P2⣠ ,++++-|++ Scene 1»JdZ ÿÿÿÿÿÿÿÖ2»JHQT =! )Z_[_ 0- Select a skill to use -0  A 0- 0A lertness . 25  (mediocre) [+3d4] B 0- 0Archery . 28  (mediocre) [+3d5] C 0- 0C limbing . 37 (fair) [+4d5] D 0- 0Detect item status . 27  (mediocre) [+3d5] E 0- 0F irst aid . 27  (mediocre) [+4d5] F 0- 0F letchery . 23  (mediocre)  [+3d5] (mr) G 0- 0F od preservation . 25  (mediocre) [+4d5] H 0- 0H aggling . 24  (mediocre) [+4d5] I 0- 0Healing . 26  (mediocre) [+4d5] J 0- 0L istening . 21  (mediocre) [+4d5] K 0- 0L iteracy . 35 (fair) [+4d4] L 0- 0Music .  8 (great) [+3d3] M 0- 0Stealth . 25  (mediocre) [+3d5] N 0- 0S wimming . 59 (good) [+2d4] O 0- 0Two weapon combat . 29  (mediocre) [+3d5] ² [0A0-0O0] Choose skill - [0Z0] Exit skill list0 ÿS2P ,2%Z6 PýY++++-|++5Check to make sure that the music skill is above 80. 0nÚ Ä ¿³0 2 0n³ Check to make sure that the  ³ music skill is above 80.  ³  ³³  ³³  ³³  ³ÀÄ Ù4HQ”{t5åYZ\Y5°0 .+0 "0 .-0 !0 .%@.0 0 .'0l0 .0T0 .0 0 .0T0 .0T0 .0T0 .0 0#0 .!0t0 . 0 0#0 .0#0 .0=0 .0=0 .0 0 .0#0 0#0 .0=0 .0=0 . 0T0 .0 0 .0#0 0#0 .0=0 .0=0 .0t0 .0 !0 .0#0 0 .0#0 "0 .0#0 0 . 0#0 A0#0/0#0 .0 A0#0 %0.0%0.0%0#0 0 .0 B0#0.0%0#0 D0#0%0.0%0#0 D0# 0 ÿSLucky MSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 8/0  H: 21(21) P: 9(9)  Exp: 1/0 Vlge Sp: 85 Satiated Strained >2P ,4áY4sPU]++++-|++3‡I just bought 12 large rations here, so snipped it.0nÚ Ä ¿³0 4 0n³9 I just bought 12 large rations ³³ here, so snipped it. ³  ³³  ³³  ³³  ³ÀÄ Ù5”ý¢”lLx^}]LJYou play some tunes on your mandoline. The greater claw bug seems to calm down. ÿÿÿ¸0 .0 J0 .0 G0 .0T0 .0 G0 .0 F0 .0 F0 .0T0 .@.0 F0 .i.0 F0 .0l0 .0 G0 .0 G0 .0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,5‚^±kPŽ^++++-|++°There are 3 levels of calming a monster. At level 1, they can turn hostile again at any time. At level 2, they are always non-hostile. At level 3 they are officially pets : ) 0nÚ Ä ¿³0 5 0n³ There are 3 levels of calming  ³ a monster. At level 1, they  ³ can turn hostile again at any  ³ time. At level 2, they are  ³A always non-hostile. At level 3 ³³ they are officially pets : ) ³ÀÄ Ù6ý¢`©\LL ¼_ À^!Lÿÿÿÿ0 .0 J0 .0 G0 .0T0 .0 G0 .0 F0 .0 F0 .0T0 .0 F0 .@.0 F0 .0 G0 .0 G0 .0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,6Æ_©6PÑ_++++-|++¨ýYou can only tame 3 monsters on any level at any given time, so to tame the whole BUGWIL, they must be lead to the wilderness. You can pick them up later if you want.0nÚ Ä ¿³0 6 0n³ You can only tame 3 monsters  ³ on any level at any given  ³ time, so to tame the whole  ³ BUGWIL, they must be lead to  ³ the wilderness. You can pick  ³ them up later if you want. ³ÀÄ Ù 7`©Öõ[i B a `ÉB'You play some tunes on your mandoline. ·0 .0 <0 .0 <0 .@. 0 <0 .0T0 .0 =0 . 0T0 .0 =0 .0T0 i . 0 >0 .0 @0 .0T0 . 0 F0T0 .0 F0 .0 F0 .0 F0 .0 F0 .0T0 .0 F0 .0 F0 .0 F0 .0T0 .0 F0 .0 F0 .0 G0 .0 G0 .0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,7 a Pa++++-|++0ôHonestly, I don't know for sure that music travels further than the PC's vision radius, but I believe that it does. That's why I'm playing tunes as I travel. 0nÚ Ä ¿³0 7 0n³ Honestly, I don't know for  ³ sure that music travels  ³ further than the PC's vision  ³ radius, but I believe that it  ³ does. That's why I'm playing  ³ tunes as I travel. ³ÀÄ Ù 9Öõgö…. J Hb La¸JÚ0 .0 80 .0 80 .0 80 .0T0 .0 90 .0T0 . 0T0 .0 90 . 0T0 . 0 :0 .0 <0 .0T0 . 0 ?0 .0T0 .0 @0 .0 @0 .0 @0 .0T0 . 0 @0 .0T0 .0 A0 .@.0 A0 . 0 B0 .0T0 .0 B0T0 . 0 C0 . 0 D0 . 0 E0 . 0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,9Rbs9PZb++++-|++rÅYou get the idea of how this is going to progress eh? To save time I will snip out some of the tedius bug taming. 0nÚ Ä ¿³0 9 0n³ You get the idea of how this  ³ is going to progress eh? To  ³> save time I will snip out some ³³ of the tedius bug taming.  ³  ³³  ³ÀÄ Ù15bgöÍÕ5. J ‹c b2JÆ0 .)0 $0 .*0 $0 .*0 $0T0 .0T0 .0T0 . 0T0 .0 %0 .0T0 . 0T0 .0 %0 .0T0 .0T0 .0T0 .0T0 .0T0 . 0T0 . 0 &0 .(0 (0 .0T0 .0T0 .0T0 .0T0 .0T0 .0T0 . 0 10 . 0T0 .0T0 .0 80 .0 :0 .0T0 .0 ;0 .0T0 . 0 <0 . 0T0 .0 =0T0 .0 >0 . @.0 @0 .0T0 .0 B0T0 . 0 C0 . 0 D0 . 0 E0 . 0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,15b•c 8P–c++++-|++ eWe resume. 0nÚ Ä ¿³0 15b 0n³ We resume.  ³  ³³  ³³  ³³  ³³  ³ÀÄ Ù17ÍÕíö¸. 6 Çd Ëc¡6IYou play some tunes on your mandoline. The killer bug seems to be tamed. y0 .-0 0 ..0 0 .@.0 0 .0T0 .0T0 .0T0 .0i0 .0T0 .0 !0 .0T0 . 0T0 .0 !0 .0T0 .0T0 .0T0 .0T0 .0T0 .0T0 . 0T0 . 0 "0 .,0 $0 .0T0 .0T0 .0T0 .0T0 .0T0 .0T0 .0T0 . 0 10 . 0T0 .0T0 .0 70 .0 90 .0T0 .0 :0 .0T0 . 0 ;0 . 0T0 .0 =0T0 .0 >0 .0 ?0 . 0T0 .0 ?0 .0T0 . 0 @0 .0 B0 . 0 E0 . 0Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 BUGWL Sp: 100 Coward I2P ,17Ñd)1PÔd++++-|++(€Got him! Now let's level him up a bit. 0nÚ Ä ¿³0 17 0n³ Got him! Now let's level him  ³ up a bit.  ³  ³³  ³³  ³³  ³ÀÄ Ù19íö•ø]hf eX"Strong winds are blowing. Forest. å0^0 -0^0 0^ 0 "0^0.0^0 0^0*0^0&0~ 0^0=0 0^0.0^0 0^0 @0&0o0&0~0&0=0 0 "0&0^0~0^0.0^0 0^0&0=0 "0 0 "0&0~0^0.0^0 0^ 0&0 "0=0 "0 0 "0&0o . ~0^0 &0 "0=0 "0& 0^0 80=0 "0& 0~0 <0 "0&0 E0 "0&0o0 G0 "0 ÿÿ”Lucky NSt:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap: 9 Ma:13 Pe:11 N= DV/PV: 21/0  H: 21(21) P: 9(9)  Exp: 1/0 DrCh Sp: 100 Coward I2P ,19f-gPf++++-|++,…Now the PC is ready to tackle darkforge : ) 0nÚ Ä ¿³0 19 0n³ Now the PC is ready to tackle  ³ darkforge : )  ³  ³³  ³³  ³³  ³ÀÄ ÙScene 2•øœø]NHf9  S s! ÿÿÿÿÿÿÿ±ress SPACE to continue] Exit Sceneœøœøÿÿ6Ð  0_'.*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*._  0. *+*+*+*+*+*0+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+0* +*+*+*+*+*.  0*+*+*+0*+* ' *+*0+*+*+*  0*+*+*0+ *0 * Ancient Domains of Mystery Version 1.1.10  *+0*+*+*  0`*+*+*+0*+* % *+*0+*+*+*'  0` *+*+*+*+*+*0+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+0* +*+*+*+*+*'  0`)*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*' t 0()C) Copyright 1994-2002 by Thomas Biskup. / 0A ll Rights Reserved. y 0C4reated & Maintained by Thomas Biskup (adom@adom.de)  0P7orted to DOS, Windows and Windows 95 by Thomas Biskup.  0Submit bug reports at http://w#w.adom.de/adom/submit-report.php3.  0(8follow the instructions in section VII of 'readme.1st')  0S e e http://w&w.adom.de for details about the game.  0L%atest version of the game at http://ww.adom.de/adom/download.php3. V 0AIDOM may be copied and distributed under the restrictions of its license.  0(Ksee section I of the Mini-FAQ for details by pressing '?' during the game) S 0H.elp to support ADOM with donations at http://ww.adom.de/donations.php3. Õ 0 [Press SPACE to continue]0 @! N&ÈWelcome(t o(t*he entrance of Ancient Domains of Mystery.(You(are(but(one(step(away(f?rom embarking upon a wonderful, terrifying and exciting journey(into(dark(d>ungeons, mysterious caves and dozens of other strange places.  < (Do you want to . 6 ([/d] read about donations to the ADOM Maintenance(Support([e](embark(upon(the(postcard(quest,(.[f] read the mini-FAQ,  ($[g](generate(a new character,  (.[h](view(the(h ighscore,(8  [m] read the manual,   [r] restore an old game or   [q] quit the game? % 7 (Your(choice: , C YH J VH Ø @ È                  (       (Y ou are bor( in the month(o f the Can(le on(day 2 (day 272 of the year).(ZA spects: Hope,(Life, Serenity,(T ransition.(wGame(e ffects:(Heals(faster, the gods are(m(re forgiving wh( asked for favors,(one(free(talent.       .    ;  (   4    :    =      7    ‡  $[Press(SPACE(t o(continue]@! N&0   (D( you want(t( create a [s]pecific(c haracter type(r(d o you want(t o(let([f]ate(decide?(C      w                    @&(Choose(a race:(  (            (T[a](Human(H[b](Troll(H[c](High(Elf(E[d](Gray(Elf(E[e](Dark(Elf(E[f](Dwarf(H[g](Gnome(H[h](Hurthling(D[i](Orc(J[j](Drakeling(”[*](random(race(‰Your(choice:@&)p rofession:(šFighter( [b](Paladin(1c(Ranger( [d](Thief(3e(A ssassin( [f](Wizard(2g(P(iest ( [h](Bard(4i(Mon(  ( [j](Healer(2k(W e(ponsmith([l](Archer(2m(Merchant( [n](Farmer(2o(M indcrafter([p](Barbarian(/q(D(uid([r](N ecromancer(-s(Elem(ntalist([t](B eastfighter(†p rofession&--You(are born to be a male(d rakeling.(You(are(bald(and(have(blue(eyes(and(a(green(c omplexion.(CYour(parents(a re travelling(adventurers. They are(doing(m oderately(well(but(are(talented(enough to survive.(   ($During(your(childhood one of(your(u ncles taught(you(a(lot(o f(things(about(the(history(o f(y our people.(Your(vast(knowledge(o n(the(legends(and(the(lore(o f(your(people(made(you(very(popular(with(your fri(nds(because(o f(a l l(the(exciting(stories(you(knew.     (#During(your(youth(y ou embarked(o n(many sm(l l journeys(t o(nearby(towns(o n(behalf(o f(your(parents. You lea(ned(t o(know lots of people(and(made(many( friends.(     (A s(a(young(adult you tried many(o ccupations before finally(deciding(o n(one(t o(pursue.(This(has(left(you(with(a(very(broad(base(o f(lore.(A t(the(age(o f(2 6 you end(your apprenticeship.(You(are(now(a(fully(learned(bard.(T   $[Press(SPACE(t o(continue]@! N&     &Ð- -(Choose(a(talent(( 1(o f(3 )(- -(T      (           (  A - Affinity with(Axes([+2(t o(hit(i n(melee(with(axes]( B - Affini(y(w ith Boomera(s & Scurga(i ([+4 to hit when thrown]    C - Affinity with Bows  ([+2(t o(hit(with(bows]( - Affinity w(t h Clubs &(Hammers(  ([+2 to(hit(i n melee]    E - Affinity with Crossbows   [+2(t o(hit(with crossbows](    F(- Affinity with(Daggers & Knives  ([+2 to hit in melee]    G - Affinity with(Thrown(Daggers( [+3(t o(hit(when(thrown](H - Affinity wi(Maces & Flails   [+2(t( hit in mel(e]    I -(A(finity with Polemarms    ([+2 t( hit in melee with polearms](  J - Affinity(with(Slings([+2(t o(hit(with(slings](K - Affi(ity wi(h Staves   [+2 to hit ( melee w(t h staves]  (L - Affinity(w ith Swords  (   [+2 to hit(in melee(with(swords](M - Affinity with Thrown(Axes(&" Hammers [+3 to hit when thrown]   N -(A ffinity(with(Rocks(&(Clubs( [+3(t o(hit(when(thrown](O(-(A ffinity(with(Thrown(Spears( [+3(t o(hit(when(thrown](P(-(A ffinity(with(Twohanded(Weapons([+2(t o(hit(i n(melee](Q(-(A ffinity(with(Whips([+4(t o(hit(i n(melee(with(whips]( R(-(A ggressive([+1(t o(hit(i n(melee](S(-(Alert(![+1(t o(P erception]((more)8›  8[A-S](Choose(talent(- -([+](Page(down(- -([-](Page(u p(- -([?](Help@! I&0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( B oon to the Family(double s(a rting money](Brawler   (  (unarmed(melee(combat]( Careful   (1(DV](   (Charm(n g(   (  ( 1(Char(sma]  (Dextrous(    ( 1(D exterity]  (F ey-Blooded  (  ( 1(Mana]  (G o od Learner  (gains(2% more (x p(rience]  ( G o od Looks   (1(A p pearance]  (G ood Shot   (1( a(d damage with mis(ile( Hardy    (3(h itpoints]    ( Healthy    (  (heal wounds 20% faster](Lear(ed   (  ( 1(L earning]  (L ong-Lived    ( life span(extended by 30%](Long S(ride   (movement costs 950 energy(points]( Mechanically Inclined(more easily disarms traps]  ( Miser  (tends(to f(d mor( gold](Porter(#0% car(y ing capacity]&C£2(s  (Sf f(nity with(Axes(i n melee w(t h(axes]  ( A ffinity(with(B oomerangs(&(Scurgari(4( w hen thrown]   ( A&8ffinity with Bows(+2 to hi( with bows] (A ffinity(with(Clubs(&(Hammers(melee]   ( A ffinity(with(Crossbows(2(hit(with(c rossbows](A ffin(t y(with(Daggers(&(Knives( 2(hit (n melee](A ffinity(with(Thrown(Daggers( 3(hit when thrown](A f finity with(Maces(&(Flails( 2(hit in(melee](A f finity with(Polemarms(+2 to(hit in m(l e( with polearms]( A f finity with(Slings(2(hit with slings](A f finity with(Staves(2( i( melee with stave(] ( A ffinity(with(Swords(2(to hit in melee(with(swords]( A ffinity(with(Thrown(Axes(&(Hammers(+3 to hit when thrown] (A ffi(ity(with(Rocks(&(Clubs( 3(hit when thrown](A f finity with(Thrown(Spears( +3 to hit(w hen thrown]  (A ffini(y with(Twohanded(Weapons(+2 to hit in melee]   ( A ffinity with Whips (+4 to hit in melee with whips]( A ggressive(+1 to(hit ( mele(]  (Alert (# to Pe(ception]  &0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( B oon to the Family(double s(a rting money](Brawler   (  (unarmed(melee(combat]( Careful   (1(DV](   (Dextrous(   (  ( 1(D exterity]  (F ey-Blooded   ( 1(Mana]   (G o od Learner  (  ( gains(2% more (x p(rience](G o od Looks   (1(A p pearance]   ( G ood Shot   (1( and damage with(missile( Hardy    (3(h itpoints]    ( Healthy   (heal wounds 20% faster](  ( Lear(ed    (  (1(L earning]  (L ong-Lived   (  ( life span(extended by 30%](Long S(ride   ( m ovement costs(950 e(ergy(points]( Mechanically Incline(  (more easily disarms(traps](Miser    (tends(to f(d mor(gold]  ( Port(r  (0% carry(g capacity](Potent(Aura(3(p(w er points] &$£3(s  (Sf f(nity with(Axes(i n melee w(t h(axes]  ( A ffinity(with(B oomerangs(&(Scurgari(4( w hen thrown]   ( A ffinity with Bows(+2 to hi( with bows] (A ffinity(with(Clubs(&(Hammers(melee]   ( A ffinity(with(Crossbows(2(hit(with(c rossbows](A ffinity(with(Daggers(&(Knives( 2(h it in melee](A f finity with(Thrown(Daggers( 3(hit when(thrown](A f finity with(Maces(&(Flails( +2 to(hit in m(l e(]  (A f finity with(Polemarms(2(h it in melee(with(polearms]( A f finity with(Slings(2( w ith slings]   ( A ffinity(with(Staves(2(to hit in melee(with(staves]( A ffinity(with(Swords(+2 to hit in melee with(swords]( A ffi(ity(with(Thrown(Axes(&(Hammers(3(hit when thrown](A f finity with(Rocks(&(Clubs( +3 to hit(w hen thrown]  (A ffini(y with(Thrown(Spears( + 3 to hit when(throw(]   ( A ffinity with Twohan(e d(Weapons(+2 to hit in melee](  (A ffinity(with(Whips(+4 to(hit ( mele(w ith whips]( A ggr(ssive( to hit ( melee]  (Alert  (1(t( Perception]&0(more)(Sm b(dextrous  (w hen fight(n g(with two( Basher   (  (1( and damage with('heavy'( Brawler   (i n unarmed(melee(combat]( Careful   (  ( 1(DV](  (Dextrous(   (1(D exterity]  (F ey-Blooded  (  ( 1(Mana]  (G o od Learner   ( gains(2% mor( experience](G o od Looks   (  ( 1(A p pearance] (G ood Shot   (1( a(d damage with missile( Hardy    (3(h itpoints]  (Healthy   (heal wounds 20% faster](  ( Heir    (inherit a(special item ]  ( Lear(ed    (  (1(L earning]  (L ong-Lived   (  ( life span(extended by 30%](Long S(ride   ( m ovement costs(950 e(ergy(points]( Mechanically Incline(  (more easily disarms(traps](Miser    (tends(to f(d mor(gold]  ( Port(r  (0% carry(g capacity](Potent(Aura(3(p(w er points] &ÙHeir  (inherit a(s p(cial i(em ]   ( Learned(&L earning]    ( L ong-Lived(life span(exte(d ed by 30%](  ( L ong Stride(m ovement costs(950(energy(points]( M(c hanically(Inclined(more easily disarms(traps](Miser  (tends(to find(more(gold](P(rter  (+ 10% carrying(c a(a c(ty] (P(tent Aura(3(p(w er points] (Quick  (2(Speed]    ( Shield(S pecialist(1(DV whe( wielding(a(shield](S ilver Tongue(shop(price(are(reduced(b y(10%]( S k(lled( +2 to all(init(s kill values]( Stealthy(extraordinarily(stealthy](Strong  (+ 1 to Streng(h]    (S trong Legs(strong ki(ker](    ( Strong of Will  (+1 to Wil(power]   (Strong(Thrower(+2 range(w(t h(t h(o wn weapons](T(ugh (# to Tough(e ss]  (Wealthy  (t hree times s(arting(money](  B7IÐ  (      Q (N (  What(i s(your(name?(  (   ( ( (     ( (       ( (        ( (       ( (  !     ( (      ( (      ( (  !   ( (       (  ( (         ( (        ( (    ( (      ( (     ( (       ( (        ( (  !   ( (      ©               @&Äl@"u@"c@"k@ "y@!&×      @! &ÐThe(weather(i s(mild(and(c omfortable.(A(slight(wind(i s(blowing.(A(road.8ó^ ^L ^0 @0.0^8L^0. .0^ ^8M.0^ ^4ðLucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(11/0(H :(21(21)(P :(9(9)( Exp:(1/0( DrCh(Sp:(1 0 0@J6Ð-- PERSONAL EQUIPMENT - -(QTotal weight: 3 3 stones  Carrying capacity: 1650 stones Q 8A0 - Head  :8leather(cap([+0,(+0](!  [5s]8B0 - Neck  :8-(4  8C0 - Body  :8clothes([+0,(+0](&[40s]8D0 - Girdle  :8-8<E0 - Cloak  :8-8<F0 - Right Hand  :8scimitar((+0,(1d8)($[40s]8G0 - Left Hand  :8-8<H0 - Right Ring  :8-8<I0 - Left Ring  :8-8<J0 - Bracers  :8-8<K0 - Gauntlets  :8-8<L0 - Boots  :8leather(b oots([+0,(+0]( [25s]8M0 - Missile weapon:8-8<N0 - Missiles  :8drakish(scurgar((+2,(1d8+4)([10s]8O0 - Tool  :8-8ä [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory8           (                 @! G6´ Select a tool to ready ({5 8 stones (Car(ying capacity: 1650 stones 0 8YT o&Žo ls (']')      #  A - heap of 2 torches(2[20s]8Instruments ('{') 0    &  B - fiddle  ( (5[15s](  C - mandoline  ( (5[23s](     $  ( (< 0[0+0] Page(down(-- [0-0] Page up -- [0A0-0C0] Select item -- [0Z0] Exit stuff list8  ( < ( < ( <        ( <       ( ä= @! L 6)´-- PERSONAL EQUIPMENT --({33 stones( Ca(rying capacity: 1650 stones 8YA0 - Head  :8leather(cap([+0,(+0](#[5s]8B0 - Neck  :0 -  2 8C0 - Body  :8clothes([+0,(+0](&[40s]8D0 - Girdle  :8-(5  8E0 - Cloak  :8-(5  8F0 - Right Hand  :8scimitar((+0,(1d8)($[40s]8G0 - Left Hand  :8-8<H0 - Right(Ring(  :0 - 5 8I0 - Left Ring  :8-8<J0 - Bracers  :8-8<K0 - Gauntlets  :8-8<L0 - Boots  :8leather(b oots([+0,(+0]( [25s]8M0 - Missile weapon:8-8<N0 - Missiles  :8drakish(scurgar((+2,(1d8+4)([10s]8O0 - Tool  :8mandoline(-[23s]8« [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory@! G6Ð N QF 8Q^ ^8      8!^ ^0 @0.0^0  ( 84^0. .0^ ^8     8&.0^ ^0  ( < ( <    $  ( < ( < ( < ( < ( <        ( <        - «= ( Lucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(11/0(H :(21(21)(P :(9(9)( Exp:(1/0( DrCh(Sp:(1 0 0@J6Ð-- Select a skill to use - -8¢  A 0- 0A lertness . . 82 5(( mediocre)([+3d4](   B 0- 0Archery . . 82 8(( mediocre)([+3d5](   C 0- 0C limbing . . 83 7((fair)( [+4d5](   D 0- 0Detect item status .. 82 7(( mediocre)([+3d5](   E 0- 0F irst aid . . 82 7(( mediocre)([+4d5]8  F 0- 0F letchery . . 82 3(( mediocre)([+3d5]((mr)8  G 0- 0F ood preservation .. 82 5(( mediocre)([+4d5]8  H 0- 0H aggling . . 82 4(( mediocre)([+4d5]8  I 0- 0Healing . . 82 6(( mediocre)([+4d5]8  J 0- 0L istening . . 82 1(( mediocre)([+4d5]8  K 0- 0L iteracy . . 83 5((fair)( [+4d4]8  L 0- 0Music .. 88 8((great)( [+3d3]8  M 0- 0Stealth . . 82 5(( mediocre)([+3d5]8  N 0- 0S wimming . . 85 9((good)( [+2d4]8  O 0- 0Two weapon combat .. 82 9(( mediocre)([+3d5]8´  [0A0-0O0] Choose skill -- [0Z0] Exit skill list8d          (                 @! =ÐM ¢    8 ^ ^8     8 ^ ^0 @0.0^8      8 ^0. .0^ ^8     8 .0^ ^8                                                 ´; (dLucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(11/0(H :(21(21)(P :(9(9)( Exp:(1/0( DrCh(Sp:(1 0 0@J& ÐA(road.4I^8.8M^8 @8N^ ^8P. .0^@I6÷.8P @8N.8Q^ ^@I6ª^8.(M.8 @8N. ~8P&0^ ^@H6ÐHills. 4[^8.(M.8 @8N& &(P&0~ ~@! MBG6ÐA road.4«^8O~(Po8 @0~8M&(Q&@F6¬~(O~8P&8 @0.8M&(Q&@! MBE6Ð" Terinyo",(a(tiny(hamlet.4­^8O~8P&8 @0.8M&(Q&@D6 Ð  (   @! ˜ K K 8 @8/  G H H J $`Vlge@! &ÐYou(enter(Terinyo,(a(tiny(hamlet(c onsisting(o f(a(few(primitive(cottages,(a(shop(and(a(village(hall.(Trees(grow(p eacefully(between(the(small(homes((more)8 . .G .F .E .0l0 . .D . .8D# #0 . .8E#0 . .0# #8F . .0#8K . .0#8L . .0#8N . .0#@M6 Ðo(f the local populace. You feel at ease.   (    (   (           4, .8Ql@6ÐY ou displace(the giant(lizard.   @! :’ .(Q.(P.(Q.(I. @0l8 .(P.8O#@B! 6 .(Q.(P.8Ll8 .(I. @(.(P.(O.8è t@6ÐD o(you(want(t o(leave(the(village?([y/N]@(& ÐThe giant lizard follows(y ou. (more) 4  .@%6 Ð       @! &ÐThe(weather(i s(mild(and(c omfortable.(A(slight(wind(i s(blowing.(" Terinyo",(a(tiny(hamlet.(U * $, 8 ^ ^8 - 8 ^ ^0. .0^8 . 8 ^0^0. .0^ ^8 / 8^0~0^ ^0.0^ ^8 / 8~ ~0^0. .0^8 . 8& &0 @0..~0^ ^8  # 8& &0^ ^8  # 8& &0~ ~8   $  C C ( D F F $`DrCh@! BD&ÐForest.      (      (   4®&(O&(P&8 @0o8M&(Q&@C&¯&(O&(P&8 @0&(M&(Q&@B6° "(O"8P&8 @0&(M&(Q&@A6± "(O"(P"(@0&(M&(Q&@@6 "8&8M "(@8N& &P &@? 6Ä "8&(M&8 @8N& &P &0o@> 6 "(O"(P"(@0&(M&8Q "@= &"(O"(P"(@0&(M&8Q "@< &w"8&8M "(@(N" "P "@; &Ç"(O"(P"(@0&8M "(Q"@: 6ÐPlains4È "(O"(P"(@0&8M "(Q"@9  "M "(O"(@(N"("@8 j "M "(O"(@(N"("@7 6»= =M =(O=8 @8N=8 "@! LB66¼=8O&8P "(@ "8M=8Q "4™9(C9 0(train(  @5&ÐD o you want(t o(dive(into(the(water?([y/N]@*&ÐY(u are drowning!     4½=8O&8P "(@ "(M"8Q=40@4&Ð    @! &ÐForest.4^0= =M =8O&8 @(N"8=41@36^8O&(P&8 @0&8M "(Q"@! LB26^8O&(P&8 @0&(M&8Q "@16^8O&(P&8 @0&(M&8Q "@06~(O~8P&8 @0&(M&8Q "@/6~(O~8P&8 @0&(M&8Q "@.6~(O~8P&8 @0&(M&8Q "@-6~(O~8P&8 @0&(M&8Q "@,6~(O~8P&8 @0&(M&8Q "@+6 ÈThe(m oon(slowly(p eeks(through(the(cloudy(sky.4~(O~8P&8 @0&(M&8Q "@*6Ð          4~(O~8P&8 @0&(M&8Q "@! 6ÐForest.4~ ~8N& &O &0 @8&8L^ ^8P " "@'6~ ~8N& &O &0 @8&8L^ ^8P " "@%6Ð  4~8O&(P&8 @0&8M^8Q "@! 6ÐForest.4&(O&(P&8 @0&8M^8Q "@#6o^ ^8M& &(O&8 @8N&(&@"6p^8O&8Po8 @0&(M&8Q^@!&q^8O&(P&8 @0&(M&8Q^@ 6ÐA tiny hut.4r^8O&(P&8 @0&8M^(Q^@6 Ð   ˜ " $ !  !  8 @8   $  (& : > G I $`MML @! 60 . .G .G .F .F .0l0 . .E . .E .E .F .F .G .G .H .I .L .@6Ð-- Select an item to drop - -(QTotal weight: 2187 stones  Carrying capacity: 1650 stones  8GB o ots ('[') E A - leather(b oots(6[30s]8One-handed weapons ('(') 8 B - dagger((+0,(1d4)(3[10s]8T o ols (']') E C - heap(o f(2(torches(2[20s](  D - box with(flint(and(steel((49)('[5s](  E - tinderbox((13)(6[3s]8Instruments ('{') ? F - fiddle(=[15s]8W ands ('\') E G -(wand(o f(light(( 1 1(charges)(*[4s]8F o od ('%') 8IH(-(iron(ration(7[100s](I(-(heap(o f(1 0(large(rations()[200s]8Valuables ('$') 8DJ(-(6 2(gold(pieces(6[0s](S          (    ( 0[0+0] Page down -- [0-0] Page up -- [0A0-0J0] Select item -- [0Z0] Exit stuff list  8 [Filter:0 all items0 - -0 [',(}/]{=\!?"%$*#0]@! ;6One-handed weapons ('(') 8?dagger (+0, 1d4)(418T o ols (']')  (?heap of 2 torches(32(  C - box with(flint(and(steel((49)('[5s](D(tinderbox((13)  (2 [38Instruments ('{')     ' ( f(d(le   (5[158W ands ('\')8  (Fwan( of(light(( 1 1(charges)() [48F o o( ('%') 0 (Liron(ration   (([100(  H - heap(o f(1 0(large(rations()[200s]8Valuables ('$')  7 ( 62 gold(pieces  ) [(  (D (    6 8[0+0] Page down -- [0-0] Page up -- [0A0-0I0] Select item -- [0Z0] Exit stuff list ([Filter:0 all items0 - -0 [',(}/]{=\!?"%$*#0]8 J & @! ;&ÐHow many (ENTER = 10)? 8 8Q . .0 = 8 . .G .0 88 . .0   3 8 . .0l0 . .E.@. .0 (  2 8 . .0      ' 8 . .0   6 8 . .0  8? . .0  = 8 . .0 8E . .0     * 8 . .0  8F . .8   7 8 . .8      )  (D (    6 ¤J (Lucky( S,t:16 Le:18 Wi:13 Dx:14 To:13 Ch:16 Ap:(9(Ma:13(Pe:11(N =(DV/PV:(9/0(H :(21(21)(P :(9(9)( Exp:(1/0( MML(Sp:(9 0(Strained@&ÐY(u(drop(the heap(of 10(large(rations.$™11/0(@1(0(  @&ÐD( you want to leave(the clearing? [y/N]@)&ÐThe giant lizard follows(y ou. (more)  4î .@%6 Ð       @! &ÐStrong(winds(are(blowing.(A(tiny(hut.(|  G 8?^ ^8 8^ ^8$^ ^0. .0^8 8& &0~ ~0^ ^0= =8^0^0. .0^ ^8 8& &0 @0& &0~ ~0& &0= =8 " "6¯& &0^0~0^ ^0.0^ ^8 8^0& &0= =0 " " "0& &0~ ~0^0. .0^8 8^ ^0& &0 " "0=0 " " "0& &0o ..~0^ ^8 8 " "0= =0 " "0& &0^ ^8 8)=0 " "0& &0~ ~8  8- " "0& &8  8. " "0& &0o8  80 " "8  I L $`DrCh@&ÐF o(est.    (   4s^8O&(P&8 @0o8M^(Q^@&t^(O^8P&8 @0&8M^(Q^@! MB&u^(O^8P&8 @0&8M^8Q^@6v^(O^8P&8 @0&8M^8Q^@6w^8O*8P^8 @0&8M^8Q^@6ÐY(u encounter(a(huge(grizzly(bear.(/D o(you(want(t o([e]vade(this(encounter(o r([f]ight?@1&Ìdon't g(t(w ay! (more)  /         @ Ð     @! ˜  $         (& : > 88 @8  I $`WE @! ( &ÐYou(pass(beneath(a(beautiful(tree.ö  .8LT0 . .0T T8H . .0T0 .0T0 .0T0 .0T0 . .8ET0 . .0T0 . .0T0 . .8CT0 . .0T T0 . .0T0 .0T8B . .0T T0 . .0T T0 .0T T0 . .0T8A . .0T0 .0T T0 .0T0 .0T8@ .0T T0 . .0T0 . .0T T0 . .? .0T0 .0T0 . .0T0 . .0T0 .0T T0 . .(>.0T0 . .0T0 .0T8 . .0T0 . .0T0 .8>T T0 .0T0 . .0T0 . .0T T0 .0T8? . .0T0 .0T T0 .0T0 . .0T0 . .@ .0T T0 .0T T0 . .0T0 .0T8A . .0T0 . .0T T0 .0T T0 .8BT0 . .0T0 .0T0 . .0T0 . .8CT0 .0T0 .0T0 . .0T T8E .0T T0 .0T T0 . .0T0 . .H .L .@( 6Ð-- PERSONAL EQUIPMENT - -(QTotal weight: 330 stones  Carrying capacity: 1650 stones 0 8'A0 - Head  :8leather(cap([+0,(+0]  ([5s]8B0 - Neck  :8-( 8#C0 - Body  :8clothes([+0,(+0] ([40s]8D0 - Girdle  :8-( 8!E0 - Cloak  :8-( 8!F0 - Right Hand  :8scimitar(( +0, 1d8) ([40s]8G0 - Left Hand  :8-(  8 H0 - Right Ring  :8-(  8I0 - Left Ring  :8-(  8J0 - Bracers  :8-(  8K0 - Gauntlets  :8-(  8 L0 - Boots  :8leather(b o ots [+0, +0]  ([25s]8M0 - Missile weapon:8-( 8!N0 - Missiles  :8drakish(scurgar (+2, 1d8+4) ([10s]8O0 - Tool  :8mandoline( ([23s](& H 8- [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory8           (                @! G& -       6´ Select boots to put on ({5 5 stones (Car(ying capacity: 1650 stones 0 8YB o ots ('[')      #  A - leather boots [+0,(+0](-[25s](  B - leather boots    ('3(  ( < ( (< 0[0+0] Page(down(-- [0-0] Page up -- [0A0-0B0] Select item -- [0Z0] Exit stuff list0  ( < ( < ( < ( < ( < ( < ( <        - «= @! L 6´-- PERSONAL EQUIPMENT --({3 30 stones( Ca(rying capacity: 1650 stones 8YA0 - Head  :8leather(cap([+0,(+0](#[5s]8B0 - Neck  :0 -   - 8C0 - Body  :0 clothes([+0,(+0]('48D0 - Girdle  :8-8<E0 - Cloak  :8-8<F0 - Right(Hand(  :0 scimitar (+0, 1d8) ! [40s]8G0 - Left Hand  :8-8<H0 - Right Ring  :8-8<I0 - Left Ring  :8-8<J0 - Bracers  :8-8<K0 - Gauntlets  :8-8<L0 - Boots  :8seven(league(b oots([+1,(+0]([30s]8M0 - Missile weapon:8-8<N0 - Missiles  :8drakish(scurgar((+2,(1d8+4)([10s]8O0 - Tool  :8mandoline(-[23s]8« [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory@! G6 Ð N QF 80 . .8'     8T0 . .0T T8   ( 8 . .0T0 .0T0 .0T0 .0T0 . .8#    ( 0T0 . .0T0 . .0T0 . .8   ( 8 T0 . .0T T0 . .0T0 .0T8!  ( 8 . .0T T0 . .0T T0 .0T T0 . .0T8!    0 . .0T0 .0T T0 .0T0 .0T8   ( 8 .0T T0 . .0T0 . .0T T0 . .8   ( 8 . .0T0 .0T0 . .0T0 . .0T0 .0T T0 . .8  ( 8 .0T0 . .0T0 .0T0 @ . .0T0 . .0T0 .8  ( 8 T T0 .0T0 . .0T0 . .0T T0 .0T8  ( 8 . .0T0 .0T T0 .0T0 . .0T0 . .8     0 . .0T T0 .0T T0 . .0T0 .0T8   ( 8 . .0T0 . .0T T0 .0T T0 .8!    0T0 . .0T0 .0T0 . .0T0 . .8    8T0 .0T0 .0T0 . .0T T8  8& .0T T0 .0T T0 . .0T0 . .H .8-  0 . .0  ( Lucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(12/0(H :(21(21)(P :(9(9)( Exp:(1/0( W E(Sp:(1 0 0@( &ÐYou(pass(beneath(a(beautiful(tree.(A(giant(lizard(a rrives.4  .8¡T(—T8 .8El8 @( .(O.0T8O .8OT0 .(O.(O.0T(NT0 .(E. .(H. .@! MB) 6Ð    (   (    4ÏT8¡ .8—T8 .(G@( .(O.0T8O .O .(O.8OT0 .N .(E. .@*6Ð-- PERSONAL EQUIPMENT - -(QTotal weight: 330 stones  Carrying capacity: 1650 stones 0 8'A0 - Head  :8leather(cap([+0,(+0]  ([5s]8B0 - Neck  :8-( 8#C0 - Body  :8clothes([+0,(+0] ([40s]8D0 - Girdle  :8-( 8!E0 - Cloak  :8-(  8 F0 - Right Hand  :8scimitar(( +0, 1d8) ([40s]8G0 - Left Hand  :8-(  8H0 - Right Ring  :8-(  8I0 - Left Ring  :8-(  8J0 - Bracers  :8-(  8K0 - Gauntlets  :8-(  8L0 - Boots  :8seven(league boots [+1, +0]  ([30s]8M0 - Missile weapon:8-(  8N0 - Missiles  :8drakish(scurgar (+2, 1d8+4)  ([10s]8O0 - Tool  :8mandoline(  ([23s](& C 8( [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory8           (                @! GÐN QF 80 . .8'     8T0 . .0T T8   ( 8 . .0T0 .0T0 .0T0 .0T0 . .8#    ( 0T0 . .0T0 . .0T0 . .8   ( 8 T0 . .0T T0 . .0T0 .0T8!  ( 8 . .0T T0 . .0T T0 .0T T0 . .0T0 .8     0 . .0T0 .0T T0 .0T0 .0T T8   ( 8 .0T T0 . .0T0 . .0T T0 . .0T8  ( 8 . .0T0 .0T0 . .0T0 . .0T0 .0T T0 . .8  ( 8 .0T0 . .0T0 .0T T0 . .0T0 . .0T0 . .8  ( 8 T T0 .0T0 . .0l0 .0T0 . .0T T0 .0T0 . .8  ( 8 . .0T0 .0T T0 .0T0 @ .0T0 . .0T0 .8    0 . .0T T0 .0T T0 . .0T0 .0T0 . .0T8   ( 8 . .0T0 . .0T T0 .0T T0 .0T0 . .8    0T0 . .0T0 .0T0 . .0T0 . .8    8T0 .0T0 .0T0 . .0T T0 .0T0 .8  8& .0T T0 .0T T0 . .0T0 . .0T0 .0T0 .C .8(  0 . .0  ( Lucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(12/0(H :(21(21)(P :(9(9)( Exp:(1/0( W E(Sp:(1 0 0@*B! *6~ .(¡.(D.8Ql8 .( .(G@8 T8O .0T(OT(OT0 .(O.O .N .@+&-.8¡T8— .( .(G@8 T(OT0 .(O.O .(O.O .@,6ÐYou(pass(beneath(a(beautiful(tree.4Ü .(”.0l( T8— .( .(G@( .8OT0 .(O.O .(O.@-6 ST8O @(è.@,6GT(Ql(òT8F .( @(G. .(P.@+6Ð    (   4ö .8Ql*T(Pl: .8Pl6ÐD o(you(want(t o(flee(this(area?([y/N]@%&ÐThe giant lizard follow(you. ((more)4 .6 Ð  &ÐS trong winds (e(blowing. Forest.  ó 8^ ^ ^8  8^ ^0. .0^(^0*0^ ^0& &0~ ~0^ ^0= =8^0^0. .0^ ^ ^0 @0& &0o0& &0~ ~0& &0= =8 " "0& &0^0~0^ ^0.0^ ^ ^0& &0= =0 " " "0& &0~ ~0^0. .0^^ ^0& &0 " "0=0 " " "0& &0o ..~0^ ^8& 0 " "0= =0 " "0& &0^ ^8'  0=0 " "0& &0~ ~8'  8 " "0& &8/  8 " "0& &0o80  8 " "84  ; < ; < < = > (¬DrCh@& ÐT he overgrown (u ins of an(ancient(complex,(maybe(a n(ancient(temple.8Å^ ^(M^0^8Q @8N^8&@6 Ð            @! 6Ð-- PERSONAL EQUIPMENT - -(QTotal weight: 330 stones  Carrying capacity: 1650 stones   / 8A0 - Head  :8leather cap [+0,(+0](  [5s]8B0 - Neck  :8-(   8C0 - Body  :8clothes [+0, +0]   [40s]8D0 - Girdle  :8-(  8E0 - Cloak  :8-(  8F0 - Right Hand  :8scimitar((+0,(1d8) ! [40s]8G0 - Left Hand  :8-(  8H0 - Right Ring  :8-(" 8I0 - Left Ring  :8-(#  8J0 - Bracers  :8-($  8K0 - Gauntlets  :8-8<L0 - Boots  :8seven(league(b oots([+1,(+0]([30s]8M0 - Missile weapon:8-8<N0 - Missiles  :8drakish(scurgar((+2,(1d8+4)([10s]8O0 - Tool  :8mandoline(-[23s]8« [0A0-0O0] Equip or remove item - [0V0] iew stuff - [0Z0] Exit inventory8           (                 @! GÐN QF 8 ^ ^/ ^8   0^ ^8  8 ^ ^0. .0^0  ( 8^0 @0^ ^0& &0~ ~0^ ^0= =8^0^0. .0^ ^8   0^ ^0& &0o0& &0~ ~0& &0= =8 " "0& &0^0~0^ ^0.0^ ^0  ( 8^ ^0& &0= =0 " " "0& &0~ ~0^0. .0^8  ( 8^^ ^0& &0 " "0=0 " " "0& &0o ..~0^ ^8    8 " "0= =0 " "0& &0^ ^0   ( 8=0 " "0& &0~ ~8  ( 8" " "0& &8  ( 8# " "0& &0o8  ( 8$ " "8  ( <        ( <        - «= ( Lucky( St:16(Le:18(Wi:13(Dx:14(To:13(Ch:16(Ap:(9(Ma:13(Pe:11(N =(DV/PV:(12/0(H :(21(21)(P :(9(9)( Exp:(1/0( DrCh(Sp:(1 0 0@&ÐYou(enter(thickly(overgrown(ruins.(You(notice(many(small(bugs(scurrying(around(beneath(the(bushes.@! &Äe% remains of a once proud complex. Its(former glory is covered by (shrubs,(r(e s and bushes(o f(a l l(kinds.(Beneath(the(foliage(you(s e e((more)(o  /  $         (& : > G I 8 . .(L.0T0 . .I .I .H .0T0 .0l0 . .H.@. .H .I .I .8‘BUGWL@I&Ðmyriads of bugs crawling(r(und.                      @! M6„l8P .@L6ÐUnknown(c ommand: ' '.   & ÐCurrent(t actic: Coward((-6(t o(hit,(- 4(t o(damage,(+ 9(DV)$™2 1(HCoward&ÐYou play some tunes on(your mandoline.    @! M6Ø i(T.8Ol@LB! &6Ø .(Qi@L6Ð        @! 6Å . .L . .(I.(Ÿ.(T. @8Ol0 .@L6 ÐYou(play(some(tunes(o n(your(m andoline.(The(greater(claw(bug(s eems(t o(calm(down.4‡ .(¡i .8Ql6 ©         4æ .8l8N i(.6©The(greater(claw(bug(a ppears(more( friendly(now.&©          @! MBL&©The(greater(claw(bug(s eems(t o(b e(tamed.@! 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M&‚i@C *.(.(Q@$ï.(i(O.@D6ÐYou(play(some(tunes(o n(your(m andoline.4ì .(Qi&ëi(P.6©The(greater(claw(bug(spawns(another(greater(claw(bug!4ê i6©          @! &69 i(N. .(Ni@D& ‰i(P.&ài(W.(Qi(œ. i&à.(Qi(W.(Li(Q.6Ìhave(problems(handling the mandoline.4 . i(Vi(L.(Qi6Ìplay(tunes on(your mandoline.  4 i .(Ui .(Mi(P.B! &&ái(R.(V.(N.(i@DB! M&á.(Qi@D&ßi(O.(§.6Ð        4/ i(.(M.(@(ì.Q .(i(M. .@D6ÐYou(play(some(tunes(o n(your(m andoline.4/ . i$èi&..(Qi(¤i(Q.(N. i6 Ð        4+ @(N. i(£.(Pi(P.@E&z@(O.@F 6ÐYou(play(some(tunes(o n(your(m andoline.(The(greater(claw(bug(s eems(t o(b e(tamed.4+ i(O.(ó.6ÐUse(the movement keys to position th( cursor. Abo(t with [SPACE] or [Z].  &ÐThis is(a greater claw bug. I( is(ame. The greater(claw(bug is n(t(injured.([M]ore.@E&Ð   (               @F 6z .(Q@$èi i@! M&zi(O.$è.(Oi@G6ÐYou(play(some(tunes(o n(your(m andoline.4{ i .$6i(Mi(.(N.B! M&{.(Qi(ñi8T8M .@GB! &&*.(Oi(¢. i@G6©The(greater(claw(bug(s eems(t o(b e(tamed.4* i(O.(£.(i(Li6Ð                4) .(Q@@! 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You notice many small bugs scurrying(around(beneath(the(bushes.@! &Ð                8d .( .8  8 .) .8 8 .) .8 0T T0 . .0T T0 . .0T T0 . .0T0 . .8  0 . .0T0 . .0T0 . .8 0 .0T0 . .0T0 . .0T0 . .0T0 . .0T0 . .0T0 . .8 0 .' .8#  0 . .0T0 . .0T0 . .0T0 . .0T0 . .0T0 . .0T0 . .3 .0T0 . .0T0 . .87  0 . .88  0 . .0T0 . .89  0 . .0T0 . .> .0T0 . .8?T0 . .@ .A .0T0 . .A .0T0 ..@. .B .D .G .8‘BUGWL@L65 @(Q.@K&…@(P.@K&Ö@(Q.@J&'@(Q.@I&x@(Q.@! MBH &É@(Q.@G &@(Q.@! MBF &k@(Q.@E &¼@(Q.@D & @(Q.@C&^@(Q.@B&¯@(Q.@A6ÐYou(pass(beneath(a(beautiful(tree.4 @(Q.@@6 Ð    (   4 @0T@?6 @ .@>&S@(Q.@=&T@ .@<&U@ .@;&V@ .@:&W@ .@9&X@ .@8&Y@ .@7&Z@ .@6&[@ .@5&\@ .@4&]@ .@3B! 3&^@ .@2&_@ .@1&`@ .@0&a@ .@/6Ð-- Select your next meal - -(RTotal weight: 400 stones  Carrying capacity: 1650 stones  &) 0F o od ('%') ) (A(-(heap(o f(2(large(rations( ! [400s] '( '( 8[0+0] Page down -- [0-0] Page up -- [0A0-0A0] Select item -- [0Z0] Exit stuff list0  *% 3 : < = > ? @ A A B D G         (                  @! 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