mumbles(arcane(formulae!(Nothing(s eems(t o(happen.4’@0 .@! G&s.8Ot8W .(J.0t8@@! MB. &ÐY#ou pass beneath a beautiful tree.      4“@0 .$ý.@! M6­G uth'Alak,(the(druid,(mumbles(arcane( formulae!(Nothing(s eems(t o(happen.4$ .8Pt8t8@8M .(.@- 6 ÐReally attack G&Áuth'Al(k, the(d(u id? [y/N]            @*Ð      @- B ! - 6”@ T@! M6$t8P .(.8ž@@, &ÐG uth'Alak,(the(druid,(invokes(a n(i ncantation!(Munxip,(the(human(s hopkeeper,(shrugs(o f f(a(barrage(o f(magic(missiles!4•@0 .@! '&$.0t8R .8Pt8P .8O@@+ & Ð             (     @! 6–@0 .@! M6ÐG uth'Alak,(the(druid,(a ttacks(Munxip,(the(human(s hopkeeper.4# .8Pt8R .8N@0t8P .@* 6 ÐT he farmer(a t/tacks Munxip, the human shopkeeper. Munxip, the(human(s hopkeeper,(a ttacks(the(farmer.(The(farmer(i s(killed!(G uth'Alak,(the(druid,(a ttacks((more)4Ó .0t8  .8›@0 .4Ž2 0@N&ÐM*unxip, the human shopkeeper. Guth'Alak, th( d(uid, mumbles arcane(f ormulae!             @) &'Ð[ T]arget --([-M]ore -- [+] Next monster -- [-] Previous mon(t e( - - [Z] Abort.(Target:(G uth'Alak,(the(druid(( neutral).4äX(N* *@, 6 Ç                  4ä@8N . .@! 6Ç- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).43X(N* *(N*@- 6Ð                     $3@8N .0@8N .@) 6 ÐMunxip,(the(human(s hopkeeper,(a ttacks(G uth'Alak,(the(druid.(G uth'Alak,(the(druid,(i s(killed!4ç@8P .@! &Ò.8N@8t8NT8O .@) 6ÐD o you want(to dive into the w(e r? [y/N]         @*7Ð         @) &\ÐD o(you(want(t o(dive(into(the(water?([y/N]@*& Ð         @! &ÐYou(are(drowning!4ç .8O@4Ž1 6@! L6„ .(.8L@@( &Ð    4é@8Q=@! M6†@8Q .@' 6ÐCurrent(tactic:(Berserker((+9(t o(hit,(+ 3(t o(damage,(- 9(DV)$™6/2 (FBerserk& Ð[T]arget -- [M]or( -- [+](Next mons(er -- [-] Previous(monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4†X(O*(O*@* 6Ð                     $†@8O .8O=@! + 6ÐYou(hit(Munxip,(the(human(s hopkeeper(and(m oderately(injure(him.(Munxip,(the(human(s hopkeeper,(bleeds(from(his(wounds.$8@! M&‡@0/@' 6 Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Pr(vious monster -- [Z] Abort.(T arget: Munxi(, the human shopkeeper (hostile).4‡X(O*@) 6ÐYou hit Munxip, the human(shopkeeper and moderat(ly injure him.         $‡@8O=@! M6ˆ@0 .@' 6 Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Pr(vious monster --([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4ˆX(O*@( 6ÐYou hit Munxip, the human(shopkeeper and moderat(ly injure him.         $ˆ@8O=@! M6Ù@8Q/@' 6Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Pr(vious monster --([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4ÙX(P*(P*@' 6ÐY ou improve(your skill with the 'Bows'(weapon(categ(r y(t( level 4. You hit (Munxip,(the human shopkeeper and s(verely (njure(him.$Ù@8P .8P=@! L6*@8Q/@' 6 Ð[ T]arget --([M]ore -- [+] Next monster(-- [-](Previ(u s(m(nster -- [Z] Abort.(Target:(Munxip, the human shopkeep(r (host(le).  4*X(P*(Q*(P*@&6ÐYou hit Munxip, the human(shopkeeper and severely (n jure him.          $*@8P .(Q.8P=@! M6{@8Q/@' 6Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Prev(o us monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4{X(Q*(P*(Q*(P*@%6ÐYou hit Munxip, the human(shopkeeper and severely (n jure him.          ${@8Q/8P .(Q.8P=@! M6Ì@8Q/@' 6ÐD( you want to div(i nto the wat(r? [y/N]    @*&!ÐY(u easily swim (n the wa(er. Munxip, the(human(s hopkeeper,(suddenly(s eems(t o(panic!4Ì .$é.0@@( 64Ð               47@8O=@! MB) 6ÐA n(a rrow((+0,(1d6+3)((2s)(i s(lying(here.4ˆ@8Q .4Ž2 0@( &ÐYou pick(up the arrow (+0, 1d6+3).(You add(the(a rrow((+0,(1d6+3)(t o(your( a m munition.&ÐAn arrow((+0, 1d6+3) (2s) is lying(here.        4Ù@8Q .@' 6ÐYou pick(up the arrow (+0, 1d6+3).(You add(the(a rrow((+0,(1d6+3)(t o(your( a m munition.@! B' &ÐAn arrow((+0, 1d6+3) (2s) is lying(here.        4*@8Q .@&6ÐYou pick(up the arrow (+0, 1d6+3).(You add(the(a rrow((+0,(1d6+3)(t o(your( a m munition.&ÐAn arrow((+0, 1d6+3) (2s) is lying(here.        4{@8Q .@%6ÐYou pick(up the arrow (+0, 1d6+3).(You add(the(a rrow((+0,(1d6+3)(t o(your( a m munition.&Ð                 4|@0 .@$6}@0 .@#B! #6~@0 .@"6@0 .$¤.@!B! !6€@0 .$¥.42@ 6@0 .$¦.(R.@B! 6‚@0 .$U.(R.@B! 6ƒ@0 .$V.(R.@6„@0 .$W.(R.@B! 6…@0 .$.@6†@0 .@6‡@0 .@6Ø@8Q .@6Ù@0 .@6Ú@0 .@B! 6Û@0 .@6Ü@0 .44@&ÐCurrent(tactic:(Berserker((+9(t o(hit,(+ 3(t o(damage,(- 9(DV)&Ð            8t .(O.(P.(O.(P.8@0 .8G#8¡ .8Q#8¡ .(R.8R#@6$ .(O.(P.(O.(P.8@0 .8G#8¡ .8Q#8ó .8R#@! MB6% .(O.(P.(O.(P.8@0 .8G#4² .8R#@B! 6& .(O.(P.(O.(P.8@0 .(G.$³.(R.@&'.(O.(P.(O.(P.8@0 .(G.@&(.(O.(P.(O.(P.8@0 .(G.(Q.@&).(O.(P.8OT8P .8@0 .(G.(Q.8PT@ 6* .(O.(P.(O.(P.8@0 .(G.(Q.(P.@ B! &+.(O.(P.(O.(P.8@0 .(G.(Q.(P.(Q.@ B! &,.(O.(P.(O.(P.8@0 .(G.(Q.(P.(Q.(P.@ &-.(O.8P@8O .(P.8@0 .(G.(Q.(.(J. .(K. .(K. .8L# #@! MB 6Ð[T]arget(- -([M]ore(- -([+](Next(monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper((hostile)({afraid}.8»X *Q *Q *@6ÐYou hit Munxip, the human(shopkeeper and severely (n jure him.           (»@0 .(Q.0T0 .Q .@! =6Ž/8Q@$6@ &Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Prev(o us monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4=X * *Q *@6Ð                     $=@0 .0T8Q . .0/@! 6ÐYou(hit(Munxip,(the(human(s hopkeeper(and(severely(injure(him.$Œ@8O .(U.@ 6Ð[T]arget -- [M]ore -- [+](Next monster -- [-] Prev(o us monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).8ÆX(Q* *Q *@6ÐYou hit Munxip, the human(s1hopkeeper and critically injure him. Munxip, the (h uman shopkee(er, pick&js up the arrow(+ 0, 1d6+3).(Ä@8QT0 .Q .@ 6Ð[T]arget -- [M]ore -- [+](N1ext monster -- [-] Previous monster -- [Z] Abort.(T arget: Munxi(, the human shopkeeper(h ostile). 8ÄX(Q* *Q *@6ÐYou hit Munxip, the human(s&hopkeeper and critically injure him.         8Æ .8Q@0 .Q .@ 6 Ð[T]arget -- [M]ore -- [+](N&ext monster -- [-] Previous monster --([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).4;X *Q *@6ÐYou miss(Munxip, the human shopkeeper.(             $;@0 .Q .@! &6Š@8OT@ 6 Ð[T]arget(-- [M]ore -- [+] Next monster(- -([-](Previous(monster(- -([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).8ÈX(Q*(Q*@6Ð                     (È@8Q .(Q.@! 6ÐYou(hit(Munxip,(the(human(s hopkeeper(and(c ritically(injure(him.4Š/8Q@$8@ & Ð[T]arget -- [M]ore -- [+](N&ext monster -- [-] Previous monster --([Z](Abort.(Target:(Munxip,(the(human(s hopkeeper(( hostile).49X(Q*@6ÐYou hit Munxip, the human(s&hopkeeper and critically injure him.         $9@8Q .@ 6 Ð[T]arget -- [M]ore -- [+](N&ext monster -- [-] Previous monster --([Z](Abort.@! L*Target:(Munxip,(the(human(s hopkeeper(( hostile).49X(Q*@6ÐYou hit Munxip, the human(shopkeeper and kill(him. [+34328xp]          $9@8Q .@! =6’Congratulations!(You(advance(t o(level(7 .((more)49/@&Ð-- Choose a skill to improve (010 out of 030) - -0       68  A 0- 0A lertness . . 0 45  [Max.: 47, +2d4]  (fair)8  B 0- 0Archery . . 01 00  (superb)8   C 0- 0C limbing . . 0 51  [Max.: 74, +3d5]  (good)8  D 0- 0Concentration .. 0 58  [Max.: 79, +3d5]  (good)8  E 0- 0Dodge .. 0 46  [Max.: 60, +3d4]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 55, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 78, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 26  [Max.: 53, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 49, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 66, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 34, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 44  [Max.: 67, +3d5](  (fair)8  M 0- 0S wimming . . 0 41  [Max.: 59, +2d4](  (fair)(,     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up8.  = > ? (          (              @! B6 24Ï6 4(46  34Î86¼- -(Skills - -8×7(    €@ 4 [Press SPACE to continue]@! N6)ÐC/ongratulations! You advance to level 8. (more)  8T .8 .8 0 .: .0   0/0 . .0/0 .5 .0  ( 0 . .0T0 .0/0 .2 .0T0 .0  ( 0 . .0@0 . .0T0 . .0T T0 . .0T0 . .0  ( 0 . .0# #0 ., .0   0 . .0  0#0 . .0# #0 . .0= =0 . .0= =0 . .0   0 . .0T0 . .0 0 . .0#0  0#0 . .0=0 . .0=0 . .0T0 . .0   0 . .0  0# #0 . .0#0  0#0 . .0=0 . .0/0=0 . .0    0 . .0  0 . .0#0  0#0 . .0T0 . .0= =0 . .0T0 . .0[0 . .0#0    0# #0  0 . .0#0  0#0 . .0T0 . .0=0 .0=0 . .0T0 . .0$0 . .0#0   0 . .0  0 . .0T0 . .0= =0 . .0T0 . .0# #0+0# #0 . .0   0 .0# #0  0 . .0=0 . .0=0 . .0#0  (. .0% %0#0 0 .0   0 . .0=0 . .0=0 . .0#0  8% %0#0  8, . .0= =0 . .0= =0 . .0#8% %0#83 . .0# #83 . .0T0 . .0T T0 . .0T0 . .= .> .? .8S(St:16(Le:12(Wi:11(Dx:18(To:17(Ch:10(Ap:14(Ma:13(Pe:15(C(DV/PV:(6/2(H :(28(52)(P :(16(16)(Exp:(7/36501(Vlge(Sp:(103(Berserk(.  @/6Ð-- Choose a skill to improve (010 out of 030) - -8T 8  A 0- 0A lertness . . 0 47  [Max.: 49, +2d4]  (fair)8  B 0- 0Archery . . 01 00  (superb)8   C 0- 0C limbing . . 0 51  [Max.: 80, +3d5]  (good)8  D 0- 0Concentration .. 0 68  [Max.: 79, +3d4]  (good)8  E 0- 0Dodge .. 0 46  [Max.: 64, +3d4]  (fair)8  F 0- 0F irst aid . . 0 25  [Max.: 57, +4d4]  (mediocre)8   G 0- 0F letchery . . 0 44  [Max.: 79, +4d5]  (fair)8  H 0- 0F ood preservation .. 0 26  [Max.: 60, +4d5]  (mediocre)8   I 0- 0H aggling . . 0 22  [Max.: 51, +4d4]  (mediocre)8   J 0- 0L istening . . 0 39  [Max.: 62, +3d4]  (fair)8  K 0- 0L iteracy . . 0 12  [Max.: 35, +3d4]  (mediocre)8   L 0- 0Stealth . . 0 44  [Max.: 67, +3d5](  (fair)8  M 0- 0S wimming . . 0 41  [Max.: 59, +2d4](  (fair)(,     [0A0-0M0] Choose skill -- [0+0] Page down -- [0-0] Page up8.  = > ? (          (             @! B6